- Joined
- Dec 16, 2019
There's a few Archer variants that add SRM's. Biggest ones are the -2S that drop the LRM's down to 15's to fit an SRM-4 in each side torso, and the -5S is an Invasion-era upgrade that uses an XL to fit an SSRM-2 in each arm and a NARC in the left torso, and upgrades the ML to MPL. The -6S only has two ML and 2 SSRM-2 and no NARC but uses a light engine instead of an XL and the LRM's are upgraded back to LRM-20's with Artemis IV. And the -8M Wobbie version has an ERLL in the CT and 3 ERML, one in each arm plus the head, and the -9K has a quartet of MML-5's and a trio of light PPC's with a C3 Slave.Emphasis mine. You know, the Catapult can be pretty horrifying in close combat with that 4x ML array it has. Maybe the Archer can too, god knows the books make it a close combat machine, but I don't run it in my normal lances so I can't say one way or the other.
Finally to round out the official versions there's the C 2 the Dragoons made using Clan tech, with a pair of CSSRM-4's and a pair of CMPL.
And for unofficial ones we have Agincourt, which is a close combat monster with 2 SRM-6 and 2 SSRM-2, 2ML and 2 MPL, but long range firepower is only a pair of LRM-10. You don't need or want bigger than that though since MW5 increases LRM spread the larger the launcher gets for some bullshit reason.
Oh, and the Battlefists quirk gives a hit bonus with punch attacks, but you should be kicking them in the shins anyways on account of the arm-mounted SRM's and ML's.

