Battletech - Also known as Trannytech

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I know I am half a dozen years late on this, I recently procured HBS's game for myself. Pretty fun, especially since I don't have buddies who want to do tabletop stuff (going to try to change that).

For me the HBS game falls into the same category as Empire at war. What I mean is that it is far from perfect, but it is about the best we are going to get, and the modding community has to pick up where the creators left off.

So, if anybody has gameplay tips or guides on hand, please post'em! It would be greatly appreciated. But I do at least know a few basics such as bigger/max-armor is better to the point of being required.

As an aside, the game did give me goodwill towards the CN9-A Centurion. I have since moved past it, moving to Heavy and peaking into Assault territory. However, I keep one in storage just for giggles still. What mechs do you all consider under-rated in either HBS or tabletop?
 
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I know I am half a dozen years late on this, I recently procured HBS's game for myself. Pretty fun, especially since I don't have buddies who want to do tabletop stuff (going to try to change that).

For me the HBS game falls into the same category as Empire at war. What I mean is that it is far from perfect, but it is about the best we are going to get, and the modding community has to pick up where the creators left off.

So, if anybody has gameplay tips or guides on hand, please post'em! It would be greatly appreciated. But I do at least know a few basics such as bigger/max-armor is better to the point of being required.

As an aside, the game did give me goodwill towards the CN9-A Centurion. I have since moved past it, moving to Heavy and peaking into Assault territory. However, I keep one in storage just for giggles still. What mechs do you all consider under-rated in either HBS or tabletop?
I agree, the game is totally and perfectly fun, it's just that it could be better, if some things were a bit different. The writing is hit and miss, I liked the main campaign, I merely detest one character (not hard to guess which one) and the flashpoints have some of the goofiest writing ever.

As for strategies:
The game makes indirect LRM fire insanely powerful, especially with good pilots, so it's always nice to have a missile boat in your lance. Also the Marauder gives 10% damage reduction for all your units and it gets an insane boost towards aimed shots (31% chance of a headshot is pretty neat).

I usually go for a mix of weapons that also cover different ranges and optimize ammo in a way that I can fire them for 12 turns (usually enough for a regular mission). In terms of heat, I aim for 4 pips of heat in the mechlab and then either go for volley fire or I slowly lumber towards the enemy and try to optimize my approach in such a way that I enter fisticuffs the moment the mech starts to overheat.
Since many maps have ridges or blocking terrain, jump jets are almost a must. At least some of your mechs should be jump-capable, if not your entire lance.

Sadly, in terms of "what mechs are good in HBS BT?" the answer is pretty much always: The heaviest you got. The game's biggest flaw is that it scales difficulty by throwing full companies of assault mechs against the player in the lategame. I really wish I could run a more varied merc unit with a striker lance, but at some point, you simply never get anything below 4.5 skulls...
Correct me if I'm wrong, but when a faction doesn't like me, they only offer low-tier missions, right? Maybe I just need to go to the Taurian Concordat, where I get like one-skull missions for a change.
 
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Sadly, in terms of "what mechs are good in HBS BT?" the answer is pretty much always: The heaviest you got. The game's biggest flaw is that it scales difficulty by throwing full companies of assault mechs against the player in the lategame. I really wish I could run a more varied merc unit with a striker lance, but at some point, you simply never get anything below 4.5 skulls...
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Emwattnot 's stuff is always relevant.
 
Emwattnot 's stuff is always relevant.
There's a type of mission called "Hot Pursuit", insanely high payment, high salvage count,high reputation and you need to fight one lance. Only one lance. And no backup is expected. Gee whiz, guess how that mission turns out.

Though admittedly, you can just bolt after killing the target lance, so you don't have to fight the whole company.
 
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I agree the writing for a lot of the HBS game is...not great. The mainline plot is perfectly serviceable, and that is unfortunately doing pretty good for a Strategy game of any type. The side mission and character interaction writing is at best laughable.

As far as the missions go, I have some quibbles. Anytime you have a target which you have to stop from getting to a denial zone, it has a 50-50 chance of being complete bullshit, with the other half being, kind-of bullshit. I have lost count of how many times I have been funneled through a chokepoint (jump-jets or not) where I have to fight through a lance. That, in and of itself is fine. The bullshit comes in where the target is immediately in movement range of escape, and typically has a mech that is hard to destroy with the one mech I have capable of targeting it, that is if I am able to get in contact at all before it bolts. It should be noted that I am not slowing down at all to engage the defensive lance. Heck most of the time I am sprinting.

At this point i am seriously considering outfitting a Spider so that I can at least get my LRM boats some visual contact.

The other one is the structure defense missions which seems to have a lower chance of fucking you in the ass. Still, it seems to be a bit of a roulette as to whether the enemy mech will aggro on my mechs (in which case I almost always win) or they focus on the buildings, completely ignoring my blasting away at them (in which they have a much higher chance of getting their objective). If there is a way for me to bait them into not attacking the objectives, please let me know.

Every other mission type seems to be really fun so far, so much so that this has been one of my favorite turn based tactics games.

Correct me if I'm wrong, but when a faction doesn't like me, they only offer low-tier missions, right? Maybe I just need to go to the Taurian Concordat, where I get like one-skull missions for a change.
Let me know if you find out.
 
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Sadly, in terms of "what mechs are good in HBS BT?" the answer is pretty much always: The heaviest you got. The game's biggest flaw is that it scales difficulty by throwing full companies of assault mechs against the player in the lategame. I really wish I could run a more varied merc unit with a striker lance, but at some point, you simply never get anything below 4.5 skulls...
Are there any mods that correlate enemy types with your own drop tonnage? That would be an interesting idea.

The Steiner-scout-lance-behind-every-blade-of-grass problem wouldn't be quite so egregious if you had the same plot armor you have in the MechWarrior games. In those games you get thrown against entire companies of 'Mechs, but they're almost universally piloted by braindead morons who never fire their weapons on cooldown and often miss anyway. And, most importantly, you always see them coming.

In BT2018 it feels like their indirect fire LRMs are magnetized to your 'Mechs, and half the time you get shot by something you can't see, World of Tanks-style. Going up against overwhelming odds there just isn't as fun as in the MechWarrior games, because BattleTech (both the videogame and the boardgame) are meant to portrait roughly balanced formations duking it out. That Catapult or LRM Carrier flinging indirect lurms at you might be annoying, but it's one fewer enemy unit in range to split your fire. But in BT2018 those same indirect fire units are just more stuff you have to go up against all at once.
 
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Are there any mods that correlate enemy types with your own drop tonnage? That would be an interesting idea.

The Steiner-scout-lance-behind-every-blade-of-grass problem wouldn't be quite so egregious if you had the same plot armor you have in the MechWarrior games. In those games you get thrown against entire companies of 'Mechs, but they're almost universally piloted by braindead morons who never fire their weapons on cooldown and often miss anyway. And, most importantly, you always see them coming.

In BT2018 it feels like their indirect fire LRMs are magnetized to your 'Mechs, and half the time you get shot by something you can't see, World of Tanks-style. Going up against overwhelming odds there just isn't as fun as in the MechWarrior games, because BattleTech (both the videogame and the boardgame) are meant to portrait roughly balanced formations duking it out. That Catapult or LRM Carrier flinging indirect lurms at you might be annoying, but it's one fewer enemy unit in range to split your fire. But in BT2018 those same indirect fire units are just more stuff you have to go up against all at once.
I would kill for a mod that would balance out tonnage.
 
As far as the missions go, I have some quibbles. Anytime you have a target which you have to stop from getting to a denial zone, it has a 50-50 chance of being complete bullshit, with the other half being, kind-of bullshit. I have lost count of how many times I have been funneled through a chokepoint (jump-jets or not) where I have to fight through a lance. That, in and of itself is fine. The bullshit comes in where the target is immediately in movement range of escape, and typically has a mech that is hard to destroy with the one mech I have capable of targeting it, that is if I am able to get in contact at all before it bolts. It should be noted that I am not slowing down at all to engage the defensive lance. Heck most of the time I am sprinting.

At this point i am seriously considering outfitting a Spider so that I can at least get my LRM boats some visual contact.

The other one is the structure defense missions which seems to have a lower chance of fucking you in the ass. Still, it seems to be a bit of a roulette as to whether the enemy mech will aggro on my mechs (in which case I almost always win) or they focus on the buildings, completely ignoring my blasting away at them (in which they have a much higher chance of getting their objective). If there is a way for me to bait them into not attacking the objectives, please let me know.
I wholeheartedly agree. Most missions are fun, but a few are total bullshit. There are base defense missions where your lance spawns south of the base that you are supposed to protect and your enemies spawn to the north. Oftentimes, they are in range of the base before you can even engage them. Then you get blindsided by another lance that spawns to the east early on... and of course, they spawn so close that yet again, they can take potshots at the base, especially when you haven't managed to break the first lance's line of sight.

Your only course of action is to either savescum such missions or bite down on the pillow as the shitty mission design has its way with your ass.
And I refuse to blow a mission cause the cards have been deliberately stacked against me in every way possible. If the game doesn't play fair, I will use savescumming and cheesy tactics (like abusing the AI or taking advantage of the Marauder's base chance of headshots at 30ish %)

On a sidenote, the mechwarrior abilities to do breaching shots and getting a bonus on damage reduction behind cover are totally broken.
The former allows you to ignore cover/damage reduction whenever you attack a single target with a single weapon, which also applies to multi-targeting (that means an Awesome can attack three targets with one PPC each and get the bonus every time).
The latter means you receive about 50% of damage when standing in a forest or similar cover. Since your enemies seldom take advantage of breaching shot, you become insanely hard to kill.
The ability to sensor lock is neat, the ability to puke out coolant to reduce heat is rather meh. You lose a lot of heat, but the mech (for some stupid reason) gains more heat the following turns, so it's hardly worth it imho.

In BT2018 it feels like their indirect fire LRMs are magnetized to your 'Mechs, and half the time you get shot by something you can't see, World of Tanks-style. Going up against overwhelming odds there just isn't as fun as in the MechWarrior games, because BattleTech (both the videogame and the boardgame) are meant to portrait roughly balanced formations duking it out. That Catapult or LRM Carrier flinging indirect lurms at you might be annoying, but it's one fewer enemy unit in range to split your fire. But in BT2018 those same indirect fire units are just more stuff you have to go up against all at once.
Yeah, it's really annoying when there's multiple lances with long range weapons and you get pelted by 2 or 3 waves of LRMs from an unseen force every turn while fighting off a lance.
A shame you can't run an additional lance, given that I own a full battalion's worth of spare mechs, I should be able to buy a second Leopard and show those off-screen fuckers who's boss.
 
>using contractions
No wonder she's reduced herself to working at a Canopian Maid Cafe. What a dezgra.
The Inner Sphere is a hell of a drug. I recall in a post-CI book I read years ago I can't remember the name of a CGB Elemental newly arrived from Clan space was goggle-eyed at his superior sitting at a corner cafe in what used to be part of the FRR drinking a beer and using contractions. His boss's response? "Relax, this is the Inner Sphere, not the Pentagon Worlds. We're rather forcefully self-invited guests in their house, and should live the way they do."

Standards have seriously degraded among the Clans ever since they've gotten exposed to IS culture. Didn't someone here mention that The Adventures of Adam Steiner was a beloved show among Clan Warriors of a certain age at some point? Everyone can laugh at Nikolai Malthus, it seems.
 
This is giving me feelings. Dezgra feelings. I don't know how to feel about these feelings.
T-touch fluffy tail

The Inner Sphere is a hell of a drug. I recall in a post-CI book I read years ago I can't remember the name of a CGB Elemental newly arrived from Clan space was goggle-eyed at his superior sitting at a corner cafe in what used to be part of the FRR drinking a beer and using contractions. His boss's response? "Relax, this is the Inner Sphere, not the Pentagon Worlds. We're rather forcefully self-invited guests in their house, and should live the way they do."
That's "Path of Glory", the Mechwarrior in question is called Zane, a very ardent defender of Clan values, who sees himself as kind of the chosen one to show his Clan the error of their ways... I think that moment ends with him being so shocked that he runs out of the pub.

It's a great novel, one of the better ones (and given that I read a couple and never disliked even one, that is saying a lot imho).
 
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This is giving me feelings. Dezgra feelings. I don't know how to feel about these feelings.
T-touch fluffy tail


That's "Path of Glory", the Mechwarrior in question is called Zane, a very ardent defender of Clan values, who sees himself as kind of the chosen one to show his Clan the error of their ways... I think that moment ends with him being so shocked that he runs out of the pub.

It's a great novel, one of the better ones (and given that I read a couple and never disliked even one, that is saying a lot imho).
THANK YOU! The fact I couldn't remember the name was bugging the hell out of me. Second BT novel I read, too. First was Daggerpoint, which can basically be summed up as "even a shithole planet can be a strategic target if its in jump range of major systems and the Eridani Light Horse can't handle asymmetrical warfare for shit".

As for the waitress, its Canopus, so the odds of those ears and the tail being surgically attached and fully integrated are higher than being a headband and a strap-on (no not that kind of strap-on). Be careful how you touch fluffy tail. Getting slapped in the face and called a pervert by a blushing tsundere Elemental may be hot... but its also got a good chance of breaking your neck.
 
As for the waitress, its Canopus, so the odds of those ears and the tail being surgically attached and fully integrated are higher than being a headband and a strap-on (no not that kind of strap-on). Be careful how you touch fluffy tail. Getting slapped in the face and called a pervert by a blushing tsundere Elemental may be hot... but its also got a good chance of breaking your neck.
Well, when you get back from your long Periphery vacation and people ask you what happened to your jaw, you can at least tell them you got punched by an Elemental over a... disagreement.
My manga-damaged brain keeps insisting that "Tsundere Elemental gf" would be a neat setup for a romcom
 
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I just went through some old shit and found a tiny wooden cigar box, with some loose stuff inside.
Slid it open and lo and behold, it's a complete Warhammer 8D IWM miniature that hasn't even been assembled. I must have bought that sucker 16ish years ago, put it in the box and then forgot about it. Thanks past me.
 
This is giving me feelings. Dezgra feelings. I don't know how to feel about these feelings.
T-touch fluffy tail


That's "Path of Glory", the Mechwarrior in question is called Zane, a very ardent defender of Clan values, who sees himself as kind of the chosen one to show his Clan the error of their ways... I think that moment ends with him being so shocked that he runs out of the pub.

It's a great novel, one of the better ones (and given that I read a couple and never disliked even one, that is saying a lot imho).
I think he had the conversation with a Star Colonel that had come over from the Cloud Cobras. It's been a long time since I read Path of Glory but it's a good one.

Great ending.
 
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Great ending.
Indeed. When I first read it, I really enjoyed it, but it was when I re-read it, that I realized how smart and clever it actually is. It pits two characters with entirely different attitudes but similar ideologies against each other and that ending is just something else.

Another neat moment in the book, when Zane is presented with his new 'mech and before he learns anything about it, he just looks at the design, the name, the armament and falls in love with it... just to learn that the Pack Hunter is a Clan-Wolf-in-Exile design made in Arc Royal. He's a conflicted character and the turmoil he feels about that little detail alone makes him one of my favorites.
Also, the Pack Hunter might be a one-trick pony, but damn it is a good trick.
 
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I think he had the conversation with a Star Colonel that had come over from the Cloud Cobras. It's been a long time since I read Path of Glory but it's a good one.

Great ending.
Small correction: it was his best friend in the cluster not the CO of the Cluster. He at first hated his CO (the one from the Cloud Cobras) but came around to accept him when he realized that the Nova Cats were actually start to thrive within the Combine.

Also in the WoR sourcebook opening short story two Coyote warriors that were adopted into the Wolves talk about how the Wolves uses "vulgar language" and they also talk about the Adam Steiner comic series with the woman imitating the Jadefalcon shriek "You will pay for this Adam Steiner!"

I wonder though how Clan Wolf will settle on Terra now that the Republic has fallen. While alaric certainly hasn't pulled any punches Terra is the most popoulus planet in the IS and it's population is often described as having a "facsistic streak" Though that might be a good fit for the techno fascists that are the Clans
 
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