- Joined
- Dec 14, 2024
15k is a fucking disaster, even for a budget title.The game is out, we're up to about 15k, but its also midday on a tuesday...
Guess we'll see how much more the evening / weekend brings?
Its not lookin good though.
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15k is a fucking disaster, even for a budget title.The game is out, we're up to about 15k, but its also midday on a tuesday...
Guess we'll see how much more the evening / weekend brings?
Its not lookin good though.
It is their first 'AAA' project at microsoft. They were acquired back in 2018.Anybody know what the budget is for this game?
What changed is that all the autistic male developers either transitioned or were replaced by troons, blue-haired fat lesbians, and niggers. Now H1Bs do all the technical stuff, and those dysgenic loser mutants write the story and dialogue.I started a new playthru of New Vegas recently. I can say that the dialogue feels nothing like this, so I can only assume all the good writers left the company a long time ago. I would love to know when exactly this happened, I don't remember dialogue being this bad in Tyranny/Pillars of Eternity 1 but somewhere along the line, by the time of Outer Worlds/Pillars of Eternity 2 things clearly changed for the worse.
So it would need to sell at least 1,5 m copies to barely break more than even.It is their first 'AAA' project at microsoft. They were acquired back in 2018.
It is safe to say this game probably has at least 100M probably way more.
I'm thinking more in the 50-75 range, Outer Worlds had a 30 million dev budget.It is their first 'AAA' project at microsoft. They were acquired back in 2018.
It is safe to say this game probably has at least 100M probably way more.
Game had over six years in the oven and Obsidian has around 300 employees. Let's say half the team has been hard at work for six years and salaries range from $80k to $150k. 100M is a safe bet.It is their first 'AAA' project at microsoft. They were acquired back in 2018.
It is safe to say this game probably has at least 100M probably way more.
Outer Worlds was also developed in significantly less time with less developers and almost entirely without Microsoft backing. There's no reason to believe Avowed was developed on such an anemic budget.I'm thinking more in the 50-75 range, Outer Worlds had a 30 million dev budget.
Why hasn't Trump deported you yet?Just booted up the xbox for the first time this month, and I'm greeted with this:
View attachment 6990445
Please play the early access of our game!
Edited for clarity
I literally have no idea ese.Why hasn't Trump deported you yet?
15k is a fucking disaster, even for a budget title.
Outer worlds was AA though pre microsoft.I'm thinking more in the 50-75 range, Outer Worlds had a 30 million dev budget.
5 years, but by a much smaller team.How long was Avowed in development for
Outer worlds had 80 devs? Why the fuck is the game smaller and with less features than fucking oblivion or Morrowind?Outer worlds had about 80 devs.
Avowed has had about 125
Because Obsidian has always been a developer that sucks balls but happens to have a few decent writers.Outer worlds had 80 devs? Why the fuck is the game smaller and with less features than fucking oblivion or Morrowind?
New Vegas was built off tools, engine and support of Bethesda.Fucking New Vegas had half that many people working on it.
Yeah, that's why i don't believe the bullcrap some New Vegas faggots always says about: "If Obsidian have more time, New Vegas could be a masterpiece".I remember Sawyer commenting that the Gamebryo engine was the easiest engine they had worked with in terms of content creation. Which is probably why they were able to pack that game with so much content and create large expansions for it in such a short amount of time.
Outer worlds was AA though pre microsoft.
Outer worlds had about 80 devs.
Avowed has had about 125
So if we assume OW cost 30mil to make with 80 people.
30mil / 80 is 375k per person yes I know this isn't the best way to do it, but bear with me. This doesn't factor in inflation etc either so we'll just deal with it.
That means AT LOWEST with 125 people at 375k per. That's about $46,875,000
Not perfect but I think that's reasonable. And that would be for a AA game. AAA I'm imagining its bigger. Especially under microsoft.
Consider that this was a new engine too they're using unreal beforehand they were using unity. Which means they spent money on training etc...
I think unreal takes a cut of sales after a million too. Unity I think didn't you buy a license? I don't really know much other than unreal definitely takes a cut.
Bottom line, they have to sell more and are making less.