- Joined
- Jan 8, 2019
Wish I hadn't ignored the EOD bot for so long. Thing is pretty fun to use, and with most peoples situational awareness being ass, its almost trivial to flank vehicles and even infantry with it.
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In 3 and 4 the stairs and escalators on metro acted as a booster ramp for it. Whipping it out and going for roadkills and torch kills while on the receiving end of a 200% ticket stomp made the experience much less miserable while waiting for the next mapWish I hadn't ignored the EOD bot for so long. Thing is pretty fun to use, and with most peoples situational awareness being ass, its almost trivial to flank vehicles and even infantry with it.
That little Wall-E like robot with the torch arm? If so, I remember one Breakthrough match where I was camping for defense, I managed to get two kills from that robot gadget. Very cool to catch people offguard from unconventional gadgets.Wish I hadn't ignored the EOD bot for so long. Thing is pretty fun to use, and with most peoples situational awareness being ass, its almost trivial to flank vehicles and even infantry with it.
I just use a carbine on recon. The motion sensor has allowed me to win so many fights against hidden peeps on objectives it isn't even funny. C4 is nice too, I've probably destroyed as many vehicles with recon as I have with engineer.I've put at least 110 hours into Battlefield 6 and oh boy...
Recon players are fucking useless
Now is the time to try the single player campaign on Hardcore. Obviously, compared to Black Ops 7, it's a masterpiece. Itself, it's typical Battlefield fare. At best, it's a bargain bin plot that plays itself straight to be dumb action.
So far, what I'm making sense of its plot is that America is in a civil war between two agencies and a foreign power.I'll give a proper two cents on it in a little while, but considering the creators were EA Motive - the guys who made the Dead Space remake - and allegedly drew inspiration from Civil War and The Lioness it's...actually pretty good. I expected a great deal worse, but without going into detail I think the overall issue is that it's unpolished. They had a decent framework that could have worked well, but someone needed to make another pass over it. As it stands though, it was a decent effort for Battlefield.
Sounds like Battlefield Hardline. I recall that title having a sledgehammer as a melee weapon.I thought the sledgehammer was a bit much but damn it feels so good to takedown the enemy with it. As for the close quarter modes, they really have to do better because it's way too easy to be spawnkilled or locked at the spawn base for the entire match of Sabotage.
It needs far more than that. The game is fucked in basically every aspect balance wise. It needs a ground up rework in every way that matters.So, yeah, they need bigger maps. That would make this game good.
Honestly it plays more like CoD than battlefield with the TTK and smaller maps. I can still enjoy it for what it is, which is a fresh team-based FPS but ground war on MW2019 was unironically a better BF experience.I should probably play more of BF6. So far, it's good enough for me to jump in regularly but not enough to engage further in prolonged gaming sessions.
but ground war on MW2019 was unironically a better BF experience.
Speaking of CoD, the next Battlefield should look into MWII's TTK as a jumping off point. MWII had weight from its movement and weapon velocity.Honestly it plays more like CoD than battlefield with the TTK and smaller maps. I can still enjoy it for what it is, which is a fresh team-based FPS but ground war on MW2019 was unironically a better BF experience.