- Joined
- Aug 7, 2023
do you deadname your companions desu...unless near the end of the game you pick an obviously evil choice.
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do you deadname your companions desu...unless near the end of the game you pick an obviously evil choice.
The problem wasn't really the 'rushing'. It was that Obsidian was told that Bethesda would be responsible for all of the QA for New Vegas. And that their in house team would take over all QA to certify the game as gold before release. Instead, Bethesda would tell Obsidian with mere weeks left, that they would need to do the QA themselves. This left Obsidian scrambling with a skeleton team to try to fix as much as they could but it was not possible. They would need years of work to get remotely working versions of New Vegas. And even then the latest official patch on all platforms for New Vegas cannot possibly qualify as being an actual stable release by any honest standards.I think people keep projecting the "New Vegas was rushed" situation into this as a cope. Not only that but they do enjoy to exaggerate how much time actually mattered at the end of it.
The game industry is devoid of talent. These people live in a bubble and are told that they are geniuses. Criticism does not exist in their world. This type of mediocre game is probably all that they are capable of in all truth. This is their best effort and they will never achieve better.The game doesn't do things games from almost 20 years ago did. I look at it and to me, I don't think anyone who worked on this game actually cared about it.
Probably, but the sad thing is even with the 13 months or whatever they had to make New Vegas they produced a game that was infinitely more ambitious and feature complete than this piece of shit. I shudder to imagine what Avowed would have been like without eight years of time for these incompetent fucks to make a glorified action game wearing Skyrim like a skinsuit. It would probably have been a visual novel of some kind that crashes on startup.think people keep projecting the "New Vegas was rushed" situation into this as a cope.
Why would you do this to yourself?Put another hour in tonight and I can't go on. My free time is far too valuable these days to waste it on soulless slop like this.
Both those words are getting thrown around far too much these days. Soulless and slop are going the way of words like racism, Nazi, woke, and others. This game might very well be Soulless Slop, but I’m skeptical when I see that description of things these days.soulless slop
I hate that you said this, it sounds too real.It would probably have been a visual novel of some kind that crashes on startup.
They spent 8 years on this? Looks like it has maximum 3 years put into it.Avowed would have been like without eight years of time for these incompetent fucks to make a glorified action game wearing Skyrim like a skinsuit.
Eh, idk about that.The combat is satisfying
I do like that they went for 18th century style mixed with fantasy instead of the strictly medieval fantasy that we’re used to. Greedfall did the same thing but it’s much better.lets you use guns, which is fucking awesome in any fantasy world
Yeah I’ll give the game that. The open world is nice looking and would be cool to explore if it wasn’t devoid of things to do.People have been shitting on the art because the character designs suck, fair enough, but the environments are actually gorgeous
*Raises eyebrow* What do you mean? Everyone talks like this.But the writing is bad, especially the dialogue options for the main character.
I hate when people make fantasy characters and historical characters talk like Tumblrites. Disney legit put the word shit into a Star Wars show.The characters all talk that way, straight out of the modern day
I had a feeling it was just gonna be a fantasy version of Outer Worlds and I was right except it’s less of an RPG but marginally less boring.I think it's pretty mid. People are overblowing how bad it is on the whole.
Veilguard yeah, but given the choice between this and Starfield…I’d prolly take Starfield. At least the handcrafted areas in Starfield are kinda cool. Like that one cyberpunky city on that drug world. And at least I can steal shit like in typical Bethesda games. Hate it all you want, the truth is that Starfield is much more of an RPG than Avowed.I would 100% take it over Veilguard or Starfield, though.
The lack of lone wolf option in games is a great sign of bad writing that focuses more on character interaction than world building, you know, the reason why you play a fantasy/scifi game.I have bad news for you, chief.
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I've played a ton of Eurojank PC games from various genres in the 00s and early 10s and a lot of them are extremely ambitious and innovative even today, but they're usually marred by instability so they crash or bug out a lot, they are usually unfocused and throw too much shit at the wall, and a lot of them also have feature creep - there's just too many mechanics and systems that don't really do anything other than either fuck you over or give such a minor bonus it's not worth even engaging with it. However, there are some where you're basically forced to engage with all of their systems which makes playing them a real pain in the ass. A game that I think was a great sandbox but overall an exhausting game is Xenus, more commonly known as Boiling Point Road to Hell outside of Russia and Ukraine.That's the thing I love about games like that -- yes, it's a silly mistake and a glaring sequence break, but it's something the player has to figure out (or hear about), and has to choose to do it. Little fuckups like that give games heart (or sovl, as /v/ would say). It's the distinguishing factor between a good sandbox and a shitty one. You can completely wreck a good one just by goofing around within the game, exploiting bugs or just abusing systems. A shitty sandbox railroads you into playing exactly how the devs want you to play and goes out of its way to punish you for fucking around.
The worst part is that companions never shut the fuck up and talk like millenials, very much like in Troonguard.The lack of lone wolf option in games is a great sign of bad writing that focuses more on character interaction than world building, you know, the reason why you play a fantasy/scifi game.
I wish people would leave New Vegas alone. It was a game made by devs that aren't at Obsidian anymore, made with a different mindset that modern Obsidian has and made by many of the same people that worked on Fallout 1 and Fallout 2, as well as the cancelled Fallout Van Buren. For many, it was an extension of their days at Interplay and Black Isle, one last chance to work on an IP they help build, where as for the rest of the employees it was a chance to work with some of the best in the industry. Triangle City has a good series of videos on the development of this game, along with exclusive interviews with the devs, the development has been a mess and the only reason the game came out in the state it did at launch was thru some last minute miracles and because a few devs had experience modding Oblivion so they knew how Gamebryo worked(at the start of the development nobody knew how Bethesda's modding tools worked and if you poke around in the maps that were made early on like Repconn Test Site, you will see just how janky and ineffective their development methods were). If anything, it goes to show just how lost that company would have been without those brilliant individuals, now that they are all gone we have nothing but incomplete, middle of the road slop from the new hires that takes years to make. New Vegas was a result of dumb luck and the sheer autism the devs behind it had into putting a good product, if modern Obsidian would make New Vegas it would be a pile of shit. Obsidian developers of today have no more right to claim New Vegas as their own as Bethesda does with Morrowind or Bioware with KOTOR or Baldur's Gate, these games belong to people no longer present at the company. This is their legacy, not yours, and you will never have a legacy of your own if you can't do anything but stand in the shade of the giants that overshadow everything in your career.I think people keep projecting the "New Vegas was rushed" situation into this as a cope. Not only that but they do enjoy to exaggerate how much time actually mattered at the end of it.
They still want to believe current Obsidian is the same as NV Obsidian, which just isnt true.
Nah, you go "You know what, maybe the undead Hitler was right" and join her. Funnily enough, if you play your cards wrong, you get executed by said Hitler, while if you use your brain at the last choice, you get to become the Hitler 2.0.do you deadname your companions desu
The publicity around the game was terribly handled, I don't know who decided to compare it with skyrim first but it was an horrible mistake. Add the agressive advertising on platforms when the game came out to catch up the weak marketing and now everyone is confused about what the fuck is this thing.They really marketed this as an RPG? It’s an action game with light RPG elements at best.
Cyberpunk 2077 is much more of an RPG than this and that game was panned at launch for “not being an RPG”
I heard people call Cyberpunk 2077 a Far Cry game but this is much more Far Cry than Cyberpunk. I’m enjoying it less as I continue to play.
I like the little blue fuzzy guy tho. Sounds like a Beatle.
Never forget what bodytype A and B took from you. Real bodytypes like fat fuck are just ignored so lazy devs can push for male and female to be less distinct from each other.I can't make a fat person. Imagine the indignity of never being able to make Dr. Robotnik in one of these games and run around as a complete bastard. I refuse to settle for Jim Carry Robotnik either so don't even say it.
they assumed people were going to consider them the successor to old school bethesda when they started working on the game back in 2019, they didn't realize how bad their reputation would drop.Just, why?
management creep, because you're requiring 10x the amount of people then suddenly there's more middle management and because there is more management that means more meetings and more people looking over your shoulder.. But nowadays making games has never been easier yet 10 years of development brings barely playable shit with less features.
The game industry is devoid of talent. These people live in a bubble and are told that they are geniuses. Criticism does not exist in their world. This type of mediocre game is probably all that they are capable of in all truth. This is their best effort and they will never achieve better.