Assassin's Creed thread

Yes but edios broke off from square... Ok they got bought off by the swedish embracer group.... I seem to remember have some suspicious Chinese ties though.
Sure, but Ubisoft never had anything to do with it. Square would be the ones who cancelled another Deus Ex game, Embracer didn't do anything with them and dumped them to some Shanghai division of Gearbox when Embracer imploded after the saudi deal fell through.
 
AFAIK Steam takes a flat 30%, so Ubisoft has an interest in getting repeat customers to stick with their own platform. And every single person who owned a previous AC game has that launcher on their computer (and the 100 UbiToken to get the discount). So the entry barrier isn't really a problem in this case.
tokens disappear after 2 years, the voucher after 1 if you remembered to redeem it in time. unless you played valhalla recently and not in 2020 when it came out (gee I wonder what else happened that year) all your tokens and vouchers are gone now.

but yeah sure, ubisoft totally came back to steam to pay gabe his 30% tithe because they felt like it, not because their other sales on epic/uplay were abysmal, companies are really irrational like that...

besides, if anyone gives that much of a shit to save money for the latest ubislop, a month of ubisoft plus+ is 8 fucking bucks. I hope you aware that ubisoft in this case has to sell SEVEN TIMES the amount of subs to make for up for 1 retail priced copy with your little voucher, meaning you getting a stiffy over MUH 1 MILLION is even worse since ubisoft never talked SALES, only PLAYERS. EDIT: 18 bucks to be able to play shadows, which would put the numbers required to even out a retail copy at 3 subs.

TLDR: fuck off faggot
 
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5-6 million sounds about right to hit the break even unless we're underestimating the marketing budget.
6 million copies just to break even is insane, and considering this game is basically their last hope to win over the investors again, unless this shit starts pulling Helldivers 2 sales numbers I don't think the Frenchies are gonna last another 5 years.
 
No, Steam is not the primary PC release either.
Ubisoft has its own launcher, UbiConnect.
Steams does not represent even the entirety of the PC sales.

EDIT: This does not mean I believe the game will be a commercial success. Just that Steam player/peak numbers are useless. We do not know how many actual copies of the game were sold and we will only find out when the investors are told, which could be as late as July for the annual conference. Until then Ubislop will try to frame the numbers they publish in as positive a light as they can to attract more players.

There is no way that PC players would choose uconnect or whatever Ubi's launcher is called now over Steam. Steam is the PC launcher, I imagine the vast majority of people on Uconnect are just using it for the subscription service they have and aren't even paying for the game. The only launcher that I would concede would carry a sizable audience (probably more than steam) for games is Battlenet.

My opinion is the same players that would purchase through uconnect are likely just buying on console and wouldn't be counted for PC player count.
 
This is generally not how consumers work. There's extremely few people who cross examine prices on different platforms, stores or shops and selectively buy from those stores. This behavior has been going on for years. Economic books are written about this behavior. Most PC gamers are on Steam. Epic does more discounts than Steam and they still can't dethrone them because players just prefer Steam and would rather pay the extra $5-10 just so they can keep all their stuff in their account. EA tried to get their own system running, it failed and they had to crawl back to Steam. Same with Bethesda, and same with Ubisoft.

Hell even the retired Amazon Prime Gaming VP recently did a short postmortem write-up for why Amazon too failed to make a dent:

As VP of Prime Gaming at Amazon, we failed multiple times to disrupt the game platform Steam. We were at least 250x bigger, and we tried everything. But ultimately, Goliath lost. Here's why:

The 15+ year long attempt to challenge Steam started before I was VP of Prime Gaming, but we never cracked the code. Not under my leadership or anyone else's.

The first way we tried to enter the online-game-store market was through acquisition. We acquired Reflexive Entertainment (a small PC game store) and tried to scale it. It went nowhere.

Then, after buying Twitch, we created our own PC games store. Our assumption was that gamers would naturally buy from us because they were already using Twitch. Wrong.

Finally, we built "Luna," a game streaming service that let people play without a high-end PC. Around the same time, Google tried the same thing with their product "Stadia." Neither gained significant traction. The whole time, Steam dominated despite being a relatively small company (compared to Amazon and Google).

The mistake was that we underestimated what made consumers use Steam.

It was a store, a social network, a library, and a trophy case all in one. And it worked well.

At Amazon, we assumed that size and visibility would be enough to attract customers, but we underestimated the power of existing user habits. We never validated our core assumptions before investing heavily in solutions. The truth is that gamers already had the solution to their problems, and they weren't going to switch platforms just because a new one was available.

We needed to build something dramatically better, but we failed to do so. And we needed to validate our assumptions about our customers before starting to build. But we never really did that either.

Just because you are big enough to build something doesn’t mean people will use it.

Reflecting on these mistakes, I realize how crucial it is to deeply understand customers before making big moves. That’s why James Birchler’s guest newsletter caught my attention—his piece is a practical guide on obtaining real customer insights and using them to challenge entrenched assumptions that can hurt product success.

James breaks his advice down into three key steps, illustrated with stories from his time as VP of Engineering at IMVU:

1. Talk to Real Customers Before Writing Code
2. Test Assumptions, Not Just Features
3. Build Measurement Into Your Process

After explaining how he learned these lessons the hard way (getting screamed at by customers and board members), James shares action items you can implement within a week to improve how you understand your customers.

I wish Amazon had followed James’ playbook before trying to take on Steam. But since we didn’t, at least you can.

Truth is none of the competition has really understood what makes Steam tick or why people keep choosing it. They're perpetually stuck in MBA management loop of thinking people will chase lower prices to the exclusion of everything else.
 
Ubisoft connect, Epic and consoles all breaking out over 950k players when steam can't even crack 50k feels strange to me. Multi-platform releases with no exclusivity deals aren't usually that drastically different, are they?
 
While many of the people fagging up video games may very well think their ideas, narcissistic self-inserts, and ham-fisted propaganda makes for a good game, I genuinely believe they are just the useful idiots (useful retards at this point) brought in to intentionally tank brands and studios so companies like TenCent can sweep up the remains and monopolize the game industry like Disney did with media.

Neo commies hate capitalism so a bonus for them is bragging about murdering giant brands. "Ya, we ruined Star Wars and made it lame. Fuck capitalism!" Modern day book burning, in a sense.
 
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Ubisoft connect, Epic and consoles all breaking out over 950k players when steam can't even crack 50k feels strange to me. Multi-platform releases with no exclusivity deals aren't usually that drastically different, are they?
The console market is larger than the PC market by a good amount. At least 25 percent. Keep in mind that's spread across all consoles though so each console in theory would have marginally higher player counts. But as stated previously in this thread, a player count isn't a sale count. It just means you logged into their server.

Edit: Is this normal? Do big box stores normally discount their day 1 games as a means of driving sales?

Screenshot 2025-03-21 at 17-31-09 Assassin's Creed Shadows Standard Edition Xbox Series X Xbox...png
 
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Sure, but Ubisoft never had anything to do with it. Square would be the ones who cancelled another Deus Ex game, Embracer didn't do anything with them and dumped them to some Shanghai division of Gearbox when Embracer imploded after the saudi deal fell through.
Im just pointing out a possible pattern of chinks neglecting and or abusing Western franchises they buy or come into possession of. I'm hoping I'm wrong
 
That's assuming they make full price, which they don't. The various markets other than their own shop take 30%.
And what you forget is regional pricing, as well as the fact that a lot of gamers on PC buy via some grey market keystore like Kinguin, G2A or CDkeys. Kinguin for example sells the Deluxe Edition of this crap as ubiconnect account for 49,99€, now imagine how much of that, if anything at all, goes to Ubislop.
Add to that hardware deals, because currently both Intel and MSI have events running where you get the game for free if you buy some of their hardware (and remember how many people got DA:Veilguard from that AMD deal, the vast majority of reviews early on had the "game received for free" tag because of it).
The reality is that they need to sell a ton of copies due to all these additional factors.

Given the long development time (5 years at least) and marketing, by now it's estimated the game costed anywhere between 250 to 350 million dollars. Even if we assume they on average get 40 dollars per sold copy and it costed 300 million, they would need to sell 7.5 million copies just to break even...
This game will be yet another financial disaster for Ubislop.
 
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Ubisoft connect, Epic and consoles all breaking out over 950k players when steam can't even crack 50k feels strange to me. Multi-platform releases with no exclusivity deals aren't usually that drastically different, are they?
probably a very generous "everyone". testers, streamers, all the ubisoft+ premium subscribers (they could potentially play it!), consoles etc.

brought in to intentionally tank brands and studios so companies like TenCent can sweep up the remains and monopolize the game industry like Disney did with media.
and then what? make everyone forget about the IPs driven into the ground? at some point people stop giving a fuck and the IP becomes worthless or worse associated with so much baggage a new IP has a higher chance to succeed just for having a clean record.

it's more likely just collateral from the identity politics gayops to distract people from the class warfare that was building up with OWS.
 
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While many of the people fagging up video games may very well think their ideas, narcissistic self-inserts, and ham-fisted propaganda makes for a good game, I genuinely believe they are just the useful idiots (useful retards at this point) brought in to intentionally tank brands and studios so companies like TenCent can sweep up the remains and monopolize the game industry like Disney did with media.

Neo commies hate capitalism so a bonus for them is bragging about murdering giant brands. "Ya, we ruined Star Wars and made it lame. Fuck capitalism!" Modern day book burning, in a sense.
My theory is simpler: Just vultures circling a dying man in a desert too stupid to know what an oasis is.
 
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Sperge harder faggot.
Nobody buys a game for full price if they can just use their Ubislop currency to get a 20% discount, which every owner of an AC game has on their Ubi Account.
If that is too hard to grasp for you I can't help you.


Yes, because of the discount.
The only people using Ubisoft's launcher are using it because of Ubisoft+, the subscription service. Very, very few will buy anything through it.
 
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The only people using Ubisoft's launcher are using it because of Ubisoft+, the subscription service. Very, very few will buy anything through it.
they do because third party keys are usually cheaper for uplay/ubisoft connect/whatever, the bigger issue in that regard is that there wasn't really anything worthwhile to buy for years.
 
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There is no way that PC players would choose uconnect or whatever Ubi's launcher is called now over Steam
I call bullshit on the Ubisoft store numbers. If Ubisoft was so confident in their ability to move copies on their proprietary store they wouldn't have released Shadows on Steam at launch.
The console market is larger than the PC market by a good amount
Yes, but the majority of that is the Switch at cca. 150 million consoles sold, followed by the PS5 at cca. 75 million, and then the XBox lagging behind by a substantial amount, at cca. 30 million units. Steam, as of January 2025, had a 132 million users, so it has more than the PS5 and XBox Series X/S combined.

Shadows was not released on the Switch.
5 years at least
Longer, apparently - development started in 2017 and was then restarted in 2019 when they decided to put the nigger in.
it's estimated the game costed anywhere between 250 to 350 million dollars
The delay also cost them anywhere between 20 to 30 million dollars.
 
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I call bullshit on the Ubisoft store numbers. If Ubisoft was so confident in their ability to move copies on their proprietary store they wouldn't have released Shadows on Steam at launch.

Yes, but the majority of that is the Switch at cca. 150 million consoles sold, followed by the PS5 at cca. 75 million, and then the XBox lagging behind by a substantial amount, at cca. 30 million units. Steam, as of January 2025, had a 132 million users, so it has more than the PS5 and XBox Series X/S combined.
Also with Steam that's just registered users, there's probably a lot more that do not use launchers at all.
 
probably a very generous "everyone". testers, streamers, all the ubisoft+ premium subscribers (they could potentially play it!), consoles etc.


and then what? make everyone forget about the IPs driven into the ground? at some point people stop giving a fuck and the IP becomes worthless or worse associated with so much baggage a new IP has a higher chance to succeed just for having a clean record.

it's more likely just collateral from the identity politics gayops to distract people from the class warfare that was building up with OWS.
Then they come in and buy it at an exceedingly lower price point.
 
Also with Steam that's just registered users, there's probably a lot more that do not use launchers at all.
Steam had 132 million monthly active users as of 2021(they stopped reporting it then). They've also hit 40 million concurrent users.

Steams total user count is over a billion, but that of course is a meaningless number. Monthly active users is what matters.

And that 132 million was last reported in 2021. Playstation was only recently able to report 129 million monthly active users.
 
Here's your final boss accompanied by diverse African music, followed by terrible dialogue, and then The End.
View attachment 7115893
That't can't be fucking real, can it? I'm not a fan of nog music to begin with, but that shit's fucking terrible, especially for a final boss battle.

That nigger was only in japan for 1.5 year. Yes one and half year. There's no way nigger without internet can speak Japanese fluently. At best he can only understand basic/simple command but to converse fluently is impossible.

It's without a doubt a propaganda by kikes to vandalize people history.
Surely the kikes wouldn't do that, would they? If that were true we'd see that in all kinds of media! Oh...

I really fail to see how Nasu was shitting on "the white man". If anything he just seems to be doing something he has actual fun with and over in Japan they actually used Fate characters to sell translated editions of famous and well-regarded Western literature in bookstores in Japan.

By your logic I should be offended by the Dexter's Lab episode where Dex and Mandark turn Washington and Lincoln's heads on Mt. Rushmore into Franken-Golem robots. And I thought that was AWESOME and also hilarious.

tl;dr: Can you at least list some examples?
Not that I'm the one you initially quoted, but Japan loves stealing names/creatures from myths and religions of the past, especially when it comes to JRPGs, though that's the worst I can think of... which isn't nearly as bad as when Hollywood does it and turns half the cast into niggers.

You might have a point except the game only has one non-fag romance option and it's the married woman ancestor of the current Japanese Emperor and has 3 fag options
Out of curiosity, has it been confirmed that there's only one straight romance option?

View attachment 7120211
Oh this is bad, very bad.
Friday night and its DOWN on player count
in b4 "people were out partying and weren't gaming" copes

Ubisoft connect, Epic and consoles all breaking out over 950k players when steam can't even crack 50k feels strange to me. Multi-platform releases with no exclusivity deals aren't usually that drastically different, are they?
I wouldn't be surprised if they included people who get the game through the Ubisoft subscription fee. Similarly, Kingdom Come 2 claimed to have an excess of 2 million copies sold, but peaked at around 250k players on Steam.
 
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