- Joined
- Feb 13, 2020
In my opinion, 3 had the best intro
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The second thing to do is just don't participate in the Fortnitification/Overwatchification trend infesting the FPS scene like a cancer. No Nicki Minaj skins. Let us play as real countries. No operators. Just be normal. Let us have a normal goddamned Battlefield game, PLEASE.
One thing I hated about BF3 and 4 is how they turned the iconic orchestral theme of the franchise into synthetic fart noises. I actually had quite a few problems with the artistic direction of those games, but I just can't forgive them for that in particular.In my opinion, 3 had the best intro
Dude just hates everythingOne thing I hated about BF3 and 4 is how they turned the iconic orchestral theme of the franchise into synthetic fart noises. I actually had quite a few problems with the artistic direction of those games, but I just can't forgive them for that in particular.
Dude just hates everything
Incredibly faggy lore. It's like they plugged in Call of Duty: Advanced Warfare into ChatGPT and asked it to make it legally distinct. I'd rather them make up a fictional counterpart to NATO and have it be like BRICS or something instead of a literal stateless faggy PMC group that's stronger than NATO nation states combined.The main villains for this game are some PMC group
3's adaptation of the theme is phenomenal. One of the best ways they could have handled it, entirely different but so similar. BF4's was a bit too harsh I do agree but I didn't think the soundtrack for either game was bad at all.One thing I hated about BF3 and 4 is how they turned the iconic orchestral theme of the franchise into synthetic fart noises.
So from what I can tell, NATO in this story is falling apart with member states leaving left and right, Pax Armata is basically a PMC Group formed and supported by those former NATO member states.Incredibly faggy lore. It's like they plugged in Call of Duty: Advanced Warfare into ChatGPT and asked it to make it legally distinct. I'd rather them make up a fictional counterpart to NATO and have it be like BRICS or something instead of a literal stateless faggy PMC group that's stronger than NATO nation states combined.
Don't insult Atlas like that. Worldbuilding is one of the stronger aspects of that game, and it would be one of the best factions in COD history if it wasn't for that stupid face heel turn Sledgehammer made Kevin Spacey do in the latter half of the campaign(it's shit, don't bother, play zombies instead)Incredibly faggy lore. It's like they plugged in Call of Duty: Advanced Warfare into ChatGPT and asked it to make it legally distinct
fucking wow, if there are no hardcoded limits then it won't stop people from exploiting the fuck out of it, people will try all of the tricks in order to get it working and devs will probably cop out with that "oh yeah it was intentional so we are patching it up" excuse and break it even more.Stonemountain's explanation of movement in the game doesn't look too insane. Unlike other games with a slide, you can't just slide out of a sprint here; trying to do so will make you crouch sprint instead. No omnidirectional movement. Jump shooting is a thing, but it's inaccurate as far as he can tell. Drop shooting has a massive delay, so if you're going prone and trying to shoot while doing it, your character won't start shooting until their gun is level on the ground when the animation for going prone has ended. Crouch Sprinting also apparently negates Recon's motion sensor since it doesn't detect crouched or prone players.
Will you niggerfaggots stop speculating and just play the beta this weekend and then make up your mind.
I don't get it. When was the last time the French were an adversary? Not counting MW3 multiplayer.If they will really make France and Ukraine the villains of this game, I just can't take it seriously. It's even more cringe than the "Ex-Pat" shit from 2042 or whatever the fuck that was. Russia VS US has been so overdone by this point, but if you can't think of anything better, for fuck's sake just do it again. Especially if you're going "back to your roots".
How come it requires more space on SSD? Will it be less compressed of something?
one is minimum and the other is recommended, i think the extra 25GB is gay battlepass shit and paypiggy preorder crap.How come it requires more space on SSD? Will it be less compressed of something?
Also holy crap, BF2 turned 20 in June.
I might, next weekend. However this is the era of Cattlefield we're talking about. It's still looking a little sloppy even if it looks a bit more palatable than the previous two entries.Will you niggerfaggots stop speculating and just play the beta this weekend and then make up your mind.
As far as modern AAA games go I think 55GB isn't awful. Although something tells me it will expand itself into the latter 80GBs anyways.one is minimum and the other is recommended, i think the extra 25GB is gay battlepass shit and paypiggy preorder crap.
I think the complaint here is that France and Ukraine as adversaries to former NATO countries in a near future game is absurd. I will say both nations are heavily unused in most games. Even Squad hasn't added France or Ukraine yet. At least the Project Reality mod for BF2 had France.I don't get it. When was the last time the French were an adversary? Not counting MW3 multiplayer.
I'd rather they just cut out the middle man and said it was a coalition. The PMC angle is what every game does now to get around having to pick a country to be the bad guys. Personally I think throwing in the current or former camo patterns of (now former) NATO adversaries would be a hell of a lot better than the shit Pax Armata is wearing. They can still manipulate their color palette a la BF4 so they're distinct enough.Pax Armata is basically a PMC Group formed and supported by those former NATO member states.
Apparently, the BR mode was teased thoughI thought when they said Firestorm, they were talking about BFV's failed battle royale mode. I didn't know there was a map called Firestorm from BF4.
"When you look for excellence in our legacy, [Bad Company 2] is where you find it," Chubb said.
"That game particularly delivered on a level of fidelity and a sort of intimate destructive experience," Chubb continued. "Blasting out a single wall, bringing down a partial building, or entire buildings. It was comprehensive, and it felt like the identity of that game more than anything else.
"We know that was kind of missing from our last game, and we really wanted to go back to that."