Armored Core

Wait, and Armored core that isn't based on 5's bizarre autism! I cannot fucking wait! I've missed armored core something fierce.

I'm interested in how they'd do the bosses this time around. My gripe with fighting bosses or other ACs in past games is that they are either have gimmicks (Flying fortress, Arms Forts) or having clear advantages over you
My favorite gimmick was the AC3 arena top contender iirc, basically he'd spend the entire time in the air raining bullets on you and that's it: making it hard to look up and shoot without getting pummeled, and he had a seemingly infinite amount of energy.

As a result, I tried the Dam level since I was getting annoyed with this advantage, so I'd figured I'd try a strat that involved looking straight down with very specific non-vert missile launchers (they have to shoot with a slight upward angle to have enough fuel to make it all the way down and NOT hit the platform you're on) and raining death from the top tiny platform on the dam that most enemy cores try and fail to reach. Boring, but very very high win rate strategy. Usually takes a while.

This enemy though, it's like the AI is hard programmed to be above you at all times, so as I went up the platform...so did he. When I landed on the platform...I won. I wondered why, and I saw the enemy falling as the battle ended.

Turns out there is a out of bounds zone at the TOP of the dam level, and you could just fly straight up to OB the hardest enemy in the arena with zero effort. :story:
 
My body is ready to spend a ridiculous amount of time building a mech just to realize I fucked up and the goddamn thing doesn't run properly and I've lost a life fortune, just to restart and try again. It's been a long ass fucking time.
I wonder if we can convince emwattnot to start branching out from BattleTech...
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The Armored Core purists seem to be weary, but I honestly am getting hype as fuck. I like the garage autism, but the AC moving like a fridge is something I live with, not that I actively enjoy, so better mobility and ability to react I'm game for. I'm also a sucker for bosses and they seem to be aiming high with that.
 
I really hope they played a lot with movement and stats fiing with it
 
I was only vaguely aware of armoured core before, saw the trailer, am I missing something or are the mechs supposed to be this weightless? It seemed like there's no momentum to them.
 
I got that new Armored Core game on my wishlist on Steam. I was looking for some mech games to play. I was playing around with PCSX2 a few weeks ago and I was looking for a game I had bought and played on the PS2 in the early 2000's. I thought it was an Armored Core game but it was actually Gun Griffon Blaze. I had that on the PS2 years ago but I traded it in for credit to buy another game back when that was still a thing. Something about the controls just didn't feel right. I tried playing it again using PCSX2 and had the same issue. But I will be trying the new Armored Core game. I think AC will be better.
 
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Vaati has released another video about Armored Core. I've yet to touch it because I fear the worst.
Will probably annoy you of you are an old AC Raven, but he has done his homework it seems and played various AC since the last trailer. It's a good introduction video if you are new to the franchise, but I'm sure he got some stuff wrong in there even of it's purely from confusing the games from playing so many in a short amount of time.

That he's also new to the franchise also does mean that he isn't so defensive about change. Saw another trailer and interview review from an AC focused channel and the guy seemed borderline annoyed by some of the stuff he was seeing in there, like bosses telegraphing attacks and you having to dodge in specific ways and so on.

I only know that the game will be divisive with the old guard. Some will embrace the changes in design and more focus on bosses and staggering and others will be pushed away by that. I think one of the big things will be if the shoot-stagger-dash-melee becomes the most efficient form of fightinh by far or if dual wielding at range can work perfectly fine without making battles take a lot longer.
 
Okay, here we go, I'm gonna be that guy—what game do I start with, and is it going to be King's Field jank? Preferably something I can emulate.
 
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Okay, here we go, I'm gonna be that guy—what game do I start with, and is it going to be King's Field jank? Preferably something I can emulate.
I would say start with 1 if you're fine with older games or 3 if you're not, the further along the games go the more refined the mechanics become until they change them in 4 and again in 5. They're less jank than Kings Field but share the same control scheme until Nexus I think, you can remap controls to use a more modern layout in emulators. They're all easy to emulate, Duckstation for 1, PCSX2 for 2-3/N/LR, Xenia for 4.
 
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Do these games have a story that needs to be played in order or anything?
 
It's a fun ride to start from 1, because you really feel the improvements with each iteration: the older ones, especially master of the arena, can be kind of janky, but they're also fairly uncomplicated so you really ease into the complexity as you get through them. The PSX ones are also decently short on content so they don't take forever to get through.

Seconding 3 as a decent intermediate place to start though, I really liked 2/AA but 3 was where things got properly fleshed out first. Karasawa looks like shit compared to 1 and 2, but everything ELSE is better. Like Quad legs having animation instead of scooting around like a retarded looking tank as the most obvious change. Also non-swords in the sword hand come Silent Line.

Controls still kind of blow in 3 at least if you're limited to in-game remap via PS3 hardware emulation hijinks, but some careful remapping and creation of a specific AC control profile in an emu will go a long way to easing your pain when it comes to looking up or down and strafing, though the sensitivity of dealing with an up/down that is on or off rather than graduated for an analog stick may take getting used to.

You can nix that profile come Nexus since the controls were properly revamped by that one though.
 
Will probably annoy you of you are an old AC Raven, but he has done his homework it seems and played various AC since the last trailer. It's a good introduction video if you are new to the franchise, but I'm sure he got some stuff wrong in there even of it's purely from confusing the games from playing so many in a short amount of time.

That he's also new to the franchise also does mean that he isn't so defensive about change. Saw another trailer and interview review from an AC focused channel and the guy seemed borderline annoyed by some of the stuff he was seeing in there, like bosses telegraphing attacks and you having to dodge in specific ways and so on.

I only know that the game will be divisive with the old guard. Some will embrace the changes in design and more focus on bosses and staggering and others will be pushed away by that. I think one of the big things will be if the shoot-stagger-dash-melee becomes the most efficient form of fightinh by far or if dual wielding at range can work perfectly fine without making battles take a lot longer.
I eventually got around to it, and forgot to update.

It's not the worst, but my main take away is that hes no longer pitching the series as darks souls but robots.
 
I eventually got around to it, and forgot to update.

It's not the worst, but my main take away is that hes no longer pitching the series as darks souls but robots.
Pretty much. It's not soulbots, but it isn't exactly AC either, I'm personally all for more responsive controls but I can definitely see how more veteran players will feel it weightless and arcadey.

I fucking love from bosses, but well, that's also a ver new thing in AC and remains to be seen how it's implemented. For example, double roller boss, what stops me from staying the fuck away and pelting it with constant missile barrages? Can my fatfuck tank deal with the faggot with the laser spear or will he just stunlock me with constant dive attacks? How hard will they go with you need certain setups for certain missions? Do certain pieces allow true flight and are required in some missions?

And the biggest possible change, will you have perfect lock on? Having constant lock in AC would be a huge change, one of the parts that is a necessary skill (that I suck at) in Ac3 is keeping shit in your sights while not getting pelted by everything. True lock on removes that for the most part and is a huge shift.
 
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Vaati has released another video about Armored Core. I've yet to touch it because I fear the worst.
Vaati for whatever reason is being a weird little hypocrite. People called him out over how he was pushing the "mecha-souls" narrative and now he's backpedaling saying he knows armored core is a different game but knew there would be "elements that souls fans are familiar with".

Despite him having played a large chunk of the franchise he still takes every single autistic opportunity to compare the trailer footage to things from soulsborne games going as far as to say dodging telegraphed attacks and locking on your camera to an enemy are souls-like™ and claiming the new stagger system is clearly an idea ripped straight from sekiro despite most AC games having some form of hit stun or stagger system like primal armor (I want to reiterate that he's played the games with these mechanics and never brings them up in his video).

While we did get a gameplay trailer I want to point out to everyone that it was very quick little bits of HUDless gameplay on top of having what seems like a developer camera being used for the footage. We don't really know how strong the lock on is, if there are FCS parts, how strong the stagger is, how extensive the melee changes are etc. etc.
not until we get a longer uncut piece of gameplay can we really tell anything definitive about the game. Even if it turns out to be mecha sekiro I'll still enjoy it but I'm dying for a tried and true armored core game.

Edit: one thing I want to point to as evidence against a hard lock-on is the quick turn. Quick turn is redundant with a dark souls style lock on, also it would trivialize aiming all the ranged weapons in the game. I don't think they want that.
 
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Vaati for whatever reason is being a weird little hypocrite. People called him out over how he was pushing the "mecha-souls" narrative and now he's backpedaling saying he knows armored core is a different game but knew there would be "elements that souls fans are familiar with".

Despite him having played a large chunk of the franchise he still takes every single autistic opportunity to compare the trailer footage to things from soulsborne games going as far as to say dodging telegraphed attacks and locking on your camera to an enemy are souls-like™ and claiming the new stagger system is clearly an idea ripped straight from sekiro despite most AC games having some form of hit stun or stagger system like primal armor (I want to reiterate that he's played the games with these mechanics and never brings them up in his video).
Vaati is a grasping idiot who's been getting beaten at his own game for over a decade now.
 
Wait, and Armored core that isn't based on 5's bizarre autism! I cannot fucking wait! I've missed armored core something fierce.


My favorite gimmick was the AC3 arena top contender iirc, basically he'd spend the entire time in the air raining bullets on you and that's it: making it hard to look up and shoot without getting pummeled, and he had a seemingly infinite amount of energy.

As a result, I tried the Dam level since I was getting annoyed with this advantage, so I'd figured I'd try a strat that involved looking straight down with very specific non-vert missile launchers (they have to shoot with a slight upward angle to have enough fuel to make it all the way down and NOT hit the platform you're on) and raining death from the top tiny platform on the dam that most enemy cores try and fail to reach. Boring, but very very high win rate strategy. Usually takes a while.

This enemy though, it's like the AI is hard programmed to be above you at all times, so as I went up the platform...so did he. When I landed on the platform...I won. I wondered why, and I saw the enemy falling as the battle ended.

Turns out there is a out of bounds zone at the TOP of the dam level, and you could just fly straight up to OB the hardest enemy in the arena with zero effort. :story:
Thanks to the damn cheese I finally took down that fucker Royal Mist, he would just melt me in seconds if I tried to fight him semihonest. BB I took down in the arena proper using the trusty shoulder machinegun and I tried your dam strat with that gigantic asshole AA but I wasn't managing it, so went to the garage,no death from above for him anymore and the shoulder chaingun tookcare of the rest.

What I do hope is they make objectives feel a bit less obtuse at times and that loot in mission can be found without a guide or retrying a mission constantly that ends in like a minute if you are hunting pixels.
 
Vaati has released another video about Armored Core. I've yet to touch it because I fear the worst.
Being a massive soulfaggot that he is, comparing almost everything to Souls is just asinine. I get that his viewer base is mostly interested in Souls stuff and you want to ease them in but most of the things he linked to being a Souls element are always thing that already existed in other FromSoft's games. not just Souls. This nigger also boasted about playing most of the games until AC4 yet he still fail to understand that Souls style lock-on DO NOT WORK IN ARMORED CORE. It will pretty much invalid turning stats, fundamentally alters the unique aspect and skill level needed to actually keeping lock on target. The closest one can get to a Souls style lock-on is like in 4 and 4A where the entire screen is a lock-on zone, all you have to do is keep the target on screen, not have shitty arm aiming stat and that's it.
I only know that the game will be divisive with the old guard.
So old news then lol. Back when 4 and 4A comes out some SL and LR tournament players bitched and moaned about how those game feel too close to an arcade Gundam game. V and VD happened then the 4 and 4A crowd bitched and moaned about why they have to pilot shitty rust boxes for ACs. Though given that AC6 seems to take all the good aspect from all past games, I doubt it will be as divisive since if you don't like a part of the gameplay, you can opt out to not use it.
Okay, here we go, I'm gonna be that guy—what game do I start with, and is it going to be King's Field jank? Preferably something I can emulate.
There is no better place to start than from the beginning. You have to understand the fundamental groundwork that was laid and all the improvements built upon it. If you aren't too keen on old PSX games, try starting with AC3.
 
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