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- Aug 17, 2024
Lets not forget the art director...
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Someone is going to feel the sting once the game comes out to the same dull thud as Outer Worlds. If they're lucky, otherwise it will be yet another Dragon Age: Veilguard or Kingdom Come 2(both games might as well be the same thing at this point)Lets not forget the art director...
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Wait, why make a race that allows you to toggle not looking like the race? Maybe just make a better looking race.
It's the having your cake and eating it mentality that some games are plagued with. Like being crippled without any malus.Wait, why make a race that allows you to toggle not looking like the race? Maybe just make a better looking race.
Obsidian has never liked including romances, and they always do it begrudgingly that never makes anyone happen. In the second Pillars, they brought back two fan favorite characters, but made it clear you couldn't romance them in favor of some new randoms. The times they talk about it make it sound like Obsidian just thinks the concept is really stupid.Outer Worlds was supposed to have romance options in it but were removed late in development. I always figured Ellie and Felix were the options given how anemic their dialogue trees are and how small their personal quests are. Ellie's lack of content in particular is weird given how heavily she was featured in the promotional materials, even early stuff. Always wondered if the vocal disappointment of how romances were implemented in PoE2: Deadfire was the driving force behind cutting them from OW.
They made Outer Worlds and now they want to make a fantasy game in the same engine and style, just like how Bethesda made Elder Scrolls and then added guns to it to make modern 3D Fallout entries. Easy money made on a cheap asset flip, except that modern Obsidian is talentless and full of diversity hires so the project turned into a disaster.lars was a turn-based Infinity Engine style homage, and this is Pillars Skyrim which really makes me wonder who the audience is
They've done romances decently before. KotOR 2, Mask of the Betrayer, Alpha Protocol. Incidentally, they all involved Avellone.Obsidian has never liked including romances, and they always do it begrudgingly that never makes anyone happen. In the second Pillars, they brought back two fan favorite characters, but made it clear you couldn't romance them in favor of some new randoms. The times they talk about it make it sound like Obsidian just thinks the concept is really stupid.
Pillars was clearly for a niche audience, aka the fans of the genre and the kind who can have a blast even with a nice but clunky little game as long as you can do your own little cooking in a corner.Avowed feels like a game no one wants. The first Pillars was one of the first big Kickstarters, and it ended up as a bloated mess. Pillars 2 was a better game, but no one was interested in it. So, here we have the third game in the Pillars of Eternity universe, and the name must be so toxic that they've not even putting it on the box. Pillars was a turn-based Infinity Engine style homage, and this is Pillars Skyrim which really makes me wonder who the audience is. I think the first Pillars made it clear that the unusual fan narrative at the time, that Obsidian were geniuses who were always hobbled by nasty publishers, was bull. Obsidian just don't know how to plan a game from beginning to end, even years later. All the interesting parts of Pillars are in about the last ten minutes and some developers have said they never had any idea of the whole story. Pillars 2 still had the feeling of running out of development time towards the end, as did Tyranny.
Obsidian has never liked including romances, and they always do it begrudgingly that never makes anyone happen. In the second Pillars, they brought back two fan favorite characters, but made it clear you couldn't romance them in favor of some new randoms. The times they talk about it make it sound like Obsidian just thinks the concept is really stupid.
The "romance" in alpha protocol was just your standard Bond fling where he charms a lady then have her throw herself at him.They've done romances decently before. KotOR 2, Mask of the Betrayer, Alpha Protocol. Incidentally, they all involved Avellone.
The Exile being magnetic and kind of distant at the same time I think is one of the most important things to pick up on in the game. If they had an out and out romance, it would have lost that element. Rather having these young women intrigued by this mysterious older man (remember that the Exile is older than Revan was and it's years after KotOR I at that) but he's just too traumatized, aloof and distant to act or reciprocate sells that dimension.The "romance" in alpha protocol was just your standard Bond fling where he charms a lady then have her throw herself at him.
Kotor 2 confused 11 year old me because there were no Bioware style kiss and cut to black.
It took years until I picked up on why the female companions were being extremely catty to one another or the Exile being annoyed at Kreia for implying he spared Visas only so he could "charge up her cargo ramp"
God, Alpha Protocol was so damn based.The "romance" in alpha protocol was just your standard Bond fling where he charms a lady then have her throw herself at him.
Kotor 2 confused 11 year old me because there were no Bioware style kiss and cut to black.
It took years until I picked up on why the female companions were being extremely catty to one another or the Exile being annoyed at Kreia for implying he spared Visas only so he could "charge up her cargo ramp"
Pillars was a turn-based Infinity Engine style homage
Now I didn't play it at launch, but I barely experienced any bugs.Alpha Protocol was an incredibly memorable fun buggy mess while Outer Worlds was just mediocre and boring.
I really can't get over how the "star" image makes the game look like Concord in Fantasy Land.
I played the first Pillars and for the life of me, couldn't muster up a single fuck to give about the setting even after I finished it. Probably because the third act was pretty shockingly amateur and out of the left-field, and reeking of militant atheism that was in vogue at the time. Even the companions was so-so, the only one that sticks out are the ornery old man, and Eder for some reason.Avowed feels like a game no one wants. The first Pillars was one of the first big Kickstarters, and it ended up as a bloated mess. Pillars 2 was a better game, but no one was interested in it. So, here we have the third game in the Pillars of Eternity universe, and the name must be so toxic that they've not even putting it on the box. Pillars was a turn-based Infinity Engine style homage, and this is Pillars Skyrim which really makes me wonder who the audience is. I think the first Pillars made it clear that the unusual fan narrative at the time, that Obsidian were geniuses who were always hobbled by nasty publishers, was bull. Obsidian just don't know how to plan a game from beginning to end, even years later. All the interesting parts of Pillars are in about the last ten minutes and some developers have said they never had any idea of the whole story. Pillars 2 still had the feeling of running out of development time towards the end, as did Tyranny.
Obsidian has never liked including romances, and they always do it begrudgingly that never makes anyone happen. In the second Pillars, they brought back two fan favorite characters, but made it clear you couldn't romance them in favor of some new randoms. The times they talk about it make it sound like Obsidian just thinks the concept is really stupid.