- Joined
- Dec 17, 2019
I assume it's because of her game rules and lore breaking powers. Docking collars and a grav deck are fun bending the rules situations. Daisy chaining dropships on to Jumpships is a big no-no. Unless you like being reduced to atoms or ending up shifting a few meters sideways into the wall. Misjumps are bad.There's a random event that involves Ms Muslim. Basically, a reknown merc unit (can't remember, either Kell Hounds or Gray Death Legion) contacts you and asks you to lend them Ms Muslim and 100k C-bills for some project that they have.
Your options: Don't send anything. Send her but no money. Send her with 50k C-bills. Send her and the full 100k C-bills.
When you choose to send her and 50k C-bills, you receive a doubleheatsink in return... and the leader of the merc unit tells you to have more faith in Ms Muslim, cause she's -and I quote- "the best engineer he has ever seen".
She's the only political thing that's truly fucking annoying and outright grating (if the Argo was actually my ship, the moment everything's upgraded, she'd be out on her ass at the next space-port... if she's even that lucky) thankfully she only raises her ugly head every once in a while and can be easily ignored the rest of the time.
Given how much fun the game can be, I wouldn't let her presence get in the way of my fun.
The Argo being designed as a mobile space station for early colonial work is a neat idea and something the Star League absolutely would have wasted vast resources on. Only reason why you'd want grav decks on a dropship. I always did love the universe's paying tribute to the gods of Hard Sci-Fi for the space side of it.