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Wish I hadn't ignored the EOD bot for so long. Thing is pretty fun to use, and with most peoples situational awareness being ass, its almost trivial to flank vehicles and even infantry with it.
In 3 and 4 the stairs and escalators on metro acted as a booster ramp for it. Whipping it out and going for roadkills and torch kills while on the receiving end of a 200% ticket stomp made the experience much less miserable while waiting for the next map
 
Wish I hadn't ignored the EOD bot for so long. Thing is pretty fun to use, and with most peoples situational awareness being ass, its almost trivial to flank vehicles and even infantry with it.
That little Wall-E like robot with the torch arm? If so, I remember one Breakthrough match where I was camping for defense, I managed to get two kills from that robot gadget. Very cool to catch people offguard from unconventional gadgets.
 
I've put at least 110 hours into Battlefield 6 and oh boy...

Recon players are fucking useless
I just use a carbine on recon. The motion sensor has allowed me to win so many fights against hidden peeps on objectives it isn't even funny. C4 is nice too, I've probably destroyed as many vehicles with recon as I have with engineer.
 
Now is the time to try the single player campaign on Hardcore. Obviously, compared to Black Ops 7, it's a masterpiece. Itself, it's typical Battlefield fare. At best, it's a bargain bin plot that plays itself straight to be dumb action.

I'll give a proper two cents on it in a little while, but considering the creators were EA Motive - the guys who made the Dead Space remake - and allegedly drew inspiration from Civil War and The Lioness it's...actually pretty good. I expected a great deal worse, but without going into detail I think the overall issue is that it's unpolished. They had a decent framework that could have worked well, but someone needed to make another pass over it. As it stands though, it was a decent effort for Battlefield.
 
I'll give a proper two cents on it in a little while, but considering the creators were EA Motive - the guys who made the Dead Space remake - and allegedly drew inspiration from Civil War and The Lioness it's...actually pretty good. I expected a great deal worse, but without going into detail I think the overall issue is that it's unpolished. They had a decent framework that could have worked well, but someone needed to make another pass over it. As it stands though, it was a decent effort for Battlefield.
So far, what I'm making sense of its plot is that America is in a civil war between two agencies and a foreign power.
 
Got my first thermal scope. Holy shit how can anyone play the game without any of these? No wonder I get raped by people from across the map.

I'm on the last support challenge, the incendiary airburst rifle, and while I know it's bugged I just run around face-first shooting it directly at people. I've tried the vehicle landmine trick but it straight up doesn't work. Dear lord do I look forward to not having to alter my gameplay to chase a challenge..
 
I thought the sledgehammer was a bit much but damn it feels so good to takedown the enemy with it. As for the close quarter modes, they really have to do better because it's way too easy to be spawnkilled or locked at the spawn base for the entire match of Sabotage.
Sounds like Battlefield Hardline. I recall that title having a sledgehammer as a melee weapon.


Speaking of spawn killing, aren't there any other CQB maps than Eastwood or Operation Firestorm?
 
A couple more hours in and there's only four maps I've completely removed from my map rotation:

Blackwell Fields: It's way too cluttered with tanks and heavy armor to really do anything as my main class (support) and it feels like engineer is really the only way to play this at an infantry level. Not to mention the map is really boring when we're actually winning the game because if you're not a tank, you have nothing really to do other than camp on the mountains and pound people at a distance. I know I said I didn't really have a problem with it at first, but the map got progressively worse as I kept playing it.

Iberian Offensive: We have Siege of Cairo at home. I've yet to see a game where both teams actually stood a chance. In fact 3 out of at least 50 of my games were auto fails because the enemy team managed to cap all objectives. I don't know if it's because my teams are incompetent or if this map is just not good or both, but a lot of games we get completely decimated. It's also just not fun to be trying to flank an enemy squadron as they're taking an objective and having some random fuck camping in the grass or bushes completely invisible and pairing with a suppressor so that he's never spotted on the map.

Mirak Valley: Hey a large map that actually looks good. Problem is it's completely fucking broken. There are several ledges on the two buildings in the middle of the map that are clearly not supposed to be accessible and, as a result, I'll be domed just trying to navigate the fucking map from different points while some faggot is floating in mid air on the side of the building. Grass rendering is client side meaning a lot of times, snipers will turn their settings down just so they can see people prone in the fields trying to hide from them while they're camping and because there's barely any cover around, 90% of my deaths are from snipers. Squads will be worthless and just sit on the roof. I just can't do it.

Empire State:
disapproving_look.webp
 
Ok so ive been playing a while. Ive stopped crying, started getting a bit better. Im not good, but im no longer a walking target and can ue covers and corners better to stay alive for more than 30 seconds. My unsolicited thoughts
  • This game does not feel like a battlefield game. Its too cramped. They need bigger maps and/or to expand the ones they have
  • Related to the above they need to vastly expand the playing space for planes. They need a bigger area and a higher ceiling. The air war should be parallel to the ground war, only making a meaningful impact on the ground war if air superiority is achieved. This isnt possible as the game stands with planes tethered to the range of dozens of targeted rockets that can be launched from the ground or humans.
  • Also related to the above, tanks just dont have any "weight". Too often youre just squeezing them through corridors, vulnerable to infantry. The range on the shells is pathetic. Splash damage is virtually none existant. You dont get good tank battles in this game. The tank's machine gun is more useful than the main gun. It shouldnt be this way.
So, yeah, they need bigger maps. That would make this game good.
 
I should probably play more of BF6. So far, it's good enough for me to jump in regularly but not enough to engage further in prolonged gaming sessions.
 
I should probably play more of BF6. So far, it's good enough for me to jump in regularly but not enough to engage further in prolonged gaming sessions.
Honestly it plays more like CoD than battlefield with the TTK and smaller maps. I can still enjoy it for what it is, which is a fresh team-based FPS but ground war on MW2019 was unironically a better BF experience.
 
but ground war on MW2019 was unironically a better BF experience.

I vehemently disagree. I played some Ground War and I thought it was a pale imitation of Battlefield. Good luck drawing any kind of fun out of those lame vehicles.

Eastwood is a far more enjoyable map than Blackwell Fields, but the variation in terrain means you're probably not going to get many long distances for Recon. Mirak Valley and Firestorm still seem to be the best choices for that category, though I'm hesitant to say that Recon needs bigger maps considering the ones we have can already be heavily invested with Recon teams as is.
 
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Honestly it plays more like CoD than battlefield with the TTK and smaller maps. I can still enjoy it for what it is, which is a fresh team-based FPS but ground war on MW2019 was unironically a better BF experience.
Speaking of CoD, the next Battlefield should look into MWII's TTK as a jumping off point. MWII had weight from its movement and weapon velocity.
 
I hit level 100 and have over 150 hours playtime, so I think I can say I gave it a fair shot, but I'm done. Maybe I'm just old now but I find this game to be confusing and stressful more often than not, in a way that previous BF games weren't. The ratio of "that was cool" to "that was bullshit" moments is way on the wrong side and the cognitive load the game places on you is just too much.

I'm OK with the increased infantry focus but they had to get the combat experience right and they simply didn't. The TTK is so low they might as well just turn it into instagib. The results of combat engagements often make no sense to me. I rarely look at a death and say "yeah, I got outplayed, I'll do something different next time". Most of the time I'm wondering how the bullets hit me before my killer even turned to look at me, or how I can get shot by someone who is only just peeking over a wall with their gun completely obscured. Snipers are ridiculously OP, clearly tuned to cater to squeakers who just want to point and shoot, and there is no counter to them other than running and hiding, or using smoke (class-locked to Support, and sometimes just doesn't even fucking work). They tuned down the zany movement from the open beta, but it's still too COD-like with too many butt-sliding/bunny-hopping faggots.

The maps are mostly overcrowded and visually noisy with details everywhere, apart from the few that are wide-open snipefests with no cover (and then there's Sobek which manages to be both at the same time). There is no flow to the battle, no sense of a battle line, even linear game modes like Breakthrough just seem like a clusterfuck of getting shot at from every angle. You check one sightline, move to another, then someone immediately pops out of the sightline you just checked and kills you. Spawn and repeat 10 seconds later. I have better things to do with my time than this.
 
Yeah, i'm done as well, An aggressively unenjoyable game.

Shit maps, stupid CoD-bouncing around the place, horrendous spawning and you can't see fuck all most of the time. I'm finding i'm irritated 99% of the time i'm playing it so i just uninstalled it. It's been a long time since i've had genuine buyers remorse over a game but i'm pissed off i wasted 50-ish quid on this utter shite.
 
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I agree with the last two posts so I wont repeat whats mostly been said.

My pre-launch predictions were mostly correct:

-The "return to realism" approach they were marketing the game as being would be flipped on its head post launch

-They would fuck up portal

-It would be an above average shooter which would be good enough in the short term, but not enough in the long term.

I mostly bought this because my co-worker wanted to play a few rounds together and I also I wanted to pull some all nighters like it was 2010 and I'm a teenager on my 360 playing BC2.
For the most part, I got what I wanted.

Also, I'm sorry, but I have to call people niggers in multiplayer games otherwise I can't play them. I refuse to move on from the golden era of online gaming and that's why I'll probably play TF2 until I'm 85 fucking years old.
 
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