Started taking my Rogue break because the game is okay enough to finish but too mediocre to play continuously to end without stopping for other stuff. Got to the Albany part. I'm really not seeing the cult classic that the fans saw. It seems like people were just so hyped about Black Flag they'd suck off anything with that brand of gameplay. It's fun, sure, I like the North Atlantic, but I really don't like the River Valley. They weirdly smashed together the Hudson River and St. Lawrence River watersheds, jumbled it all up like a bunch of islands in a big lake, and then played down the Indian stuff while adding in uncreative "gang" stuff that plagues every open world game (muh bandits). I'm not a fan of New York, either. I don't know what it looked like in real life but my recollection of AC3's rendition of it was that it was a lot more realistic feeling than Rogue, Rogue is set several decades earlier and yet it feels like a city already industrialized, even having early proto-factories. Was it so big in the 1750s?
This could have been a much better map for the "inland" portion of the game. Nobody really fought on it with ships (well, for one, there's a giant fuck-off waterfall, Niagara, that pretty well prevents that), but heck, it could have had two ships in the game, and riverine warfare wasn't much of a thing either. Just have the seven great waters, a wide swathe of Indian country in a state of war, Montreal, and say some five-ish major landmasses (Upper Peninsula, Lower Peninsula, Upper Canada, Lower Canada, Iroquois Country). War canoes would have been cool.
The North Atlantic map was also sort of weird. I was curious enough to go look up each location on it and map it out on Google Maps. It turns out they were pretty much on the money with it, and it plays well, it's accurate but stylized like Black Flag is. But there's a strange fantasy world in the northeast corner. It seems that what they really wanted was to have a zone themed like polar exploration, but couldn't fit it in properly. One location corresponds to Labrador. It would have fit well with a third map based on the Hudson Bay and Baffin Islands.
Ubisoft could have made a much better game than they did. It's just a shame, because the Ezio Trilogy (II and Brotherhood, I didn't play Revelations), III, Black Flag, and Unity were all awesome, but then you've got this one really mediocre one (and the production value of it with things like voice acting and plot is bottom of the barrel) standing out, rank, among them. Syndicate didn't come out great either, but at least it had a genuinely fantastic world. Truth be told, AssCreed may have whored itself too much, but I don't think they ever put out a straight up bad game.