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So they're finally providing the patch they said they'd provide with REDSECs release but didn't? What the fuck took them this long to fix this shit. Oh yeah sorry I forgot, Battlefield Studios is a fresh new company backed by a multi-billion dollar company, it's not their fault they can't do their job properly!
The only thing that I can think of that would cause the patch to be delayed was them not being able to get something they tried patching to work.
 
https://x.com/BattlefieldComm/status/1988638338564116705
To the Battlefield Community,

With Battlefield 6 and Battlefield REDSEC, we’ve launched two massive experiences. From Support players pulling off clutch drag-and-revive saves to squads executing flawless REDSEC pushes and creators redefining what’s possible in Portal, you’ve shown us what Battlefield can be.

For our teams across Battlefield Studios, this is just the start. We’ve been watching, reading, listening, and we’re hard at work on how we will evolve the experiences for you all. We’re focused, fired up, and getting it done because Battlefield has always been at its best when we build it together, as we have done on our journey through Battlefield Labs, our Open Beta, launch and the current Season 1.

1762976469606.png

The California Resistance Update arrives November 18 with Eastwood, our second new map of Season 1 that is primed for All-Out-Warfare, along with new weapons, the ultimate vehicle addition for creative mayhem, and more.
Latest Live Updates
In our previous
Community Update
, we shared how your feedback has been guiding our work on performance, balance, and core gameplay improvements. Let’s take a look at what’s been updated so far and what’s next.
  • Casual Breakthrough launched on
    November 1
    as a more relaxed way to experience Battlefield while still earning progression and completing challenges. Featuring smaller teams and Bot support, the mode gives players room to learn, experiment, and level up weapons. We are exploring additional maps for the rotation while keeping the balance between player and bot counts, and we are also considering a similar Casual Conquest mode for the future.
  • Challenge and Assignment updates went live on
    November 5
    , and we’ve already seen completion rates improve across the board. Our goal with these changes is to make daily and weekly challenges feel achievable within a few hours of focused play, while keeping certain cosmetic rewards as longer-term goals for dedicated players. We’ll continue monitoring data and feedback to make sure this balance feels right.
  • Bots were reintroduced to Verified Experiences on
    November 6
    in response to player feedback. Conquest, Breakthrough, and Rush now each support up to 12 bots, and rounds begin once 8 players have joined to maintain a balanced experience between players and Bots. Bots grant reduced XP, while player XP remains at 100%, and all challenges remain completable. PvE bots in Custom Portal Experiences were unaffected by this change.
  • Several major issues were resolved in our November 11 Quality of Life Update. We addressed a behavior that allowed players to reach unintended areas by striking a Recon Drone with the Sledgehammer, and Lock-Guided Missiles now respond correctly to enemy countermeasures such as flares. We also fixed issues that caused weapon dispersion to behave incorrectly when transitioning from sprinting to aiming down sights or when scaling with movement speed. Dispersion now properly reflects stance and movement.
In Active Development
Coming with California Resistance (November 18)
  • Weapon Dispersion (Bloom) Fixes: We’ve made a small tuning pass that reduces how quickly dispersion and recoil build up during sustained fire. Dispersion adjustments apply to all weapons, while most also receive recoil tuning. These changes make weapons feel smoother and more consistent, especially at longer ranges where we’ve seen players engage more often. We’ll continue to monitor these updates and refine them based on gameplay data and community feedback.
  • Lighting Adjustments Visibility Upgrades: We’ve made further improvements to soldier visibility, particularly when transitioning between interiors and exteriors. These updates enhance exposure balance to make enemies easier to see in varying lighting conditions. We’ll continue refining visibility and related visual effects based on player feedback.
  • Challenge Clarity Updates: We’ve refined challenge descriptions and tracking to make your progress easier to understand and follow.
  • Fort Lyndon in Portal: More segments of Fort Lyndon will be available in Portal for creating community experiences.
  • Aim Assist Adjustments: We’ve adjusted Aim Assist to make aiming feel smoother and more predictable, helping players build stronger muscle memory. Tuning is now similar to the Open Beta experience. As a result, Infantry Aim Assist and Infantry Aim Assist Slowdown have been reset to match the new values, so try the update before making changes. Note: Infantry Aim Assist Zoom Snap settings are only active in Single Player and Portal experiences, and not in Multiplayer.
Targeting the Winter Offensive Update (December 9)
In addition to the new limited-time event and new melee weapon, here’s a quick peak at a few of the other updates that are in progress for Winter Offensive:
  • Vehicle Balance Pass: We’ve made an initial tuning pass to smooth out some of the biggest balance outliers between vehicles. Expect more consistent vehicle combat across the board.
  • Breakthrough Mode Adjustments: Several maps in Breakthrough have been updated to improve balance and flow. For example, Sector 1 in Mirak Valley now has fewer available vehicles and adjusted capture zones to help attackers make better progress.
  • Rush Mode Improvements: We’ve updated MCOM placements on Manhattan Bridge and Liberation Peak to create smoother attack routes and more engaging objectives.
Under ReviewWe also wanted to highlight a few topics of conversation where we’re actively exploring and testing changes, but we don’t currently have confirmation on timeline for just yet.
  • Map Design and Size: We have seen your comments about map size and pacing. Battlefield is at its best when maps offer different ways to play and constant action around every corner. Striking that balance is always a priority, and we are committed to a variety of map types across future Seasons. With Eastwood arriving in the California Resistance Update, we will continue monitoring existing maps and modes for targeted adjustments (like what’s planned in Winter Offensive) while also learning from community creations in Portal.
  • Review of Challenges: We are reviewing challenges to better support the sandbox gameplay that sits at the core of the Battlefield experience.
  • UI and Menu Improvements: We are looking into adjustments that will roll out over time, with the goal of making navigation more intuitive, from settings menus to equipping earned skins to discovering Community Experiences more easily.
  • Player Stats: We are exploring expanded player stat tracking, including per-season details and other improvements.
  • Social Play Improvements: We are evaluating ways to make it easier to group up with friends and resolve issues that may prevent smooth session joining.
  • Hit Registration (Netcode): We are investigating improvements to hit registration. This work is closely tied to potential updates around time-to-death (TTD) and time-to-kill (TTK) consistency, as well as bugs such as sometimes dying when behind cover.
  • Vehicle Ecosystem: We are reviewing the overall vehicle experience to ensure balanced combat across all-out warfare modes and map types.
REDSEC
  • Audio Performance: We have identified performance and memory issues that can occasionally cause sounds, such as footsteps or vehicles, to not play consistently on larger Battle Royale maps. Optimization work is underway.
  • Battle Royale Solo Mode: We are reviewing Solo mode pacing and difficulty. Playing without a squad can feel punishing, and we want Solo to remain a rewarding Battlefield experience.
  • Casual Battle Royale Mode: We are investigating the potential for a more accessible Battle Royale mode that keeps the core intensity but allows for a relaxed playstyle.
  • Armor Plating: We are reviewing the current action time and availability for armor plating. It provides meaningful tactical choices, and we want to approach any changes carefully to maintain that balance.
  • Tank Availability: We are exploring possible adjustments to tank frequency and placement within Battle Royale matches.
Community Highlights
Recently, we celebrated the spirit of connection in the
Battlefield Discord
with a community giveaway, where hundreds of players shared their favorite memories from past titles and how they carry that passion into Battlefield 6.
“A Battlefield moment that will always stay with me. When I was younger, we just moved to a new state. My dad went out and bought Battlefield 1942 that September and surprised me with it to cheer me up. We took turns playing Battlefield 1942 all summer long. We eventually got Battlefield Vietnam, then Battlefield 2 and Battlefield 2: Special Forces, and the rest was history. It was so much fun teaching him how to fly helicopters and drive tanks in that game with our friends from our clan. RIP Pops, thank you for the memories!““A simple but fun memory for my entry, handing the controller to my grandfather, who has sadly been gone for over a decade, and having him fire the M1 on Battlefield 1943. He loved the controller vibration with each shot and, of course, the classic ping. He was a Korean War Navy man, so he didn't serve in WW2, but said it was something he had always wished to fire in real life. He died about 4-5 months later. I think about this moment a lot and how much it meant to share a moment in my favorite franchise with my favorite person.”
The stories we received, from friends reconnecting to families playing together across generations, were a powerful reminder of what makes Battlefield special. Thank you for continuing to make it more than just a game.
And to all of you sharing your favorite in-game moments and Portal Experiences, we can assure you they are making rounds across the offices and are a nonstop highlight of our day.
  • WIP Grand Bazaar by Meldrada in Portal:
    https://x.com/BF_Portal_Hub/status/1983489745532363127
  • Climb your way to the top against another team through chaos and mayhem! First team to reach the top wins! -
    Chaos Climb
    Play Chaos Climb today using the in-game Experience code: ZX45F
  • Zombie horde survival experience on a randomly generated maze map -
    Zombie Maze
    Play Zombie Maze today using the in-game Experience code: z3t5b
Together, Forward
We’re just getting started, and there’s more to come. Following the California Resistance Update on November 18, Winter Offensive arrives December 9, with Season 2 launching in early 2026. Thank you for continuing to shape the future of Battlefield with us.
We’ll see you on the Battlefield.
//The Battlefield Team
This announcement may change as we listen to community feedback and continue developing and evolving our Live Service & Content. We will always strive to keep our community as informed as possible.
https://x.com/BattlefieldComm/status/1988638338564116705
https://x.com/BattlefieldComm/status/1988638338564116705
 
Community Highlights
Recently, we celebrated the spirit of connection in the
Battlefield Discord
with a community giveaway, where hundreds of players shared their favorite memories from past titles and how they carry that passion into Battlefield 6.
I love stories like that. Reminiscing about video games is more than those games itself, but the experiences they create from them.

One Battlefield moment that stands out to me would be from 1943; a plane was flying very low into middle flag to initiate a kamikaze attack. I had a grenade launcher from the M1. I managed to hit a lucky shot on the plane to achieve a double kill. Anybody knows that dumb missiles cannot hit a moving target without firing ahead of time.
 
A magnificent Battlefield lolcow has been discovered by the Keno Kasino, this guy streams himself for hours at a time while constantly raging really hard. He keeps trying to snipe but failing on Blackwell Fields and ranting similarly to BossmanJack.
 
I've put about 15 hours in it and enjoying it so far, but what I can't get over is how much of a fucking library this game is. Nobody ever uses voice, people rarely type in chat. I can't even fucking talk to whoever is driving a tank unless I'm in their squad.

Fucking dumb.
In game comms went away when companies started monitoring everything you say to punish you.
 
A magnificent Battlefield lolcow has been discovered by the Keno Kasino, this guy streams himself for hours at a time while constantly raging really hard. He keeps trying to snipe but failing on Blackwell Fields and ranting similarly to BossmanJack.
https://youtube.com/watch?v=hUZOAD5dBdI
Level 118 and half way through the battle pass even though it's only been 2-3 weeks? Guy has to be a NEET or spent money on BF Coins to unlocks shit. I wish I had a shit load of free time or no shame and just spent money on these dogshit skins like this guy.

Can I get a link to the specific Kino Kasino episode?
 
Level 118 and half way through the battle pass even though it's only been 2-3 weeks? Guy has to be a NEET or spent money on BF Coins to unlocks shit. I wish I had a shit load of free time or no shame and just spent money on these dogshit skins like this guy.

If he's playing solo, I agree.

If he's in a group, that XP boost is significant. I work 5 days a week and have other hobbies, but I'm around Level 113 and group up 95% of the time.
 
I see they've changes the challenge parameters to unlock guns to be far easier and less grindy. Thank God if I'm being honest.
that was my main complaint with bf6, the game definitely mogs 2042 in every way possible but who the fuck thought a “50+ meter get kills with assault rifles” to unlock the nvo was a good idea, i just kept doing Sobek City conquest until i finished it but jesus fuck whoever designed the launch challenges probably wasnt a battlefield player, everything else i dislike is just mild nitpicks
 
That makes me worried, I thought the gunplay was fine. I really hope it isn't moving back to 2042 everything is a laser territory.
 
Just played a game. I still suck but you're correct. Noticeably improved.
Oh yeah I still get melted by shit but now I'm at least hitting things and dealing damage.

XclusiveAce goes over the recoil spread pre and post patch.


TLDW for those that don't care to click on youtube links

Assault Rifles: 1763500260607.png

Seem to have the least noticeable changes.

Carbines: 1763500321546.png

A lot better, the recoil doesn't seem to start spreading immediately like it did before the patch. The M4 and the AK-205 benefited from the patch a lot.

SMGS: 1763500409384.png

Post-Patch SMGs don't spread nearly as much near the end of their firing cycles, with the exception of the SL-9 since it seems to spread slightly more post patch.

LMGS: 1763500489939.png

LMGS don't seem to be that different pre and post-patch.

DMRS: 1763500544010.png
 
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I know I'm preaching to the choir so I won't shit up the thread, but I'm glad I'm not nigger cattle enough to buy this shit. To no surprise, The only people I've seen buy this cosmetics are console niggers. This shit just makes you stand out and makes people train on you first.

The M375 trait is pretty fucking good and I enjoyed sniping people with the M44 with a 3.00X scope like I'm on BF3's metro again. I finished Rogue Operators and the SOR-300SC is worth the grind. I just started Soldiers of Fortune and I'm wondering, how is the Mini Scout?
 
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I know I'm preaching to the choir so I won't shit up the thread, but I'm glad I'm not nigger cattle enough to buy this shit. To no surprise, The only people I've seen buy this cosmetics are console niggers. This shit just makes you stand out and makes people train on you first.

The M375 trait is pretty fucking good and I enjoyed sniping people with the M44 with a 3.00X scope like I'm on BF3's metro again. I finished Rogue Operators and the SOR-300SC is worth the grind. I just started Soldiers of Fortune and I'm wondering, how is the Mini Scout?
The only shit i've paid for was the Battle pass, which will keep paying for itself once i finish it. This shit is just ugh

The Miniscout is apparently really good
 
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I know I'm preaching to the choir so I won't shit up the thread, but I'm glad I'm not nigger cattle enough to buy this shit. To no surprise, The only people I've seen buy this cosmetics are console niggers.
You shouldn't be surprised that there are cosmetic microtransactions in a FPS like Battlefield.
 
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