Armored Core

This has been my second AC game after i bought For Answer on a whim, just finished my first playthrough and I really enjoyed it.

I lost a couple of times to the first Heli boss, Balteus really kicked my arse maybe 15-20 times and the Sea Spider killed me maybe 5 times but after that the game really seemed to get easier. I killed every boss after first try. The level where you have to drop down the huge tunnel whilst being fired at from the bottom gave me trouble cos I'm a retard and didn't realise they fire a set amount of laser shots before they fire missiles and give you a chance but that's on me.

I mainly went through with the tank tracks you get early, a long range shotgun, laser sword, and 2 songbirds on shoulders. After the ice worm I swapped a songbird for the needle launcher.
 
Ice Worm has probably been my favorite boss fight so far, I want to see more stuff like that, not tedious Balteus bs.

Fighting Nightfall was also fun. Can't wait to get all the parts to replicate that build.
 
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Finally finished my first run of the game, went for the Fires of Rubicon ending just to get the bad ending out of the way.

Holy shit, I was not expecting Ayre's stand to hit me that hard. I can't remember the last time I went into a final boss fight rooting for the boss.

My default build for most of the game were the heavy or middleweight reverse joints, a shotgun, pile bunker, plasma missiles and songbird grenade launcher, which I revised to a pile bunker and the laser lance once I got that. Most opponents just melted from the laser lance charge into stun (shotgun to add the final bit of stagger if needed) followed up with charged pile bunker strike. Cleared the arena and all of chapters 4 and 5 up to the final boss with that.


I feel an unusual kinship with this build.
 
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The difficulty spike of the game diminishes greatly once you get the shock spike launcher. Holy shit they are the best weapon in the game. The only mission where I swap them is the “Escort the Strider” in NG++ because flaming wheel skeletons with missiles have a better turn radius than Ayre with her spastic movements.
 
The difficulty spike of the game diminishes greatly once you get the shock spike launcher. Holy shit they are the best weapon in the game. The only mission where I swap them is the “Escort the Strider” in NG++ because flaming wheel skeletons with missiles have a better turn radius than Ayre with her spastic movements.
A tetrapod missile spam build makes the wheels pretty close to irrelevant. It also does well against the institute super-MT things in that mission. I used this build after messing around and failing with a double sneedle build when trying for the S-ranks achievement, and I got it on my first try.
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Finally finished the game. I did the Liberation ending first, I'll be doing the other endings in the following weeks.
I loved the last few chapters of the game. It starts slow, but the ending is great. The rematch with Balteus Boss was fucking incredible and a great way to tie up the ending. I'm very excited to see the other bosses now.
And I also got to say, the OST is fantastic. I thought "Contact With You" would end up being the best song of the year, but "Steel Haze" is the fucking goat. The only other song this year that even comes close to these two is the TotK main theme, which doesn't even play in game, lmao.
 
>no ending where you don’t kill Carla or she doesn’t end up killed by some faggot
>no ending where Michigan lives
>no ending where Rusty lives

Honestly, it’s probably From Soft’s best character writing so far. Even if the characters don’t exist so much they’re pretty fleshed out in the few moments they are given and flavor text supports their characters.

Michigan probably is the most developed despite never really being as prominent as Snail, Walter, Carla, or Ayre.

I also find it funny that Allmind is retarded. Like it’s a good schemer, but is literally retarded. It glued two guns together and called it a day.
 
>no ending where you don’t kill Carla or she doesn’t end up killed by some faggot
>no ending where Michigan lives
>no ending where Rusty lives

Honestly, it’s probably From Soft’s best character writing so far. Even if the characters don’t exist so much they’re pretty fleshed out in the few moments they are given and flavor text supports their characters.

Michigan probably is the most developed despite never really being as prominent as Snail, Walter, Carla, or Ayre.

I also find it funny that Allmind is retarded. Like it’s a good schemer, but is literally retarded. It glued two guns together and called it a day.
I don't think Rusty ever shows up in the third ending, so it's ambiguous if he survived long enough to be part of the mass effect green ending. I'll agree about Michigan, they gave him a surprising amount of attention given the actual role he plays in the story.
 
I don't think Rusty ever shows up in the third ending, so it's ambiguous if he survived long enough to be part of the mass effect green ending. I'll agree about Michigan, they gave him a surprising amount of attention given the actual role he plays in the story.
He’s more of a foil to Snail throughout the story. He actually gives a shit about the people under him, is pragmatic enough to bury the hatchet, and puts himself into danger if it means getting his men out.

His whole bullying of Iguazu is because Iguazu is literally a retard blabbing about how Balam is going to scale The Wall to a random mercenary. Literally anytime anyone else criticizes his people he bites back at them.

The Red Guns are fleshed out in odds ways. Their number 3 literally betrays them and is working with Arquebus at the Coral Convergence.

They’re one of the most fleshed out factions you can’t side with. The RLF beyond
Rusty
are basically side characters. Carla is presented as an enigma because she’s far older than she appears to be and she’s basically the only RaD faction member beyond Invincible Rummy.
 
His whole bullying of Iguazu is because Iguazu is literally a retard blabbing about how Balam is going to scale The Wall to a random mercenary. Literally anytime anyone else criticizes his people he bites back at them.
Hell, even when one of Balam's MT pilots degrades Iguazu in the intercept the redguns mission he puts that MT mook in their place. Iguana might not be the greatest pilot, but he is still a member of the actual redguns.

The Red Guns are fleshed out in odds ways. Their number 3 literally betrays them and is working with Arquebus at the Coral Convergence.
I liked the shared background of Jupiter being present with Walter and Michigan. This is a little bit of headcanon but I got the impression that Walter and Michigan were already familiar with each other before the game began, perhaps to the point of being one of Walter's few friends. He's the first to inform Walter of the RLF trying to buddy up with independent mercs in NG+, and his introductory briefing seems more personal than the ones given by other characters. Depending on your decisions, Michigan puts up with a lot of shit from 621 and Walter and doesn't seem to ever hold any animosity over it, and Walter himself seems surprisingly sullen if you choose to kill him. Might explain why he takes such a shine to 621 early on and never breaks ties with them and Walter, beyond 621 just being a competent pilot; he just likes being able to work with an old buddy of his.

Carla is presented as an enigma because she’s far older than she appears to be and she’s basically the only RaD faction member beyond Invincible Rummy.
How are you going to disrespect our boy Chatty like this?
 
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Bought the game because I heard the series was a banger and FromSoft is one of the few developers that respect their audience. The game is a banger, I am on Chapter 3 and it's unusual because there is a real power fantasy in this game. The more you practice and understand the mech interface, the more you will be rewarded. Beltius was a fantastic boss for this example, the better you understood AP and weight, the easier the fight is. I actually like the narrative too because it has that classic From style of not overstating everything.

I am playing LIes of P after along with Baldur's Gate 3 but honestly, this year is great for the smaller studios. I think AC6 is probably my game of the year because it feels like the evolution of Mech games. it's also just something so different and needed because gaming has been so samey lately. It felt like everything other than Elden Ring was shit last year. RE4 was fucking great though.
 
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Gotta say I'm usually opposed to the Internet's shameless waifuing of everyone but I'm sucker for sharp-dressed women so I'm willing to make an exception in Allmind's case. I'm surprised its the twin Songbirds, though. Guess Ayre wants 621 to go easy on Allmind and Iguana instead of ruining all the fun with twin stun needles.
I liked the shared background of Jupiter being present with Walter and Michigan. This is a little bit of headcanon but I got the impression that Walter and Michigan were already familiar with each other before the game began, perhaps to the point of being one of Walter's few friends. He's the first to inform Walter of the RLF trying to buddy up with independent mercs in NG+, and his introductory briefing seems more personal than the ones given by other characters. Depending on your decisions, Michigan puts up with a lot of shit from 621 and Walter and doesn't seem to ever hold any animosity over it, and Walter himself seems surprisingly sullen if you choose to kill him. Might explain why he takes such a shine to 621 early on and never breaks ties with them and Walter, beyond 621 just being a competent pilot; he just likes being able to work with an old buddy of his.
I fucking love Michigan. Dude's a fucking riot to listen to, and you can tell his VA had a ton of fun with the role. You can't really fake enthusiasm like that very well. Its a damn shame he has to die, either at your hand or Rusty's. Even at the end of it all for him and Balam he's yelling at his men to respect Gun 13 and his accomplishments.
 
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Gotta say I'm usually opposed to the Internet's shameless waifuing of everyone but I'm sucker for sharp-dressed women so I'm willing to make an exception in Allmind's case. I'm surprised its the twin Songbirds, though. Guess Ayre wants 621 to go easy on Allmind and Iguana instead of ruining all the fun with twin stun needles.

I fucking love Michigan. Dude's a fucking riot to listen to, and you can tell his VA had a ton of fun with the role. You can't really fake enthusiasm like that very well. Its a damn shame he has to die, either at your hand or Rusty's. Even at the end of it all for him and Balam he's yelling at his men to respect Gun 13 and his accomplishments.
I like all the Red Guns, even the retard Iguazu. They’re a ragtag bunch of assholes in the flavor text, but they seem to actually have camaraderie while the Vespers are spies, crazy people, or narcissists.

I’m like half sure Pater is crazy due to the re-education that Arquebus seems to do on everyone. It basically just makes you mildly retarded and compliant to orders based on Walter. Pater just seems to imitate whomever is ahead of him in ranking and proximity.

Most of the VA’s from this are Ace Combat people beyond the usual anime VA’s.
 
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I like all the Red Guns, even the retard Iguazu. They’re a ragtag bunch of assholes in the flavor text, but they seem to actually have camaraderie while the Vespers are spies, crazy people, or narcissists.

I’m like half sure Pater is crazy due to the re-education that Arquebus seems to do on everyone. It basically just makes you mildly retarded and compliant to orders based on Walter. Pater just seems to imitate whomever is ahead of him in ranking and proximity.

Most of the VA’s from this are Ace Combat people beyond the usual anime VA’s.
Funnily enough I think Pater is homo for V.V, judging by the RLF assassination mission where he starts sobbing and coping over comms if you kill V.V first. "W-well... being V.V Pater won't be so bad."
 
Funnily enough I think Pater is homo for V.V, judging by the RLF assassination mission where he starts sobbing and coping over comms if you kill V.V first. "W-well... being V.V Pater won't be so bad."
He does the same thing with V.III Pater in the release ending, basically out of no where. I think he got Re-Educated like Swinburne can and at that point basically has no fucking clue what’ll happen if he becomes V.II because then he’s at the top of the hierarchy. Once he mentions Snail he takes a different tone and accent like he’s mimicking whom ever he’s supposed to become.

It’s my running theory on why he imitates Snail when acting as an emissary for Arquebus and then imitates Rusty to praise you. The hysterical laughter isn’t him dealing with the stress, but a crack in the conditioning.
 
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I'm enjoying the emblem editor, I think I'll end up with more hours playing dress up with my robots than actually touching multiplayer!

Also in regards to Pater, I could be wrong but I remember reading that his emblem implies he has a split personality or is heavily bipolar. That's why in that ambush mission he swaps so dramatically after you kill the other AC.
 
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I'm enjoying the emblem editor, I think I'll end up with more hours playing dress up with my robots than actually touching multiplayer!

Also in regards to Pater, I could be wrong but I remember reading that his emblem implies he has a split personality or is heavily bipolar. That's why in that ambush mission he swaps so dramatically after you kill the other AC.
All of the Vespers have symbolism in their emblems. Snail is a nesting doll head, O’Keefe is an eye flower, and Rusty is a muzzled wolf until whatever ending you pick.
 
I beat AC6 a third time and I've now completed every mission and gotten all the goodies. All that remains is to buy the parts I haven't yet and then the game is functionally clear

I'm very torn on aspects of the game design. I feel like they abandoned a lot of what made the previous games click in the pursuit of their vision going forward, but I'd say on the whole the results were positive. I feel the bosses are a very contentious issue, with good reason - they broadly fall into the categories of "good, if not excellent overall," "obnoxious for reasons that a first-time player is never going to be able to compensate for properly," and "you are most likely not beating these without a dedicated counter-build."

From apparently agreed with me on this because literally every boss I complained about was slightly toned down.

All in all, a positive experience and one I gradually came around on. A lot of it doesn't really mesh with how AC is supposed to be, but I am instead choosing to praise it for trying something different for a change and sticking the landing.
 
Played a couple hours of this game. I’m generally not a fan of mech games or mechs in general, but this one has surprisingly kept me invested. My only complaint is that the game, and maybe this is because I’m autistically godlike at games (at least according to my dad), is that it feels a little too easy. It also feels a little too forgiving at times (it is optional though restarting from checkpoint is not required).

Otherwise I’m having fun with it, it’s a decent 7/10 game for me so far. Story is boring and predictable though (it’s going to end with corporations evil isn’t it?)
 
Played a couple hours of this game. I’m generally not a fan of mech games or mechs in general, but this one has surprisingly kept me invested. My only complaint is that the game, and maybe this is because I’m autistically godlike at games (at least according to my dad), is that it feels a little too easy. It also feels a little too forgiving at times (it is optional though restarting from checkpoint is not required).

Otherwise I’m having fun with it, it’s a decent 7/10 game for me so far. Story is boring and predictable though (it’s going to end with corporations evil isn’t it?)
Armored Core has never really been all that subtle of saying that corporations are bad (The first mission in AC1 is killing a bunch of squatters). In most of the games you're a gun for hire that just kind of follows orders for money.

As for the difficulty, most of the major bosses got nerfed in the first patch, they used to be crazy difficult.
 
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