It was never going to happen due to the power of brand recognition but I wish that Ubisoft had just given up on that gay cringelord Assassins crap and just started selling historical themed games. Basically do what they eventually more or less did, but like, don't even include a connection to Assassin's lore at all. You don't need it.
Even if they weren't willing to go that far, though, they could have at least mixed it up a little bit from game to game. It pisses me off now when I see the same tools in every game. Berserk dart. Smoke bomb. Shit like that. Too lazy to even make a different gadget. Pissed me off in Syndicate.
Off the top of my head, here's stuff that could have been cool:
AC3
- Throwable tomahawks
- Kentucky rifle (one shot, realistically long reload time, not usable as an effective melee weapon, pure sniper weapon)
- Musket with bayonet and a mechanic involving using it to fight off cavalry
(To be fair, AC3 was already GOAT with the lynching-soldiers-thing).
AC4
- Caltrops (were awesome in We Happy Few, serve the same purpose here, a chase breaker but does require you to run away)
- More than just fucking swords, you literally had axes and clubs (classic pirate weapons) in AC3 you assholes
- Grenados
Syndicate
- Make the thing a damn cover shooter, it's in an era of six-shooters, just make it Urban RDR you CUCKS
Origins
- It was actually really cool that it represented different bows as firearms categories (stupid, but I came to like it), shotgun bow, actual bow bow, assault rifle bow, cruise missile bow (lol), sniper rifle bow. But I do wish there were slings.
Odyssey
- WHERE IS MY SHIELD?!?! I haven't bought the game 60% because of that (40% because of feminist Hellenes).
It's a shame Ubisoft never made a Robin Hood themed Merry England game, as I think the theme, play style and the traditional Assassin's creed formula and its shift towards more rural/open settings would have worked perfectly there.