Battletech - Also known as Trannytech

Is there any in-lore reason why SRMs don't come in 20 launchers like LRMs?
No other than it would be extremely heavy and you would need to be in close range which limits your options as most stock mechs tend to have bracketed builds. If you want a SRM 20 the closest you'll get are MRMs or just more SRMs. I believe the SRM carrier has ten SRM 6 launchers.
looking at SARNA the real question is why are SRM launchers heavier than LRM launchers.
 
Is there any in-lore reason why SRMs don't come in 20 launchers like LRMs?
There's no in-lore reason for the standardized sizes either. Lore-wise you could just as well call the missile pods on the Yeoman a pair of LRM-25s, or strap together three SRM-6s and a SRM-2 and call it a SRM-20.

looking at SARNA the real question is why are SRM launchers heavier than LRM launchers.
They're not. Per tube, a SRM-6 is the same as a LRM-20, 0.5 ton per tube. SRM launchers are bulkier per tube, but that's because the critical slot system just doesn't have enough granularity.
 
That would make them better but even then unless you have UAVs to spot without LoS I think its better to just run SRMs.
You can get them pretty early on, IIRC, and you can dump them on a scout mech and the AI will use them. On top of that a couple mechs, IIRC mostly Cappie ones, come with a couple UAVs for free as part of a quirk if you're using Yet Another Revamped Quirks and Equipment. Said mod also has a ton of sensor range boosting quirks and 360 sensor quirks, so you're going to have pretty solid battlefield coverage if you're smart.
 
No other than it would be extremely heavy and you would need to be in close range which limits your options as most stock mechs tend to have bracketed builds. If you want a SRM 20 the closest you'll get are MRMs or just more SRMs. I believe the SRM carrier has ten SRM 6 launchers.
There is also the MLM launcher which can switch between LRM's and SRM's. so you either have a slightly lesser LRM rack or a more potent SRM rack. Starcorps builds a variant of their Longbow that carries 6 MML9. So you either fire 54 LRM's or 54 SRM's with one full salvo
 
There is also the MLM launcher which can switch between LRM's and SRM's. so you either have a slightly lesser LRM rack or a more potent SRM rack. Starcorps builds a variant of their Longbow that carries 6 MML9. So you either fire 54 LRM's or 54 SRM's with one full salvo

Never liked MMLs as most of the mechs I like do not benefit from a heaver srm rack or worse lrm. I don't play the eras that have them excluding the BTA mod for the battletech game. Though even then I tend to use mechs between the 20-75 ton range and you can get clan tech instantly making most things pointless.

MML is the fence sitter's choice which is at odds with my method of making specialized mechs. I could see them being useful on a larger mech with room to space, but I don't like heavy mechs.
 
Never liked MMLs as most of the mechs I like do not benefit from a heaver srm rack or worse lrm. I don't play the eras that have them excluding the BTA mod for the battletech game. Though even then I tend to use mechs between the 20-75 ton range and you can get clan tech instantly making most things pointless.
That is true. Imho Clan LRM's are the real kicker here. Just take the Archer: swap the Archer's IS LRM launchers with Clan LRM launchers and you suddenly have 10 tons left AND your LRM's can be used at any range.
 
If I wanted to constrain myself to IS tech only like TT I could see myself using MML instead of ATMs. MML has the added bonus of being able to use both special ammos of LRM and SRM. So acid, inferno, bee, fascam, swarm ect. So MML are the most versatile of weapons though like most rpgs outright killing the enemy is usually always better than debuffing them.

Only rpgs that actually made status effects good, but also necessary were the old SMT games (No SMT not persona).
 
Received my Kickstarter product I put in a year and a half ago. Miniatures look good and the Hatamoto design is great as well as the Blood Asp. When I get them painted I'll post some pics.
 
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Yeah, but if you ever wind up in close quarters the extra missile armament on the QKD will serve you a lot better than a large laser.

Besides, if you're using YAW/YARWE you get MML's once the Jihad hits, and oh boy oh boy are those fun since you get a freaking SRM-9 with Artemis, and you can't fit that shit in the head, but you sure can in a side torso. Plus there's the hero QKD that gets ballistic hardpoints in the arms.
Let me know how you think vidya over TT with out saying you think so.

lol, joking I'm cool with anyone who plays in any form, also you're right in a lot of times I rather hit with crit seeking at times they are close. But, ML/SRM same range so assuming 1v1 a LL might be better. Granted this is a lot of variables, so just friendly teasing. Even in MW5 you have the LL-SB helps a lot for short range fights.

Grass hopper often is jumping and always tankier, so yeah in it's base I probably still rather brawl in it, vs little more fire power, assuming stock for stock the QKD has 5 tubes more to cloes in while the hopper has a LL also. Close same brawl power.

In mwo, people seem to love twin MRM30 builds.
I stumbled across my old Mechwarrior 3 rip and decided to make it work on my modern system. luckily there are quite a few tutorials floating around out there.

I forgot how honestly fun this game was. My Bushwacker is a monster and for the time the graphics are pretty decent. I should have the Xpac somewhere too. when I get a moment I will scrounge the old HDs for it.

If you can find a copy I definitely recommend giving it a go.
You brag about all that and don't tell us how you did it? I know you said how tos but what one did you use? I have my disk still. It had so many mechs and a much stronger (and breakable) mechlab.
TBH until 5, I don't feel autocannons were very good.
If I wanted to constrain myself to IS tech only like TT I could see myself using MML instead of ATMs. MML has the added bonus of being able to use both special ammos of LRM and SRM. So acid, inferno, bee, fascam, swarm ect. So MML are the most versatile of weapons though like most rpgs outright killing the enemy is usually always better than debuffing them.

Only rpgs that actually made status effects good, but also necessary were the old SMT games (No SMT not persona).
ATMs aren't IS tech reeeee. Yeah MMLs having BOTH kinds of ammo and their specials alone is worth it. The mixed blessing, I consider 4 tons a MIN for any MML unless you are a light with a 3 tuber. Then you just need to know what you're doing before deploying. With an mid size MML you can get at least lvl 1 smoke have little peppering, then when they close burn em or blast em, or niches for either.



Received my Kickstarter product I put in a year and a half ago. Miniatures look good and the Hatamoto design is great as well as the Blood Asp. When I get them painted I'll post some pics.
Oh shit congrats, def let me see that Drac Thug... I mean Hatamoto, totally not stolen idea. I have the blood asp I haven't got my shit tho. CGL fucking hell man, I don't know if I can ever spend a penny with them again. Not sure how to paint the BA being I don't really think it's worth it's BV.
 
Let me know how you think vidya over TT with out saying you think so.
Heh, pretty sure I've been explicit in this thread about all my experience being the two Mercs vidyas.

To be fair the Grasshopper and QKD don't exactly share the same roles, either. The QKD is meant to bully lighter mechs and run off scouts, and the Grasshopper is much more intended for line combat. The Grasshopper is fast enough to keep up with the combat mediums like the Cent, Hunchie, Vindicator and Enforcer, and has the armor and firepower to act as an anchor. Meanwhile a QKD will run circles around any of those smaller mechs (and in MW5/O at least) you can ditch the SRM and the torso ML for an LL if you'd prefer to stay at long range. You'll have to be real careful about your heat though, but as long as you stay out of ML range and use cover you should be good.

And then of course if you're using YAML you can just slap DHS in there and kiss your heat problems goodbye.
 
"ATMs aren't IS tech reeeee."

Yeah that's why I said if I could only use IS tech I'd use MML over ATM. I could see the uses for MML on TT, but that extra specialty ammo is extra weight and space things that are not something I have in spades as I use lighter mechs. MML would mess with my wolverine which has a RAC5 with four tons of ammo and a CLRM 20 (Yes I will fire all six shots most of the time).
 
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Heh, pretty sure I've been explicit in this thread about all my experience being the two Mercs vidyas.

To be fair the Grasshopper and QKD don't exactly share the same roles, either. The QKD is meant to bully lighter mechs and run off scouts, and the Grasshopper is much more intended for line combat. The Grasshopper is fast enough to keep up with the combat mediums like the Cent, Hunchie, Vindicator and Enforcer, and has the armor and firepower to act as an anchor. Meanwhile a QKD will run circles around any of those smaller mechs (and in MW5/O at least) you can ditch the SRM and the torso ML for an LL if you'd prefer to stay at long range. You'll have to be real careful about your heat though, but as long as you stay out of ML range and use cover you should be good.

And then of course if you're using YAML you can just slap DHS in there and kiss your heat problems goodbye.
Funny enough in the lore, the hopper is meant to be a head hunter, so ... bully smaller mechs. The quickdraw.. well even in lore it was a cav flop. In both TT and games yeah you're right and again, was just giving a bit of friendly razzing.

Actually even till DA stuff, basic MLs and DHS is NEVER a bad combo, even better if CDHS. Flashbulbs (laser vomit) got so much stronger from DHS. Even my beloved blazer has some use, and now in MWO so it's not pure crap it's quirked to be brutal. (I have a cent with 2 blazers and 2 ERSL) and it's just a great brawler.

"ATMs aren't IS tech reeeee."

Yeah that's why I said if I could only use IS tech I'd use MML over ATM. I could see the uses for MML on TT, but that extra specialty ammo is extra weight and space things that are not something I have in spades as I use lighter mechs. MML would mess with my wolverine which has a RAC5 with four tons of ammo and a CLRM 20 (Yes I will fire all six shots most of the time).
That would be a savage build on TT or vidya.

Fired up MWO anyone play on the reg or want to join/start a unit? I only play a few matches some weekends. I'm thinking about doing an Enforcer (my baby) with a blazer and 4 HMG looks fun saw a guy tear things up in Solaris with it.
 
Fired up MWO anyone play on the reg or want to join/start a unit? I only play a few matches some weekends. I'm thinking about doing an Enforcer (my baby) with a blazer and 4 HMG looks fun saw a guy tear things up in Solaris with it.
I quit playing right after the Clans came out so I'll need to try and remember my password and shit, but I'd be willing to give things a shot. I have no fucking clue what the meta is though these days. I know I have a Dire Wolf I bought with actual money, and I think a Cataphract 4X I need to do something about. I've always been a fucking terrible player in PvP shooters though, and I'd need to look my hangar over to see what I've got to work with.
The quickdraw.. well even in lore it was a cav flop.
Funny, Sarna says the opposite and that it was well-loved as a speedy generalist as long as you didn't expect it to stand up in the combat line. I have a soft spot for SRM's though since they hit hard for their weight and size, and being able to blap a light in the face with a few of them always brightens my day.

Fuck, now you're making me want to boot up MW5 just so I can snag Agincourt.

EDIT: Okay, for MWO I've got a Dire Wolf that's omnipodded with B torsos so she's got 2 UAC/2 in each side torso and a UAC/2 and a pair of CMPL in each arm and six tons of ammo, a KGC-0000 with an LB-10-X in each arm and three tons of ammo for them, a pair of SRM-6 in the left torso with two tons of ammo, and a pair of ERLL and ML each in the RT, and an ON1-V that's dropped the missiles for a large laser in each arm. Naturally all of them have DHS. Unfortunately my IS designs all predate PGI adding the extra IS tech they got in the aftermath of the Invasion.

I have no mech skills whatsoever, and no idea what I'm doing.
 
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You're way behind, we are mid fedcom civil war in MWO now. It's cool, MWO sucks it's just something I do at times.

Agincourt is fucking based and I use it no matter for that dope livery.

Mechs almost NEED full 91 skills to be semi useful. Grind up for it, there's GSP/GXP and mech XP. For a build like you have extra ammo perk, (need to either spend for both dakka and missle just how it is) you want full velocity skill no doubt it makes the bullet/shell/missle/ppc go faster. After that I suggest laser duration for the KC. Rest is really what you want, personally I like advanced zoom for long builds (tar comps help boost too with other perks).

I'm about 4 vodka tonics in and running around in my Dragon with 4 ERLLs mostly done for the night.

But if you haven't played in a long time a lot has changed.
 
But if you haven't played in a long time a lot has changed.
Yeah, like I said, I quit not long after the Clans got added since that's when it seemed they were making nothing but bad decisions. Fuck, I remember watching TheB33f videos right when they came out, and bitching over the introduction of ghost heat, that's how old my experience with MWO is.
 
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Yeah, like I said, I quit not long after the Clans got added since that's when it seemed they were making nothing but bad decisions. Fuck, I remember watching TheB33f videos right when they came out, and bitching over the introduction of ghost heat, that's how old my experience with MWO is.
Funny enough he left for years and is back making different style videos still MWO but showing how to meme and some lore mixed in.

He also did pop on a mech frog video. Mech Frog focuses on lore and TT tho. Still nice hearing him pop in. B33f was the guy who got flamers nerfed lol. There's a sorta work around with ghost heat some mechs have a +HSL meaning if 3 would cause ghost heat you need 4 now. Ghost heat also scales both on weapon and an amount. Sadly MGs aren't... and they need it lol.
 
Funny enough he left for years and is back making different style videos still MWO but showing how to meme and some lore mixed in.

He also did pop on a mech frog video. Mech Frog focuses on lore and TT tho. Still nice hearing him pop in. B33f was the guy who got flamers nerfed lol. There's a sorta work around with ghost heat some mechs have a +HSL meaning if 3 would cause ghost heat you need 4 now. Ghost heat also scales both on weapon and an amount. Sadly MGs aren't... and they need it lol.
Yeah, I was sad when he left. His Partyback video was magnificent. "Oh, no, the polygons! They're back! You know what this means? PAAARTY OVERRLOAD!"
 
Fired up MWO anyone play on the reg or want to join/start a unit? I only play a few matches some weekends. I'm thinking about doing an Enforcer (my baby) with a blazer and 4 HMG looks fun saw a guy tear things up in Solaris with it.
I'll reinstall it and shake off the rust to play a few, not to huff my own farts but I used to be fairly decent.

three tons of ammo for them
Too much ammo.
 
A question for the thread: What's your favorite 'Mech? Not what you think is the best mech but what is the one you like the most. For me? There's no question: The Thunderbolt.
This may come as a shock, but the Banshee-3M. I like 4/6 assaults and mechs with both hands. It's not really meant to be used as an assault, but to get in the faces of Whammies and Marauders. They also make great bodyguards for fire lances, a Banshee-3M and three Archers and someone's backstabber is about to get punched the fuck out. Canon too, since the Archer is the single most produced Battlemech.

If we're talking filthy Clanners, I've always had a soft spot for the Nova Cat. It's like their designers got high and the spirits told them to "Make something like the Spheroids do, also show the Green Turkeys how to build a Pocket Assault." The Stooping Hawk is up there too, but I do have a thing for lost causes, which is a good way to look at Nova Cat and Blood Spirit.
 
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