Armored Core

I went ahead and watch two reviews; one from IGN, another from something called Gaming Bolt. Both give high marks, and they mention a checkpoint system. Apparently if you get taken out, you can retry, but also get a chance to rework your mech before restarting; while they didn't say much, so far the only thing they mention is it affects your mission ranking.

You can also apparently deliver a physical kick when coming out of an overboost... fuck yes!
 
armored core release.jpg

Let's go, faggots.
 
THE PODS FROM AC3rd GEN ARE BACK THIS IS NOT A DRILL!!
What does this mean? The Dialogue is even more Engrish nonsense cringe than usual. The writers clearly don't give a shit so why should I?

The series would really benefit from some localization like pokemon had that takes some creative liberties so it makes more sense.
It would have stayed as niche outside of Japan as AC is now if it didn't have that.
 
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It's an hour away, now. WTF? Live-action trailer with Karl Urban?!


Also, holy crap, someone just uploaded the whole OST:


Verdict Day fixed a lot of the damage Vanilla 5 did; and sad to say, you're not missing much. There were interesting parts of 5, where you could use your map to set waypoints and mark things; be a little more tactical and what-not. But, and I'm not lying when I say this; about 60% of the game was tied to their online servers. There was a guild option and a ground war / territory take over aspect, you could even get one human to act as the operator and do call-outs over voice chat while everyone else runs the mission. There were those giant city sized mechs (I forget the name) that would randomly appear, and no, there was no single build powerful enough to take them down; you had to work as a team. These were tied to a sever clock and different ones would show up at different times, so it wasn't something you could just grind. And I don't remember how many, but certain pieces of hidden gear that you can pick up in missions; they wouldn't appear if you're connected to the server. The game had a lot of interesting things to try; but their servers were one of the many games hosted on GameSpot and went down when the company did. You try to start the game up without being online, and you're playing maybe 30% to 40% of it at best... which is like, 11 or 13 missions. Yes, I'm serious, that much of the game was locked behind all the online shit.

Verdict Day went back to the more traditional solo experience, but otherwise is uneventful.
They wanted ACV to have a persistent territory war thing like Chromehounds.

For a time, my guild... clan... whatever the hell, dominated almost the entire map in ACV. Those were some fun times. I had an AC that I'd given a patriotic 'MERICA color scheme. ACV had pretty awful part balance, which resulted in a tiny selection of "meta" builds and very little variety (which Verdict Day kind of fixed). I hope that's not what we get, here.

From the footage of ACVI, I can say that it really reminds me of the PS2-era AC games. It's not as blisteringly fast as AC4, nor as restrictive as ACV. It's somewhere in-between. I have fond memories of ACIII, Silent Line, Nexus, etc., so this should be a treat.
 
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Karl Urban is not aging well, goddamn.

Now I feel old because I remember taking my then-girlfriend to see Pathfinder. Granted, not his first movie but he still was relatively young in it.
 
I don't get the people complaining about graphics it looks pretty good, obviously not as good as Elden Ring and some skybox textures are low res but the ACs are pretty detailed and the design looks good. Runs buttery smooth on PC.

Edit: It has come to my attention they are still using Epic Online Services for multiplayer, despite it being p2p I thought. If you are blocking EOS in your hosts you can't play multiplayer, and if you delete the DLL the game crashes.
 
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I forgot to talk about the emulation stability of Gen 4 since that's been a more recent development. I played both games on RPCS3 using the recommended color buffer settings. AC4 worked almost completely without a hitch. I think there was just one time in which my AC failed to load a part texture. 4A, on the other hand, had a more significant issue with occasional crashes in the garage. It's an uncommon occurrence, but it did encourage very frequent saving as I have lost progress to it. Failed texture loads also happened more often than in AC4, but it was still rare, perhaps once out of every forty Missions/Arenas.

Armored Core V​

A very startling jump from Gen 4 to 5, possibly more so than Gen 3 to 4. Not that I'm against it, though. There are things that I appreciate about the aesthetic of Gen 5. In particular, the ACs go back to feeling more like mechs rather than aircraft, and I feel that this game has done the best at relaying a sense of scale. Much more than in any previous game, there are familiar man-made structures and objects all over the place to compare to your AC in size, and because the ACs are smaller than usual this time around, you can still feel that normal buildings are big as well.

I played through all of the Story and Order Missions and took over the whole Conquest map. At this point, I'm fine with not getting all of the S-ranks and subquests, which seems like a slog to do even if there's more parts to earn from it.

Gameplay is a mixed bag. Overall, it plays fine. On the plus, terrain matters more than ever, adding a navigational and positional aspect to combat that has usually been absent in previous games. This is especially so with climbing, which I think is a good alternative to outright flight, though sufficient collision with walls can sometimes be a bit finnicky. I think Scan Mode is adequate to grant situational awareness, though I can see some preferring the classic radar. Kicking enemies is also very fun.

There are two main points for downsides. First, the game can sometimes be a visual mess. In general, it feels like it struggles to run compared to the smoothness of Gen 4, but it's the worst when there's a lot of incoming projectiles and particle effects cluttering up the screen. Second, I can tell that sacrifices are made to the single-player combat experience in preferences for team combat. While there have always been two damage types before (solid, energy), AC5 has three (kinetic, chemical, thermal) and seems to make them much more important to combat effectively. The game makes it very clear when your weapon is suboptimal against a particular enemy. You then have four main weapon slots to allocate the three damage types, and larger weapons can only be assigned to the primary arm slots, unable to be switched with back slots until exhausted/purged entirely. It's pretty clear, then, that it's intended for a player to focus on a select combat style and damage types while leaving weaknesses to be covered by teammates. In my solo playthrough, I felt largely restricted into carrying two pairs of rifles for two damage types in order to have bases covered well enough.

AC5 has a more straightforward good-versus-evil story that reminds me of Project Phantasma. Definitely a step down from 4A and not particularly interesting. AC3's city-focused setting is more intriguing, especially because it still has the aspect of factional corporations that's absent AC5. What AC5 has instead is a single Corporation that doubles as the traditional enemies of mysterious alien tech that I had already expressed my dislike of before, and that remains the case here. The final boss looks especially goofy, a big cyber bat with a mean vampire face. At least the main villain Chief is a bit entertaining in his hammy mania. Thank goodness name labels return to the subtitles, else I would've had a hard time distinguishing characters by voice. Also generous for the Order Missions to have a few (albeit simple) storylines to progress through rather than exclusively being filler Arena battles and "kill all enemies" Missions.

AC6 is out now, but... I'm compelled to put that aside for a bit to finish what I started with Verdict Day.
 
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It's seriously good. Shockingly well optimized, too, my aging CPU is doing just fine without me overclocking it.
 
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Not a big AC fan, I've only played 4 and FA on the 360 before this, but man is this game fucking fun. I'm loving my crack-addict chicken walker build so far. I can't really seem to get the tanky builds to work for me, probably just a skill issue on my part since the pre-release guys seemed to favor tanks and tetrapods. I'll have to play around with them more when I get more parts I guess.
 
It's seriously good. Shockingly well optimized, too, my aging CPU is doing just fine without me overclocking it.
I'm in the same boat. I'm playing it on a $500 micro PC with a Ryzen 5, 32 gig of RAM and integrated graphics and I didn't have to taper down the video settings too much to get it running smooth. For as clean as it looks, it's very well optimized. The fact it runs as well as it does on my toaster is honestly kind of shocking.

Thank you, FromSoft. It's been a long decade, but it was worth the wait.
 
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Apparently a vast amount of people are getting filtered by the tutorial boss? Either I'm a god at the game for doing it on my first try, or a lot of people are really bad. Did anyone here struggle on it at all?

Also it runs pretty well on Steam Deck, it defaulted to high settings but you can lower it and get 40fps locked (lower the refresh rate in settings) at 12 watts, 2 and a half hours of battery. Unfortunately it doesn't seem like you can mix mouse and gamepad so you cant become a god at aiming sadly.
 
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Apparently a vast amount of people are getting filtered by the tutorial boss? Either I'm a god at the game for doing it on my first try, or a lot of people are really bad. Did anyone here struggle on it at all?

Also it runs pretty well on Steam Deck, it defaulted to high settings but you can lower it and get 40fps locked (lower the refresh rate in settings) at 12 watts, 2 and a half hours of battery. Unfortunately it doesn't seem like you can mix mouse and gamepad so you cant become a god at aiming sadly.
I only died to him once but otherwise it wasnt too bad all things considered
 
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Apparently a vast amount of people are getting filtered by the tutorial boss? Either I'm a god at the game for doing it on my first try, or a lot of people are really bad. Did anyone here struggle on it at all?
I've never played an AC game before, and I'm using a 360 controller I've had since the console came out.
I died a few times until I started to use cover to avoid the small missiles.
Haven't really had issues since and I finished chapter 1 apparently.
Some people just can't adapt, they think the robot has iframes when it boosts even though it clearly doesn't.
 
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