- Joined
- Dec 17, 2019
Guess I have to use Japanese audio from now on

Yep, was happier not knowing. I never gave much of a thought of where From gets their talent, I just assumed they went around dumpsters looking for hobos with monocles that speak very slowly but eloquently. But of course the industry would be ... this. I'll definitely say though, she did good work with Carla, hell, I never would have suspected a Sheboon was behind the mask. From games are basically the only Japanese game I play with English voices (ok, also played Nier Automata in English, but it was hard to pay attention mid combat and read subs) since it seems like that was the "original voice lines" for most of them by Miyazaki, might need to reevaluate that and do the final playthrough in Japanese.
Ayre does get bonus points for not having her pronouns on her profile though https://twitter.com/erin_yvette and looking a bit in her timeline, I haven't seen anything particularly strange (though who knows, twitter is ass to get a proper timeline now). The Carla Ayre showdown intensifies!
I have heard from respectable journalists that there are a couple of other soulslikes worth checking out, Cuphead and Crash Bandicoot I believe they were called!>just another souls game
But yes, can't avoid scoffing at "souls game" at this point. Only 3 souls games have come out in the last 2 years, Elden Ring, Lies of P and Lords of the Fallen. What people seem to confuse since it's so linked to them is From Software trappings to the genre.
AC6 is very much not a souls game. But it definitely has some of the trappings that From has really focused on in the last decade. I think it's a banger for sure, though like others have said, I'd like more pieces and it always feels like if I want to just fill an area with bullets only the chainguns are an option. I'm all for dynamic bosses, but that's one of the From Soft trappings that I enjoy the most.
Everything else is modernization, I dropped AC3 which I was playing before AC6, why? because I had one of those shoot down a bomber plane missions, the control is such a piece of shit I failed it twice because I was unable to even fucking see the thing in time and since it was an extra mission after another mission, I just couldn't be assed, if I ever go back to AC3, I'll just fail that mission. Also, all AC duels felt like DPS tests for the most part for me or how could I go into the parking lot to keep the enemy AC from being able to zoom all over the fucking place, call me a noob, but AC6 controls like a dream and lets me keep up with shit.
The only thing I'm a lot less keen on is the posture system. I think the game is too conditioned by it. Having it be something that is nice to trigger for some extra damage would be fine, but as the game is set up, you MUST deplete the bar to do any damage worth a damn to anything with a semblance of resilience. I would rather AC7 go back to a more standard "you shoot the thing and it eventually stops moving" sort of deal and have crippling cost be a thing again where if you want the gun that shoots a lot of bullets and kills shit dead, well, you will barely get any money from the mission since ammo costs will balloon.
I think they are there to generate a false sensation of tension, if you are sleeping at the wheel or get stunlocked for a bit too long, you will die before using your kit (and to a degree it works), it also gives a lower threshold to frail ACs to get through shit, I remember my first time vs the furnace thing that it basically oneshot my lightframe AC with the double smash, though I don't think the lighter frames needed the extra hard mode since I think mid or heavy ACs perform better. It also works the same way with enemy ACs, if you stagger your damage properly, you can nuke an AC before it has time to use it's own repair kit, that's how I took down Vesper 1 in like 10 seconds. I don't particularly mind them but I could also do without them and free up that input for something else, like using your pulse shield.Honestly when I first heard about repair kits before AC6 releases I have no idea why it's even there when you can just simply add the total AP from 3 repair kits into your main AP and do away with it. Even after the game released and I played through the story 4 times now, I still don't get why repair kit is even a thing. If you're close to death and take damage, a repair kit is automatically used but if you take fatal damage BEFORE it triggers then it is fucking useless. I feel it made the game arbitrarily harder than it actually is.