Armored Core

S-ranked all missions, collected all battle logs, bought all available parts and then some from arena. All that left is going into multiplayer stomping zimmerman noobs with REDSHIFT, Coral missiles and stun needle. Shit's pretty funny when they thought dodging the smaller coral missiles is safe enough, then the big one connects and you follow up with 2 charged REDSHIFT and a needle, took more than half their AP away in one go from range where their zimmies is just doing dicks all.

Attempting to S-rank every mission is what I think the essence of changing your AC build truly shines here. As far as normal campaign goes, you can pretty much stick with a single build you like throughout the game and the only thing you have to worry about is income. Even then the income is flooding to you as you progress so there is no real reason to change up aside from bosses. With S-ranking though, you have to absolutely optimize the shit out of your AC for that mission to even stand a chance for S rank. Although the conditions for S rank is not really clear on some mission, like the Ibis fight where I finished it with only 300 AP and no healing left and still got S rank somehow.

I do not regret the time I spent with this game, 50+ hours of pure fun, even the S ranking run. This truly brings me back to a time when playing video games is actually a fun time and not a fucking chore with their open worlds collectibles or "cinematic experience" crap.
 
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What’s the share code?
I'm not revealing my steam account but I'll dump the image data.
It's really low effort tho I'm sure anyone could make a better one
 

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S-ranked all missions, collected all battle logs, bought all available parts and then some from arena. All that left is going into multiplayer stomping zimmerman noobs with REDSHIFT, Coral missiles and stun needle. Shit's pretty funny when they thought dodging the smaller coral missiles is safe enough, then the big one connects and you follow up with 2 charged REDSHIFT and a needle, took more than half their AP away in one go from range where their zimmies is just doing dicks all.

Attempting to S-rank every mission is what I think the essence of changing your AC build truly shines here. As far as normal campaign goes, you can pretty much stick with a single build you like throughout the game and the only thing you have to worry about is income. Even then the income is flooding to you as you progress so there is no real reason to change up aside from bosses. With S-ranking though, you have to absolutely optimize the shit out of your AC for that mission to even stand a chance for S rank. Although the conditions for S rank is not really clear on some mission, like the Ibis fight where I finished it with only 300 AP and no healing left and still got S rank somehow.

I do not regret the time I spent with this game, 50+ hours of pure fun, even the S ranking run. This truly brings me back to a time when playing video games is actually a fun time and not a fucking chore with their open worlds collectibles or "cinematic experience" crap.
You can S rank the majority of the missions the same way you can beat the game: tank treads, zimmermans/gatlings, and songbirds/needles. The only thing it seems to care about is time to completion and "did you use a checkpoint", at least for any mission that involved a boss or Eliminate X. The only place that doesn't seem to work is missions like "Eliminate Transport Helicopters" where you won't move fast enough and the Redguns one in chapter 4 where you won't have enough ammo.
 
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you didn't REALLY beat the game if you didn't pilebunker every boss in their stupid fucking face

also I just beat ng++ that shit was kino
 
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Just beat Sea Spider. Gotta say, so far the bosses are more tedious than actually hard. The fights aren't really fun.
 
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Just beat Sea Spider. Gotta say, so far the bosses are more tedious than actually hard. The fights aren't really fun.
It was said earlier in the thread, the game forces you to focus on heavy burst damage. You can't just make a good build, or a high dps build. You need to burst it to stun, then burst while it's stunned. Especially on something like the Sea Spider that is a beefy AP/Armor type.
 
It was said earlier in the thread, the game forces you to focus on heavy burst damage. You can't just make a good build, or a high dps build. You need to burst it to stun, then burst while it's stunned. Especially on something like the Sea Spider that is a beefy AP/Armor type.
I used a missile and gatling gun build and just flew around it until it died, didn't hit me except on the first try. Took me twice to beat him.

I understand the game meta but it's just not enjoyable when it comes to boss fights. I've had more fun doing the arena.
 
I used a missile and gatling gun build and just flew around it until it died, didn't hit me except on the first try. Took me twice to beat him.

I understand the game meta but it's just not enjoyable when it comes to boss fights. I've had more fun doing the arena.
If you're using a middleweight or even a lightweight setup with high mobility, I'd highly recommend the "Weapon Bay" upgrade and using two sets of weapons. One with high base damage and high impact damage. I've used a shotgun/laser shotgun-combo and it worked pretty well the entire game. It takes a little while to get used to it, but if it clicks and you pay attention (e.g. dodging attacks well) you'll breeze through almost every encounter with ease. I forgot to mention that the weapons in the WB continue to cooldown while you're using your second set of guns. Get used to the balance act and you'll have almost zero downtime.

The S-Rank completion is the only thing left to do for me and that's the point where you have to indulge in min/max-autism. As soon as you finish Chapter 3, you get enough parts to make a solid build.
Check the in-depth stats of the weapons (effective range in particular) and tinker with your build to get the most out of the parts/units to fit your playstyle. And get every combat log ASAP, because there are many amazing parts you can get from them.
 
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It was said earlier in the thread, the game forces you to focus on heavy burst damage. You can't just make a good build, or a high dps build. You need to burst it to stun, then burst while it's stunned. Especially on something like the Sea Spider that is a beefy AP/Armor type.
Bosses like the Sea Spider are what the pile bunker was made for. When you proc its stagger a charged pile bunker strike will carve massive chunks out of its hp. With grenade launchers (not necessarily the songbirds, but they are the best at this) to build rapid stagger, you can stomp the spider very fast.
 
Bosses like the Sea Spider are what the pile bunker was made for. When you proc its stagger a charged pile bunker strike will carve massive chunks out of its hp. With grenade launchers (not necessarily the songbirds, but they are the best at this) to build rapid stagger, you can stomp the spider very fast.
Oh I know, my exact build for killing it was fully charged Pilebunker, dual Songbird volley to get it into stun, then another fully charged Pilebunker. It's just annoying when you consider what that means and how little damage that actually does, you realize how beefy that boss actually is. It especially doesn't help that when it starts its transformation to aerial mode; it takes no damage until its transformation is fully complete. I'm also not hot on the whole stun/stagger mechanic, just have weapons do damage without this goofy extra step.
 
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Finished NG++ and it felt satisfactory. Not great, not terrible, but a satisfactory conclusion. Overall 7/10 with piss-poor weapon balancing.
 
Whelp. Took down Baltheus in less than an hour of attempts. Was a smart cookie and brought multiple weapons into the mission again and ended up using the radio antenna gun that seems to eat shields, the plasma rifle, a shoulder laser cannon and some plasma missiles.

Did fiddle with a grenade launcher (too slow to reload), more missiles (not as impactful as shoulder laser) and saber (my arms weren't the best for melee and ended up flying all over the place more than a couple of times). I still basically was spazzing out all over the place but got a decent grasp on when I needed to boost in and kick to minimize missile pain, flamethrowers outside of the fuck you dive didn't get a good grasp on them, but meh, win is a win even with 1000 ap left. I also managed to kill him as he killed me in a prior attempt and it didn't count, was good for a laugh.

So i'm feeling pretty smug with myself. Build a light AC with a chaingun, the single strike saber, the single missile that spreads into 8 and the 10 missile battery. Really liking zooming and zipping all over the place, wreck the arena and go into the next mission.

But wait, turns out in my smugness I ONLY had those weapons I mentioned and a light frame. What I was expecting to be a quick mission ended up being a long one with boss at the end. So molten fire thing, first attempt I get one shot by the initial rush and I suddenly process how I fucked myself. Thankfully it took my like 7-8 tries to notice that even if my damage was absolute shit, the patterns are simple enough and once I noticed nailing the "mouth" with charged saber when broken did decent damag. I took it down, though I had gone through all of my chaingun ammo at that point and had to resort to punching while sword was overheating. And it was a glorious high, again less than 500 ap, but a win is a win.

So sold all of the pieces I found there (was weak and checked a guide, I'm amazed there are no hidden parts in chapter 1) and now I have a variety of guns as well as my quad and light leaper setup to avoid not having options if I end up in another mission that catches me off guard.

I definitely have a lot of cash, but this is the first time in an AC I feel the need to have multiple setups in the garage instead of just building the best thing and selling the extras, so I'm still getting a sense of being strapped (outside of a couple of arena fights yo test out builds I'm avoiding replaying missions for cash) which I'm fine with.

For now still loving the game.
 
I just finished the game on NG++. I went completely blind so i missed all the meta and difficulty discussion and i will start reading about it after writing my fresh thoughts. I wonder how much it differs from overall consensus.
Anyway, i played variety of bulids, experimenting quite a bit. Overall i made about 20 different mechs, and if i had to pick which types i enjoyed the most it would be glass cannons with 2 melee weapons, so i could punch motherfuckers with minimal cooldown. I didn't find the game too difficult, i'd say it was quite relaxing, especially on second and third playthrough, but not easy enough to become boring. Sea Spider can eat a dick though, took me about half an hour. The only thing i regret was not learning lock-on making accuracy much worse and noticing it only on NG++, but whatever. Aside from making rifles and machine guns a bit too weak i found ACS aka stagger system to be fine, but i bet it's quite disliked and i find it perfectly reasonable why.

As for the story i'm surprised how actually decent and gripping it was. Fun characters with some depth and excellent voice acting probably helped a lot. Btw, Rusty going all-or-nothing and overloading the cannon was pure kino moment and nobody will convince me otherwise.
The true last boss being goddamn Iguazu felt a bit disappointing at first, but after putting some thought into it i'd say it's quite fitting, and you gotta respect the guy for being this goddamn spiteful
Also 2 Sea Spiders showing during phase 2 shows they knew their earlier appearance was going to be a roadblock for people, and i found it quite amusing.

Overall 8/10. Gimme more AC.
 
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