I finally grew hands to finish the MW5 clans. So here are some thoughts of mine.
It's cool to have a story-driven game set in this setting; we didn't had one of those in a while. Helps a lot that it's a well-written and well-delivered story, so no real complaints here. There's still a hook with Liam that they left for a DLC or a sequel because I don't believe that he is dead. (I did the warden path, and did I just kidnap 2 pilots that were given to me temporarily?)
Gameplay itself is fine, but that isn't really surprising since it's basically MW5 Mercs copy-and-paste formula, and there shooting stuff was already pretty fun (and I assume that the majority of Mercs was lifted from MWO, and I didn't played it much cause I didn't found the pick-and-poke strategy that interesting). new overheating mechanic I'm not a big fan of, but it's pretty much necessary since you fight so many mechs that you can't stay immobile at all. Jump jets are as useless as ever; honestly, I feel like only BattleTech and MechCommander did them right.
Mission design is the weakest point, no doubt. I guess that time period fits the fight the horde of enemies style, but it grows old pretty fast. All boss battles were underwhelming since if you focus fire, they are over before they can feel meaningful. I have a couple of thoughts on how it could be improved.
Like having a couple of missions, including space battles where you, in your mech provide fire support from the hull of the ship. And maybe have more detailed briefings with stuff like "this is a snow planet, so overheating will be much less of an issue" so you can build your mechs appropriately. And having some choice during the mission of how to approach the target, like having AI sieging the base, and you can either join them in the frontal assault, sneak behind to hack the turrets, call an airstrike, or deal with the artillery. Or having duels or missions where you have to split up to cover ground or having your guys take strategic positions to provide support fire from afar.
I feel like some UI changes are also in order because it was kind of a pain to refit mechs and buy new shit.
Simpod is garbage; sure, replaying the missions is fine, but having these objectives for all of the missions is lame.
Also, holy fuck, there's some difficulty spikes, like the mission where you have to destroy the clan mechs that were stolen.