Battletech - Also known as Trannytech

I have no clue who that is or what he does but if he's the artist that made that artwork, I really hope he'll give us sexy Canopus Catgirl pinups.

One a sidenote, I want to get a Watchman 4DM for one of my lances, but I can't find the mini anywhere (and I think it doesn't look particularly good anyway), so any suggestions for a suitable proxy? Something with one large weapon in the left arm and ideally with two MLas-like weapons in the right...
He's the guy Tex had a chat with a few months ago and r/battletech had a meltdown. He's a 250k subscriber Youtuber that does 40k lore, and is an off-and-on associate of Carl "I wouldn't even rape you" Benjamin. I'm expecting he's going to bring in another wave of refugees, but this time with his own political stigma attached.
 
He's the guy Tex had a chat with a few months ago and r/battletech had a meltdown. He's a 250k subscriber Youtuber that does 40k lore, and is an off-and-on associate of Carl "I wouldn't even rape you" Benjamin. I'm expecting he's going to bring in another wave of refugees, but this time with his own political stigma attached.
Oh that guy? Right. Well. If they check their political hottakes at the door before shitposting in BT circles, I don't mind.
 
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I have no clue who that is or what he does but if he's the artist that made that artwork, I really hope he'll give us sexy Canopus Catgirl pinups.

One a sidenote, I want to get a Watchman 4DM for one of my lances, but I can't find the mini anywhere (and I think it doesn't look particularly good anyway), so any suggestions for a suitable proxy? Something with one large weapon in the left arm and ideally with two MLas-like weapons in the right...
He used to make some good Warhammer lore videos on both Fantasy and 40K. Don't know if he still does, but I do know he is very anti-SJW and was why Tex got a lot of grief last month after they did a podcast together despite the conversation being about gaming not politics

EDIT: ninja'd like a bitch
 
Yeah, Arch is a bit of a Warhammer sperg, but not too terrible. Certainly better than the Sigmarixsts, but that's not saying anything at all.

To actual, hopefully fun BT talk, am I the only one who wants to see a BT fighter sim? Could either do it something like FreeSpace or Wing Commander with a campaign set during the Amaris Civil War or Jihad and be space-based, or something AC-styled and atmospheric during Operation Bulldog or Task Force Serpent or the FedCom CW.
 
To actual, hopefully fun BT talk, am I the only one who wants to see a BT fighter sim? Could either do it something like FreeSpace or Wing Commander with a campaign set during the Amaris Civil War or Jihad and be space-based, or something AC-styled and atmospheric during Operation Bulldog or Task Force Serpent or the FedCom CW.
Strafing Amaris' mechs from a Stuka or Chippewa, now that would be fucking baller. I'd also love a space-sim where you're in charge of a full WarShip, with gameplay much more akin to Silent Hunter or maybe Children of a Dying Earth.
 
Yeah, Arch is a bit of a Warhammer sperg, but not too terrible. Certainly better than the Sigmarixsts, but that's not saying anything at all.
If Arch sticks with the lore videos he'll be a welcome addition to the BT sphere. If he tries to get political... he's going to run out of things to say pretty quickly. BattleTech has a lot of political systems in it, none of them ever described as being The Correct One.

To actual, hopefully fun BT talk, am I the only one who wants to see a BT fighter sim? Could either do it something like FreeSpace or Wing Commander with a campaign set during the Amaris Civil War or Jihad and be space-based, or something AC-styled and atmospheric during Operation Bulldog or Task Force Serpent or the FedCom CW.
I would not be surprised if someone was already doing that as a Project Wingman mod.

Either way, it wouldn't be something I would play since I have a good sense of direction in two dimensions only, but if watching aerotards dogfighting in Living Legends was any indication it would be a nice spectacle at least.
 
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You know what, the Stuka itself isn't too bad of a design, but that FedCom CW -D7 is just horrifyingly good. 2 RAC/5, 9 ERML, 2 rear-facing, and a LRM-20 and an SRM-6, both with Artemis. The -D6 is damn good too, if possessing far less BRRRRRRTTTTT. That said, I am moderately unhappy nobody's made a Spectre variant of the Ahab. Thing looks just like a cargo plane after all.

EDIT: A quick search got me this mod on the Nexus, so... maybe we'll see Aerotech?
 
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To actual, hopefully fun BT talk, am I the only one who wants to see a BT fighter sim? Could either do it something like FreeSpace or Wing Commander with a campaign set during the Amaris Civil War or Jihad and be space-based, or something AC-styled and atmospheric during Operation Bulldog or Task Force Serpent or the FedCom CW.
Maybe they make a "call of duty" type game but with Battletech mechanics. Like several plotline where you play as infantry or tanker while Mechs duke it out or a aerospace pilot (imagine being a pilot during Amaris attack on terra or later Kerensky's own attack on Terra

And among Aerospace fighters there is the Amon fighter. yes it 's a clan fighter but it carries several er lasers in the nose making it seem like you fly a giant flash light when firing them
 
Yeah, Arch is a bit of a Warhammer sperg, but not too terrible. Certainly better than the Sigmarixsts, but that's not saying anything at all.

To actual, hopefully fun BT talk, am I the only one who wants to see a BT fighter sim? Could either do it something like FreeSpace or Wing Commander with a campaign set during the Amaris Civil War or Jihad and be space-based, or something AC-styled and atmospheric during Operation Bulldog or Task Force Serpent or the FedCom CW.
MechWarrior Living Legends let you do aerospace. It was actually pretty fun. So far that's the only game that's done the whole combined arms aspect of Battletech in respects to letting the players roll in tanks, mechs, aerospace, or infantry.
 
In the established lore is there anything like a stealthy orbital combat vessel? A ship that could piggyback on a jumpship and accompany its associated mercenary unit to the area of operations would be an immensely useful asset. It could of course provide real time intelligence information from orbit, it could possibly kill enemy dropships or other vessels, it could drop kinetic strikes from orbit. Imagine marching to your objective at night in your big stompy robot knowing your thermal signature has probably already been noticed by the sneaky little corvette hanging over you in the sky like the sword of Damocles. You don't know if it's going to drop kinetic strikes on you, if it's going to direct enemy air power onto you, or if you're about to get jumped by a mech company waiting in ambush; all you know is that Generic Mercenary Corporation has this ace in the hole and you shouldn't have renewed your contract.
 
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MechWarrior Living Legends let you do aerospace. It was actually pretty fun. So far that's the only game that's done the whole combined arms aspect of Battletech in respects to letting the players roll in tanks, mechs, aerospace, or infantry.
Yeah, and I played a bit of it a while back. Not quite what I was talking about.
 
In the established lore is there anything like a stealthy orbital combat vessel? A ship that could piggyback on a jumpship and accompany its associated mercenary unit to the area of operations would be an immensely useful asset. It could of course provide real time intelligence information from orbit, it could possibly kill enemy dropships or other vessels, it could drop kinetic strikes from orbit. Imagine marching to your objective at night in your big stompy robot knowing your thermal signature has probably already been noticed by the sneaky little corvette hanging over you in the sky like the sword of Damocles. You don't know if it's going to drop kinetic strikes on you, if it's going to direct enemy air power onto you, or if you're about to get jumped by a mech company waiting in ambush; all you know is that Generic Mercenary Corporation has this ace in the hole and you shouldn't have renewed your contract.
That's just what DropShips do in general. Ground-based firepower is rarely accurate enough to take out orbital targets, so a DropShip that has delivered its passengers and doesn't need to stay on the ground can just take off and serve as eye-in-the-sky to the troops it just deployed. For orbital bombardment you'd need a Pocket WarShip (only available after 3073), though.

BattleTech isn't really a setting where space has much bearing on the ground war, though. Space is the ultimate high ground so, for the sake of there still being ground combat, with rare exceptions, what's in space only fights what's in space. If it's fighting groundside threats, it has to fly down near the dirt. If it weren't like that, there would be no need for Long Toms, Snipers, Arrow IVs, AeroSpace fighter bombs and other artillery pieces and heavy ordnance. You could just vaporize entire battalions of 'Mechs from orbit and not have to worry about actually fighting.
 
The funny thing about BT was that combined arms doctrines fell by the wayside during the Succession Wars (partly because, y'know, game's about Mechs, not tanks and infantry). I want to say it was the FedSuns that started reviving the idea with the Regimental Combat Teams (which were hilarious levels of 'fuck you' thrown at an enemy -- Mechs, armor, infantry, artillery and air support). Clan Hell's Horses also uses a combined arms doctrine, which irritates the other Clans extensively.

The lack of actual warships meant space battles were rare and usually fought between Dropships and Aerospace units. Even when warships started getting churned out again, ground support use was rare (The Wobblies' habit of nuking the shit out of people was an aberration).
 
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That's because WarShips still get 1-shot by nukes, and when you're in geostationary low orbit, it's not hard at all to sneak an AeroSpace fighter into a firing position.
That's why jade falcons did the much more logical use the entire ship as a bomb plan.

Man dark ages were so poorly written.
 
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That's because WarShips still get 1-shot by nukes, and when you're in geostationary low orbit, it's not hard at all to sneak an AeroSpace fighter into a firing position.
Nukes were available in much larger quantities back during the First and Second Succession Wars. I think it was more a matter of not even bothering with close orbital support: just nuke the entire planet, let God sort 'em out.
 
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Nukes were available in much larger quantities back during the First and Second Succession Wars. I think it was more a matter of not even bothering with close orbital support: just nuke the entire planet, let God sort 'em out.
There is that, but there's also the part where Age of War and 1st/2nd SWs also had warships available in much more significant quantities than post-Helm. You have them in later eras, but they're still rare enough that you don't really want to risk them if you can get away with it.
 
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I want to say it was the FedSuns that started reviving the idea with the Regimental Combat Teams (which were hilarious levels of 'fuck you' thrown at an enemy -- Mechs, armor, infantry, artillery and air support).
It absolutely was. There's a hilarious line from Hanse Davion in Warrior: Coupe during a press conference as his forces were kicking ass left, right, and center.
Brandon Corey let the other reporters' laughter die out before framing his question. "Highness, recalling your days in command of the Davion Heavy Guards, would you have imagined that an assault the size and scope of your Capellan invasion could be so successful?"

Hanse Davion smiled. "As ever, Brandon, your questions do not allow for simple answers. I must admit that as the commander of the Davion Heavy Guards, I never envisioned a military strike of these dimensions. That is because military academies throughout the Successor States have preached the idea that a strategic advance is impossible."

The Prince raised his right hand to forestall questions while he continued his explanation. "In the six centuries since Battle-Mechs first strode onto a battlefield, combat has become rarefied. When we look at a BattleMech, we see a ten-meter-tall amalgam of metal and munitions. Too often, we see a 'Mech as a chivalrous knight's armor and charger all bound together, and we imagine battles as fought between individual pilots, not faceless squads and divisions of soldiers.

"It dawned on me, during a casual conversation with Colonel Ardan Sortek, that we'd overlooked a central fact about Battle-Mechs." Hanse held his left hand out palm up, then curled the fingers in to form a fist. "To Napoleon ... to Patton ... to Rommel, a BattleMech would have represented the strength of a company or a division. Those generals, armed with communications technology that looks infantile compared to ours, easily commanded companies and divisions. They controlled armies composed of hundreds of thousands of individual warriors just to get the firepower of one of our 'Mech companies. If they could do that then, I asked myself, why can't we do it now?"

Corey leaned forward in his wheelchair. "That is when you decided to conquer the Capellan Confederation?"

Hanse shook his head. "That's when I decided we would organize the Operation Galahad exercises in 3026 and '27 to test out the idea. When those exercises indicated that large numbers of troops could be moved effectively, we looked at dealing with the Liao threat."
For those wondering what Operation GALAHAD was.
 
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There is that, but there's also the part where Age of War and 1st/2nd SWs also had warships available in much more significant quantities than post-Helm. You have them in later eras, but they're still rare enough that you don't really want to risk them if you can get away with it.
By the end of the First Succession War, the Inner Sphere's fleets had been reduced by something like 90 percent. No, that's not a typo. By the end of the Second Succession War the only warships in the Inner Sphere were Comstar's (and they kept them hidden away). Only after the initial Clan invasion did the Inner Sphere powers start producing warships again.
 
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The lack of actual warships meant space battles were rare and usually fought between Dropships and Aerospace units. Even when warships started getting churned out again, ground support use was rare (The Wobblies' habit of nuking the shit out of people was an aberration).
You know, in a potential Aerotech Space-Sim that could be pretty fucking cool for a setting. One of my favorite Space-Sims of all time is Conflict: Freespace, and the plot there is that during an armed conflict between Terrans and Vasudans, a third race (called Shivans) pops up and starts to wreck everyone's shit with a level of technology never seen before.

I could imagine a similar storyline being quite amazing, where you start out as a pilot on some backwater Periphery border, doing your tutorial missions where you shoot down pirates, a few missions where you fight some Periphery warlord getting a bit uppity on your border and then a fleet of WarShips popping up, just dishing out destruction left and right.

Freespace had this amazing campaign that was a losing battle with only minor successes here and there, but ultimately an unstoppable enemy. Something along those lines set in the early Clan Invasion might be a pretty cool game.


It absolutely was. There's a hilarious line from Hanse Davion in Warrior: Coupe during a press conference as his forces were kicking ass left, right, and center.
I can totally see that as an effect of the Succession Wars, that logistics and communications are so fucked for generations, you end up with a massive army but all conflicts boil down to small scale skirmishes, partially cause you simply lack the ability to operate on a large scale and everyone is so used to small-scale stuff, you basically have no one who can even manage the logistics necessary to operate a large army.

This isn't just about getting troops to another planet (though that is a pretty steep cliff to scale in itself), but you also need to coordinate troops on the ground and be able to communicate quickly between a vast scale of different units.
Just for reference, when the Black Hawks were shot down in Mogadishu, there were plenty of ground troops closeby and air support was also present. However there was no direct communication between the different troops, so the air support was directing the groundforces to the site of the crash via the regular communication channels.
Ie: The pilot reports that the ground forces have to go right at the next crossing to his radio guy in the base, that guy reports it to his superior, who reports it to the superior of the ground roces, who reports it to his radio guy who reports it to the ground forces who drove past that crossing 5 minutes ago. I once saw an animation of troop movements in the city over time and it's surreal how many times they ended up doing a wrong turn due to the delayed communication. They ended up going through the same roadblocks over and over. Communication for an experienced army with perfect access to all lines of communication in modern times can be a bitch if there's an oversight like this. Just imagine how this would pan out in BT, where communication beyond company level might be nonexistent for many units, simply cause they barely had a necessity in the past 50 years.

Also doesn't help that an operation on the scale of Hanse Davions attack on Capella would be something that people avoided for generations, since it might escalate to yet another Tintavel Massacre/nuclear escalation of the Succession Wars and a heavy investment of troops that could backfire in various ways, such as being weakened on other fronts and getting attacked there or simply losing the troops after the operation fails and then getting your shit slapped hard in return.
 
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