- Joined
- May 2, 2021
What’s the share code?i made a kiwi. it's not very good but it'll do for now
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What’s the share code?i made a kiwi. it's not very good but it'll do for now
View attachment 5313200
I'm not revealing my steam account but I'll dump the image data.What’s the share code?
You can S rank the majority of the missions the same way you can beat the game: tank treads, zimmermans/gatlings, and songbirds/needles. The only thing it seems to care about is time to completion and "did you use a checkpoint", at least for any mission that involved a boss or Eliminate X. The only place that doesn't seem to work is missions like "Eliminate Transport Helicopters" where you won't move fast enough and the Redguns one in chapter 4 where you won't have enough ammo.S-ranked all missions, collected all battle logs, bought all available parts and then some from arena. All that left is going into multiplayer stomping zimmerman noobs with REDSHIFT, Coral missiles and stun needle. Shit's pretty funny when they thought dodging the smaller coral missiles is safe enough, then the big one connects and you follow up with 2 charged REDSHIFT and a needle, took more than half their AP away in one go from range where their zimmies is just doing dicks all.
Attempting to S-rank every mission is what I think the essence of changing your AC build truly shines here. As far as normal campaign goes, you can pretty much stick with a single build you like throughout the game and the only thing you have to worry about is income. Even then the income is flooding to you as you progress so there is no real reason to change up aside from bosses. With S-ranking though, you have to absolutely optimize the shit out of your AC for that mission to even stand a chance for S rank. Although the conditions for S rank is not really clear on some mission, like the Ibis fight where I finished it with only 300 AP and no healing left and still got S rank somehow.
I do not regret the time I spent with this game, 50+ hours of pure fun, even the S ranking run. This truly brings me back to a time when playing video games is actually a fun time and not a fucking chore with their open worlds collectibles or "cinematic experience" crap.
If you made it that far, I'm sure you can do it.On the last fight for NG++, just need need to survive the one vs one.
It was said earlier in the thread, the game forces you to focus on heavy burst damage. You can't just make a good build, or a high dps build. You need to burst it to stun, then burst while it's stunned. Especially on something like the Sea Spider that is a beefy AP/Armor type.Just beat Sea Spider. Gotta say, so far the bosses are more tedious than actually hard. The fights aren't really fun.
I used a missile and gatling gun build and just flew around it until it died, didn't hit me except on the first try. Took me twice to beat him.It was said earlier in the thread, the game forces you to focus on heavy burst damage. You can't just make a good build, or a high dps build. You need to burst it to stun, then burst while it's stunned. Especially on something like the Sea Spider that is a beefy AP/Armor type.
If you're using a middleweight or even a lightweight setup with high mobility, I'd highly recommend the "Weapon Bay" upgrade and using two sets of weapons. One with high base damage and high impact damage. I've used a shotgun/laser shotgun-combo and it worked pretty well the entire game. It takes a little while to get used to it, but if it clicks and you pay attention (e.g. dodging attacks well) you'll breeze through almost every encounter with ease. I forgot to mention that the weapons in the WB continue to cooldown while you're using your second set of guns. Get used to the balance act and you'll have almost zero downtime.I used a missile and gatling gun build and just flew around it until it died, didn't hit me except on the first try. Took me twice to beat him.
I understand the game meta but it's just not enjoyable when it comes to boss fights. I've had more fun doing the arena.
Bosses like the Sea Spider are what the pile bunker was made for. When you proc its stagger a charged pile bunker strike will carve massive chunks out of its hp. With grenade launchers (not necessarily the songbirds, but they are the best at this) to build rapid stagger, you can stomp the spider very fast.It was said earlier in the thread, the game forces you to focus on heavy burst damage. You can't just make a good build, or a high dps build. You need to burst it to stun, then burst while it's stunned. Especially on something like the Sea Spider that is a beefy AP/Armor type.
Oh I know, my exact build for killing it was fully charged Pilebunker, dual Songbird volley to get it into stun, then another fully charged Pilebunker. It's just annoying when you consider what that means and how little damage that actually does, you realize how beefy that boss actually is. It especially doesn't help that when it starts its transformation to aerial mode; it takes no damage until its transformation is fully complete. I'm also not hot on the whole stun/stagger mechanic, just have weapons do damage without this goofy extra step.Bosses like the Sea Spider are what the pile bunker was made for. When you proc its stagger a charged pile bunker strike will carve massive chunks out of its hp. With grenade launchers (not necessarily the songbirds, but they are the best at this) to build rapid stagger, you can stomp the spider very fast.