Battletech - Also known as Trannytech

  • 🔧 At about Midnight EST I am going to completely fuck up the site trying to fix something.
I don't know that it's a chore to do the bookkeeping once you know what you're doing, but BattleTech and the add-ons (excepting ClickyTech and now Alpha Strike) are definitely products of a different age when it comes to gaming. It is interesting that what was once considered a quick "beer and pretzels" game is now glacially slow compared to current games. Gaming mechanics and theory has evolved since 1987, and for a variety of reasons BattleTech never did. Maybe it would have been better if every couple of years a truly new edition of the game came out, but that's not how it panned out, and when one developer mentioned doing just that a few years back, the fanbase revolted and ran him out of town on a rail.
Which is probably a big part of why my flgs pretty much exclusively plays Alpha Strike. It’s the only version of the game that you can reliably play in an evening, especially when the guy that always brings all the tanks comes up with progressively more insane scenarios ie. 3v3 250 PV each defensive matches where the attacker’s goal is to book it onto a dropship.

Edit: In that match I took out stealth armored light mech with the singular if shot I had that turn. Shit was funny as fuck.
 
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sarna getting some heat:
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I like to think when Skynet sends the drones and T-800s to kill us all it will at least make us laugh along the way.
It's now my headcanon that one of the Word of Blake's drone control AIs survived the Republic of the Sphere and is now a stand-up comedian in Solaris VII.
 
This afternoon we played the Trafalgar battle from the Twilight of the Clans scenario pack. It was the first time Inner Sphere warships were used since the Second Succession War. The Second Star League force stumbled on a Ghost Bear fleet transporting civilians to the Inner Sphere. Historically, the Inner Sphere forces overwhelmingly won the battle, even capturing a warship or two.

Today? Not so much.

The scenario requires that the IS forces have to keep a GB jumpship from jumping out, either by boarding her or destroying her. The GB needs to keep that from happening. Basically, both sides have some warships, some dropships, and some fighters. It's a good battle, but not with so many units that it bogs down. Especially when the Clan player just keeps getting lucky with rolls and taking out the IS fighters and droppers. Of course, once the screening units are gone, why bother allowing the IS ships to escape when the other options are to either destroy them, or far more satisfyingly, board them and add them to the Ghost Bear navy?

It was a total rout for the Inner Sphere player. Once again, the gods of the dice are cruel and unrelenting. I can only hope that as the Inner Sphere admiral was being blown out of the bridge of his flagship into the black void of space that his last thought was the old chestnut that, "sometimes you eat the bear and sometimes the bear eats you."

And today the bear dined well.
 
This afternoon we played the Trafalgar battle from the Twilight of the Clans scenario pack. It was the first time Inner Sphere warships were used since the Second Succession War. The Second Star League force stumbled on a Ghost Bear fleet transporting civilians to the Inner Sphere. Historically, the Inner Sphere forces overwhelmingly won the battle, even capturing a warship or two.
How well does the naval combat run btw?
 
It's not terrible, clunky in some places, overly abstract in others. It flows well.

To be completely honest, my favorite ruleset is still the original AeroTech. i LOVED being able to use the planet's gravity to slingshot behing someone and hit them from the rear arc.
 
I get it, BattleTech is so starved for news that even something like the voice actor of a character in a video game made a statement makes the news roundup, and controversy draws in traffic, but surely the developers at Topps/Fanatics and CGL as well as the guy who runs Sarna have to realize that most of their customer and fanbase are grognards who simply don't want to hear about troons one way or another. And I doubt very much that enough new players have come in since MWO and the other game have come out to simply dismiss the grognards.
 
I get it, BattleTech is so starved for news that even something like the voice actor of a character in a video game made a statement makes the news roundup, and controversy draws in traffic, but surely the developers at Topps/Fanatics and CGL as well as the guy who runs Sarna have to realize that most of their customer and fanbase are grognards who simply don't want to hear about troons one way or another. And I doubt very much that enough new players have come in since MWO and the other game have come out to simply dismiss the grognards.
You can tell no one cares about the trans part of Battletech because the only people talking about it are the ones who are part of the LGBTQ+ Community.


Also Battletech is being sold on Humblebunde. Get 60Novels 18 dollars.


for https://www.humblebundle.com/books/..._battletechfictioncatalystgamelabs_bookbundle
 
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From the latest MW5 DLC. Seems like praying to appliances is something ComStar actually does have in common with the AdMech.
 
From the latest MW5 DLC. Seems like praying to appliances is something ComStar actually does have in common with the AdMech.

"True Devotion also mantains an old tradition that invites derision from many: all soldiers in the division give thanks in prayer to their machines before entering them. The soldiers know that the machines will run without such prayers but feel it keeps them from taking such dangerous technology from granted- a sure path to destruction. This tradition is widespread among HPG operators and other non-military personnel, but it has nearly disappeared among the Militia."

And this is WoBbies, the crazy ones (more specifically, their First Division). The A Canticle for Leibowitz inspiration is a bit different than the Admech, methinks.
 
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