Battletech - Also known as Trannytech

I remember something like that happening in Roguetech when I last played it a year or two ago. I had too many """ambushes""" so I was once again vindicated for bringing the nukes.
From everything I hear of Roguetech it sounds like its taken the problems inherent to that game's balancing and just doubled-down on them.
 
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It also took the problems inherent to the game's engine/performance and infinity-downed on them.
"Yeah, you need to completely restart the game after every mission thanks to everything they've added turning the game into an even bigger memory leak, but the mod's perfect otherwise, I swear!"

Can someone please tell me why the BT devs never, ever bothered to fix their game's inherent memory leaking issues?
 
"Yeah, you need to completely restart the game after every mission thanks to everything they've added turning the game into an even bigger memory leak, but the mod's perfect otherwise, I swear!"

Can someone please tell me why the BT devs never, ever bothered to fix their game's inherent memory leaking issues?
It's because they used a bad version of the Unity Engine. They would have to completely rebuild the game in a new Unity version in order to fix it.
 
I finally grew hands to finish the MW5 clans. So here are some thoughts of mine.

It's cool to have a story-driven game set in this setting; we didn't had one of those in a while. Helps a lot that it's a well-written and well-delivered story, so no real complaints here. There's still a hook with Liam that they left for a DLC or a sequel because I don't believe that he is dead. (I did the warden path, and did I just kidnap 2 pilots that were given to me temporarily?)

Gameplay itself is fine, but that isn't really surprising since it's basically MW5 Mercs copy-and-paste formula, and there shooting stuff was already pretty fun (and I assume that the majority of Mercs was lifted from MWO, and I didn't played it much cause I didn't found the pick-and-poke strategy that interesting). new overheating mechanic I'm not a big fan of, but it's pretty much necessary since you fight so many mechs that you can't stay immobile at all. Jump jets are as useless as ever; honestly, I feel like only BattleTech and MechCommander did them right.

Mission design is the weakest point, no doubt. I guess that time period fits the fight the horde of enemies style, but it grows old pretty fast. All boss battles were underwhelming since if you focus fire, they are over before they can feel meaningful. I have a couple of thoughts on how it could be improved.
Like having a couple of missions, including space battles where you, in your mech provide fire support from the hull of the ship. And maybe have more detailed briefings with stuff like "this is a snow planet, so overheating will be much less of an issue" so you can build your mechs appropriately. And having some choice during the mission of how to approach the target, like having AI sieging the base, and you can either join them in the frontal assault, sneak behind to hack the turrets, call an airstrike, or deal with the artillery. Or having duels or missions where you have to split up to cover ground or having your guys take strategic positions to provide support fire from afar.

I feel like some UI changes are also in order because it was kind of a pain to refit mechs and buy new shit.

Simpod is garbage; sure, replaying the missions is fine, but having these objectives for all of the missions is lame.
Also, holy fuck, there's some difficulty spikes, like the mission where you have to destroy the clan mechs that were stolen.
 
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All boss battles were underwhelming since if you focus fire, they are over before they can feel meaningful. I have a couple of thoughts on how it could be improved.
They should've utilised advanced tech mechs more and customs for boss fights. The only boss fight that stuck out to me as being enjoyable was when you fight Yuichi in an Awesome-9M while you're still in mediums.

I feel like some UI changes are also in order because it was kind of a pain to refit mechs and buy new shit.
PGI peaked with MWO's mechlab and have only gone downhill from there.
 
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"Yeah, you need to completely restart the game after every mission thanks to everything they've added turning the game into an even bigger memory leak, but the mod's perfect otherwise, I swear!"
"Oh and you need to only have one save because more than one save (especially in-battle saves so we turned those off as well) will also make the memory leak worse, also you guys are playing the online map in a way I don't like so I'm taking it away from you :mad:"
It's because they used a bad version of the Unity Engine. They would have to completely rebuild the game in a new Unity version in order to fix it.
Honestly that would have just made me not want to develop mods for this game, because even basic mods can get funky.
PGI peaked with MWO's mechlab and have only gone downhill from there.
I'm not entirely sure since I haven't touched vanilla MW5's lab in ages, but IIRC MW5 was just more restrictive.
 
It's because they used a bad version of the Unity Engine. They would have to completely rebuild the game in a new Unity version in order to fix it.
Wouldn't they be able to just update the Unity Engine and recompile the game's files? Or is that a stupid statement and I'm so clueless I don't even realize how stupid it is?
 
The entire point of the premier mod for MW5 is just to put MWO's mechlab into it. The moment I tried it I knew I couldn't ever go back, which made playing Clans very difficult.
Look man, you can't force people to travel around the Inner Sphere desperately looking for a one-off Boar's Head if they can just buy an XL off the market and stick it in a standard AS7-D.
 
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Look man, you can't force people to travel around the Inner Sphere desperately looking for a one-off Boar's Head if they can just buy an XL off the market and stick it in a standard AS7-D.
I understand the reason for how they did the mechlab in MW5, you're right that some variants have no reason to exist if you don't restrict it (CN9-A vs AH was always my comparison) but I think PGI already solved the issue back in MWO by adding in quirks to make weaker or redunant variants more viable and its good that YAML added them back in.
 
I understand the reason for how they did the mechlab in MW5, you're right that some variants have no reason to exist if you don't restrict it (CN9-A vs AH was always my comparison) but I think PGI already solved the issue back in MWO by adding in quirks to make weaker or redunant variants more viable and its good that YAML added them back in.
God, I remember the very earliest days when PGI yoinked the AH so they could make people buy Yen-Lo-Wang instead.
 
Nothing funnier than performing the world's slowest flank in a 32 KPH Slepnir with 4 lights that stuck by my ass the whole time, I think one had ECM so it was even funnier. But God damn it was also incredibly intense fighting a KC, Stalker, and a retarded Centurion that thought it was a good idea to stare down a QUAD LBX SLEPNIR (I traded the heavy Gauss) while only aiming at the Urbie next to me. The rest of both our teams were fighting each other and somehow we managed to get a perfect I think (no allied deaths), but that little battle we had felt like some scripted scene.
 
Nothing funnier than performing the world's slowest flank in a 32 KPH Slepnir with 4 lights that stuck by my ass the whole time, I think one had ECM so it was even funnier. But God damn it was also incredibly intense fighting a KC, Stalker, and a retarded Centurion that thought it was a good idea to stare down a QUAD LBX SLEPNIR (I traded the heavy Gauss) while only aiming at the Urbie next to me. The rest of both our teams were fighting each other and somehow we managed to get a perfect I think (no allied deaths), but that little battle we had felt like some scripted scene.
Out of curiosity, how did the lights come out at the end? Did any of them make it?
 
Alright guys, I have some tabletop games supposed to be coming up on Sunday. For one of the games, I was given the following orders: Pick three mechs from Master Unit List, no homebrew, no superheavies, no other restrictions. Any era, tech level, faction, etc. is all on the board. No BV restrictions either. This game is meant to be friendly rather than competitive of course. The only other rule is that we need to know the rules for how stuff works. Should not be an issue as we have a copy of total warfare. I have no idea what I want to go with, so I'm going to ask this thread. I'll go with the first three responses, no questions asked. Thanks in advance.
This didn't happen by the way. Had to cancel on my end, but I really appreciate the suggestions and I've written them down to roll dice for them next time I have a pick up game. One of the other players ended up trying to use the Arrow IV urbie as well, but the other two players shut that down right away, extremely cringe.
 
Out of curiosity, how did the lights come out at the end? Did any of them make it?
All survived because we used this magical concept called "cover" (and hit and run for them while I acted as a distraction/DPS check) that seems to be fucking non-existent these days.
This didn't happen by the way. Had to cancel on my end, but I really appreciate the suggestions and I've written them down to roll dice for them next time I have a pick up game. One of the other players ended up trying to use the Arrow IV urbie as well, but the other two players shut that down right away, extremely cringe.
That's gay but shit happens, I can't tell you how many tabletop sessions I had to cancel on because something came up that I can't ignore or delay. Also get some straight people to play with you if you're willing to run online, I'm sure there's plenty in this thread.
 
That's gay but shit happens, I can't tell you how many tabletop sessions I had to cancel on because something came up that I can't ignore or delay. Also get some straight people to play with you if you're willing to run online, I'm sure there's plenty in this thread.
Sometimes it's like that. I would be more than happy to throw down with people in the thread here as well on megamek or whatever.
 
This didn't happen by the way. Had to cancel on my end, but I really appreciate the suggestions and I've written them down to roll dice for them next time I have a pick up game. One of the other players ended up trying to use the Arrow IV urbie as well, but the other two players shut that down right away, extremely cringe.
Need to brag I've met mr I made the arrow IV urbie IRL.

Looking forward to MM with all you, things are busy on my end IRL but got 2 rounds in of MWO server sucked. I'm running my "free" blood asp prime 2 lbx20 6erml.

Is it a bad thing to admit I like the wolf trap?
 
Had a fun moment yesterday playing on my alt where a guy absolutely wigged the fuck out because I was playing my Stalker 3F.

He was a Hunchback, I blew off his hunch. He gets in chat rambling about me being meta scum. Obviously I mock him real quick and get back to it.

3 enemy mechs left and I'm pretty torn up, but in the fight. Annoyed by a friendly mech who keeps getting in my way, blocking my shots and swiping me with his lasers.

But it wasn't an annoying friendly. It was tard-o blasting me with his one remaining head laser on his Hunchback. He had shut down and hid in the pile of mech corpses waiting for specifically me to show up and show me what for.

I was already really toasty from fighting the remaining enemies, I end up killing him at the cost of overheating to death. This was a big win in his book I guess.

On the after action screen, I had a 1300+ damage and a match score of 891. Particularly good. He didn't scratch 100 damage. It was very funny.
 
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