There is something off. It always feels like you need to do way more damage to kill anyone they when you recieve damage. Which is true for most FPS games.
There is something incredibly fucking janky about the gun play in this. I constantly having to empty 10-15 rounds into a person at 15-20m to kill them with the M4A1. I swear to god half the hits I get on someone simply arent connecting.
I have felt some oddities in my experience, like I suspect that Hight-over-bore makes the crosshairs in this game feel slightly off, but the biggest thing for me is just not using high-recoil/high-firerate guns.
Between bloom, recoil, and erratically moving targets that are trying not to die, you are probably missing 30-40% of your shots at anywhere beyond close range, assuming you're not burst-firing.
Guns with a quick TTK/high-firerate like the M4A1 only really excel in close quarters and are more fit for super aggressive playstyles where you try to get up in people's faces and saturate them with as many bullets as possible. If you don't slide all over the map and pre-fire every corner you see, you really can't take advantage of that, and you will just end up fighting your gun's recoil for every fight you take outside of ~15 meters.
Sure, you can absolutely burst-fire, its a good skill to have, but at that point why are you even using that gun if you're always using it outside of its optimal range envelope?
This is all to say, Time to kill DOES matter, but it doesn't mean that much if you're missing half your shots.
For shooters in general, not just Battlefield, I never realized how much I was fighting the gun until I started prioritizing accuracy over fire rate. It's no different for this game in my experience. The AK4D and the DRS-IAR are my easy buttons for me because they hit hard and are extremely controllable at range.
The LMR27 is actually pretty good on Assault- damage keeps up on the mid-ranges with little dropoff. Probably the best DMR. All the others are terrible and the recoil per shot makes most magnified scopes unusable, very counterintuitive design. The SVDM is nothing to write home about.
I've had the opposite experience trying out DMR's tbh, but I also don't tend to spam them either. the LMR I just personally cannot get over its low damage compared to the others in its class
The SVK is probably my favorite DMR but only when paired with an AR to balance its low firerate, If you get a good angle on a pub push its like shooting fish in a barrel. I also find it extremely effective at counter-sniping since its semi auto and can reliably two-shot.
on Recon I mostly just stick to carbines or the M14 if I want more range cuz I think its more versatile as a primary vs the SVK.
The SVDM though I have no idea who it's for. It just feels like an M14 with a little less recoil and half the ammo capacity.