Battletech - Also known as Trannytech

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CGL really is fast tracking the "make the fans hate them more than GW" arc.

I wonder how long it will be until they go after Sarna or Tex? I unironically hope they go after Sarna because of Sarna's faggotry over the past couple of years deserves it. If they go after Tex, they might as well close up shop because he's a if not the major reason why Battletech regained so much traction over the last few years.
I don't think they can really hit Tex with anything and get away with it but I wouldn't be surprised if the rules on Sarna all suddenly disappear one day.
 
Sean also has shitty takes when it comes to Mechs. His whole entire Bad Mechs is just pure shite.

I dimly remember he admitted that he barely plays tabletop, and the tabletop version he plays is Alpha Strike, and that Classic was "too complex and slow" for him. Must be in one of the last monthly articles he did.

Just let that sink in: the guy who plagues the main Wiki does not even play the game, simply reposts Twitter art, repeats reddit memes and complains about faggots. Shitposters at /btg/ have more direct knowledge of the game than the guy.
 
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I dimly remember he admitted that he barely plays tabletop, and the tabletop version he plays is Alpha Strike, and that Classic was "too complex and slow" for him. Must be in one of the last monthly articles he did.

Just let that sink in: the guy who plagues the main Wiki does not even play the game, simply reposts Twitter art, repeats reddit memes and complains about faggots. Shitposters at /btg/ have more direct knowledge of the game than the guy.
To be fair, Classic BattleTech is rather time-consuming when you have a full day of typing up ""Bad"" Mech stories and gushing about pride products.

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I miss 1d4 chan way better info and pure memes but you'd also learn what you needed for crunch and fluff.

The bad mech write ups are meh, I often skip the write up (2/3rd time it's bad in lore only) and read comments they can be seething to helpful out of box thinking.
There are no bad mechs, there's only people who don't know that "Charger" isn't just the mech's name, it's how you're supposed to use it. Except for the Perseus, which ever FASA employee laid out the internals obviously hated the League and good design.
 
I dimly remember he admitted that he barely plays tabletop, and the tabletop version he plays is Alpha Strike, and that Classic was "too complex and slow" for him. Must be in one of the last monthly articles he did.

Just let that sink in: the guy who plagues the main Wiki does not even play the game, simply reposts Twitter art, repeats reddit memes and complains about faggots. Shitposters at /btg/ have more direct knowledge of the game than the guy.
It was in the June monthy article.
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There are no bad mechs, there's only people who don't know that "Charger" isn't just the mech's name, it's how you're supposed to use it. Except for the Perseus, which ever FASA employee laid out the internals obviously hated the League and good design.
"There are no bad mechs, only bad rolls."

Nah, there are some mechs that are just terribly optimized for the tasks they're purportedly designed to carry out, or bad overall. And that's okay. There are varying qualities of mechs and their variants and the game is much richer for it. People forget that the BV system was implemented post-launch and that there was a lot of material published with regards to rolling lances randomly. Scenarios also never gave you well-rounded, well-optimized lists.

The game can be a lot of fun when you're coming in with the mindset of doing your best with what you were given.
 
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"There are no bad mechs, only bad rolls."

Nah, there are some mechs that are just terribly optimized for the tasks they're purportedly designed to carry out, or bad overall. And that's okay. There are varying qualities of mechs and their variants and game is much richer for it. People forget that the BV system was implemented post-launch and that there was a lot of material published with regards to rolling lances randomly. Scenarios also never gave you well-rounded, well-optimized lists.

The game can be a lot of fun when you're coming in with the mindset of doing your best with what you were given.
Yeah, that's more what I'm getting at. There's really few designs that are bad in the unusable sense, they're just differently abled. Every mech can last long enough to draw fire for a turn, every mech with a hand can stop by a woods hex, pick up a tree, and make someone's life miserable for a turn with the punch location roll.
 
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Yeah, that's more what I'm getting at. There's really few designs that are bad in the unusable sense, they're just differently abled. Every mech can last long enough to draw fire for a turn, every mech with a hand can stop by a woods hex, pick up a tree, and make someone's life miserable for a turn with the punch location roll.
I wouldn't expect someone who exclusively plays alpha strike to pick up on such nuances, though.
 
Except for the Perseus, which ever FASA employee laid out the internals obviously hated the League and good design.
I.... why are there three empty spots in the LT? Why are the ERMLas in the legs? Why is the LRM ammo on the torso opposite the LRM?

Who created this abomination?

And I had the misfortunate of opening up the A variant, and I am even more confused since there is a TAG and a ton of ammo in the right leg when there's a perfectly good CASE in either side torso. The B is probably the least terrible, but the C... I actually feel bad for you Leaguers, which is not something I ever expected I'd say.
 
"There are no bad mechs, only bad rolls."

Nah, there are some mechs that are just terribly optimized for the tasks they're purportedly designed to carry out, or bad overall. And that's okay. There are varying qualities of mechs and their variants and the game is much richer for it. People forget that the BV system was implemented post-launch and that there was a lot of material published with regards to rolling lances randomly. Scenarios also never gave you well-rounded, well-optimized lists.

The game can be a lot of fun when you're coming in with the mindset of doing your best with what you were given.
Originally, BV wan't even necessary. You could just balance forces with tonnage and G/P skills. Give each side 600 tons for a company and 8 4/5 Mechwarriors, 2 3/4, 1 2/3 and 1 1/2 and let each side assign Mechwarriors to mechs as you see fit and go. Even adding in SL tech didn't make that big of a difference. It wasn't until Clan stuff showed up that the game ended up unbalanced and they put in bidding as an RPG mechanic (but barely showed how to use it in BT in the first Clan products).
 
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The game can be a lot of fun when you're coming in with the mindset of doing your best with what you were given.
This has been a major appeal to me since my local CBT table top crew we do a lot of campaign stuff.

So a lot of time that's a major fun thing.. ok we have a Gauss rifle uhh what do we do with it? There's not enough SRM ammo but we got time and techs.. what do we stuff in the Orion for time being? Etc.

A lot of mechs are pretty easy "fixes" off the gate and quirks help some meh mechs. If I wanted to be super meta I'd bring nothing but stars of hellstars. Iirc it's a soft rule not to use the warhawk Z aside one sernaio because well iatm12s are broken AF seriously raining infernos that almost always hit from 18 hexes away is absurd.

No matter the era or issue no mech can't be improved by stripping off the least meta thing and just slapping on IS ML till you're outta crits.

Try this on a bone stock shad 2d. It's cheese and hot but sure as fuck rapes vees.
 
I.... why are there three empty spots in the LT? Why are the ERMLas in the legs? Why is the LRM ammo on the torso opposite the LRM?

Who created this abomination?

And I had the misfortunate of opening up the A variant, and I am even more confused since there is a TAG and a ton of ammo in the right leg when there's a perfectly good CASE in either side torso. The B is probably the least terrible, but the C... I actually feel bad for you Leaguers, which is not something I ever expected I'd say.
This was from the same era of FASA that saw the FWLN forget what structure and armor were for warships, so I'm convinced someone on their staff just hated the League. The only good thing out of that era was Semi-Guided LRMs, which you'd think would encourage the League to put TAGs on everything. You could just shift the Endo Steel crits around or just drop it because there's nothing wrong with 36 tons of pod space on a 75 ton mech, and the Perseus would be fine. The C is a product of New Toy Syndrome, Field Manual: FWL was where the League got UAC/10s and LGRs, so they slammed both them on because FASA never fucking understood how to use the LGR. You could probably fit a pair of LGRs and ER Larges for the C instead and have an effective sniper.
 
i had some mild interest in trying out this game, so i went to my lgs and mistakenly bought only the clan invasion set because they didnt sell the actual base game, just the beginner set which i wasnt interested in purchasing. i now see that the box indicates that i NEED the base game to use this expansion. what is in the base game that i need, is it the rule book?
 
This has been a major appeal to me since my local CBT table top crew we do a lot of campaign stuff.

So a lot of time that's a major fun thing.. ok we have a Gauss rifle uhh what do we do with it? There's not enough SRM ammo but we got time and techs.. what do we stuff in the Orion for time being? Etc.

A lot of mechs are pretty easy "fixes" off the gate and quirks help some meh mechs. If I wanted to be super meta I'd bring nothing but stars of hellstars. Iirc it's a soft rule not to use the warhawk Z aside one sernaio because well iatm12s are broken AF seriously raining infernos that almost always hit from 18 hexes away is absurd.

No matter the era or issue no mech can't be improved by stripping off the least meta thing and just slapping on IS ML till you're outta crits.

Try this on a bone stock shad 2d. It's cheese and hot but sure as fuck rapes vees.
I like the quirky and non-optimized stock designs, especially the Banshee-3M and the TR1 Wraith, fuck the asshole at Catalyst who decided the Cappies get it, I just hate when they're busted in stupid ways like the Perseus. A few tweaks and you'd have a solid Omni-Orion, instead it's all the tonnage, none of the space to use it well. I also love relatively 1-to-1 Lostech upgrades for 3025 designs, not going crazy with weight saving tech. Sometimes just switching them over to double heat sinks makes surprisingly solid designs, if not exciting or fancy.

i had some mild interest in trying out this game, so i went to my lgs and mistakenly bought only the clan invasion set because they didnt sell the actual base game, just the beginner set which i wasnt interested in purchasing. i now see that the box indicates that i NEED the base game to use this expansion. what is in the base game that i need, is it the rule book?
The core rulebook was BattleTech - Total Warfare, I'm pretty sure there's a link to it somewhere back in the thread if you sail the high seas.
 
i had some mild interest in trying out this game, so i went to my lgs and mistakenly bought only the clan invasion set because they didnt sell the actual base game, just the beginner set which i wasnt interested in purchasing. i now see that the box indicates that i NEED the base game to use this expansion. what is in the base game that i need, is it the rule book?
It’s a supplement in the sense that the box gives a Clan Star (5 mechs) rather than enough mechs for two opposing forces. You have enough in that box to start playing and you won’t be playing with all five mechs in your first battles (Clan mechs are more expensive than Inner Sphere mechs).

I would advise trying out a few one-on-one or two-on-two mech battles first with the rulebook the box comes with. The big rulebook (either the exclusively mech one or the one that includes tanks, air units, etc) contain a lot of rules for all matter of technology and actions you can use so it’s better to start with the basics.
 
Originally, BV wan't even necessary. You could just balance forces with tonnage and G/P skills. Give each side 600 tons for a company and 8 4/5 Mechwarriors, 2 3/4, 1 2/3 and 1 1/2 and let each side assign Mechwarriors to mechs as you see fit and go. Even adding in SL tech didn't make that big of a difference. It wasn't until Clan stuff showed up that the game ended up unbalanced and they put in bidding as an RPG mechanic (but barely showed how to use it in BT in the first Clan products).
I played with a group who balanced like that but we moved to BV since balancing on tonnage+skills pigeon holes you a lot more than BV does.
 
i had some mild interest in trying out this game, so i went to my lgs and mistakenly bought only the clan invasion set because they didnt sell the actual base game, just the beginner set which i wasnt interested in purchasing. i now see that the box indicates that i NEED the base game to use this expansion. what is in the base game that i need, is it the rule book?
You fool! You should've tried out MegaMek first.
 
i had some mild interest in trying out this game, so i went to my lgs and mistakenly bought only the clan invasion set because they didnt sell the actual base game, just the beginner set which i wasnt interested in purchasing. i now see that the box indicates that i NEED the base game to use this expansion. what is in the base game that i need, is it the rule book?
Yeah the Clan Stuff just has some rules for some of the new stuff specifically for the Clans.

Heres a link with all the PDFs and novels and shit.

rebrand(dot)ly/CranstonSnord

In the search bar type A Game of Armored Combat. The rules for the box set is in there.
 
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