Battletech - Also known as Trannytech

HAGs use five-point cluster rules, so there's that. But yeah, the HAG gauss shotgun is still horrific. At least you get penalties to your cluster shot check at long range.
I admit I got unlucky the one time I went up against HAG 40s. Took two max rolls on the cluster table one after the other and ouch. Those things put out an ungodly volume of nickel-iron per volley.

It's interesting that despite so many years (35+), Battletech still plays pretty much the same as it always has. Oh sure, there's new toys, and a couple of equipment pieces have been changed slightly (anti-missile systems got some revisions), but the differences from the original box set really aren't that profound if there's any at all.
Besides the system being very solid and complex enough to be able to take the new toys without breaking down, BattleTech does work very hard to keep legacy products relevant. A few things may have changed and a few bits of errata issued here and there, but there's nothing preventing you from cracking open that 1st edition Technical Readout 3025 from The Year Of Our Lord 1986 and assembling a lance to go up against someone in full 3150 gear. Sure, your ass is very likely going to be kicked so hard you're going to land in MechWarrior Online, but it's to the game's credit that you can even do that. It makes it very easy to come back to the game even after nearly a decade (as happened to me).

That's true, Comstar Acolytes were the tech priests of Battletech. I wonder what that makes ROM agents? Inquisitors?
Major-league assholes. I mean, Eldar.
 
I mean, only kind of. Comstar certainly acted like the Mechanicus-lite for awhile there.

Marginally less turning human skulls into hovering robotic pets, marginally more being absolutely cocksuckers about anyone that found or developed anything remotely interesting.
 
Its "Say your Repair Prayers" and not "Invoke the Canticles of Maintenance" which is... something, I guess. You didn't quite have full-blown worship of archaeotech like in 40k, but LosTech came close at times, especially since ComStar deliberately pushed that shit on people to make them more pliable.

Also, the UrbanMech is a fucking riot. Its all fun and games until you realize that 30-ton trash can has jumpjets, six tons of armor, its torso spins 360 like a tank turret, and somehow the Cappies shoved an AC/20 onto it to make what I call the Heinan Hetzer. The UM-R80 is about the next worst thing you can run into in a city fight thanks to that SN PPC and TAG... and run into it you will thanks its ECM/BAP combo. The FedSuns -R70 might as well be called called the Walking Warthog since its got that RAC/5 and just sit up n top of a building and BRRRT away. Yes, it moves about as quickly as tech advancement did in the Succession Wars, but considering the basic version comes to around 1.5 million C-bills complete with ammo and a full tank of reactor mass... not a bad choice if you want something to just sit around and guard a city. I mean... its probably less likely to die horribly to a basement than the lance of Atlases the Steiners send in to scout the city will.
 
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It's interesting that despite so many years (35+), Battletech still plays pretty much the same as it always has. Oh sure, there's new toys, and a couple of equipment pieces have been changed slightly (anti-missile systems got some revisions), but the differences from the original box set really aren't that profound if there's any at all.
You can find the Battledroids rulebook on The Trove. It is remarkable how similar to BT it is. The movement rules seem to be the same, the biggest difference is weapons and combat:
Every mech uses the same range brackets (ie: short is always 2-3 hexes), but every mech has a different damage value per bracket. When you hit, you need to check a table to compare damage value to armor value (which changes depending on facing) and then roll against a target number according to the table. If you succeed you roll for damage effect and that can range from halving the targets MP to destroying it.
Flip through that book, it's amazing how similar it is and it doesn't look half bad. There's even a short part with fluff at the end, where you can see that all basic ideas of the setting were already in place, even in this early stage. A lot of RPGs have really goofy and awkward first editions, this looks like a totally solid game, from crunch to lore.

I'll have to try that game out one time. It kind of looks like you could turn it into a "CBT-2-Go" kind of thing.


I mean, only kind of. Comstar certainly acted like the Mechanicus-lite for awhile there.
Always made me wonder, was one setting inspired by the other or was this coincidence/just a popular topos at the time?
Besides the system being very solid and complex enough to be able to take the new toys without breaking down, BattleTech does work very hard to keep legacy products relevant. A few things may have changed and a few bits of errata issued here and there, but there's nothing preventing you from cracking open that 1st edition Technical Readout 3025 from The Year Of Our Lord 1986 and assembling a lance to go up against someone in full 3150 gear. Sure, your ass is very likely going to be kicked so hard you're going to land in MechWarrior Online, but it's to the game's credit that you can even do that. It makes it very easy to come back to the game even after nearly a decade (as happened to me).
I picked up CBT 4th Edition almost 20 years ago, played for a while and stopped due to time issues.
Got back into it last year (thanks to Tex's videos) and the biggest change in terms of rules that I have found so far:
Partial cover no longer gives +3 (iirc) and uses the punch table, it gives +1 and leg-hits are ignored.

Also, the UrbanMech is a fucking riot. Its all fun and games until you realize that 30-ton trash can has jumpjets, six tons of armor, its torso spins 360 like a tank turret, and somehow the Cappies shoved an AC/20 onto it to make what I call the Heinan Hetzer. The UM-R80 is about the next worst thing you can run into in a city fight thanks to that SN PPC and TAG... and run into it you will thanks its ECM/BAP combo. The FedSuns -R70 might as well be called called the Walking Warthog since its got that RAC/5 and just sit up n top of a building and BRRRT away. Yes, it moves about as quickly as tech advancement did in the Succession Wars, but considering the basic version comes to around 1.5 million C-bills complete with ammo and a full tank of reactor mass... not a bad choice if you want something to just sit around and guard a city. I mean... its probably less likely to die horribly to a basement than the lance of Atlases the Steiners send in to scout the city will.

Kind of as a joke, I plan for every of my lances an Urbie mascot, that uses the same paintscheme and attempts to somewhat mirror the armament of the Lance's heaviest mech.
Thus far, I only have a regular Urbie that's finished, a primed (but not yet painted) URM-70 version (where I cut off the standard AC/10 and replaced it with the barrel-assembly of a Hammerhands RAC-Arm) and I have another Urbie and 2 LRM-15 pods laying around that'll become an URM-68 once I get around to putting it all together.
 
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You can find the Battledroids rulebook on The Trove. It is remarkable how similar to BT it is. The movement rules seem to be the same, the biggest difference is weapons and combat:
Every mech uses the same range brackets (ie: short is always 2-3 hexes), but every mech has a different damage value per bracket. When you hit, you need to check a table to compare damage value to armor value (which changes depending on facing) and then roll against a target number according to the table. If you succeed you roll for damage effect and that can range from halving the targets MP to destroying it.
Flip through that book, it's amazing how similar it is and it doesn't look half bad. There's even a short part with fluff at the end, where you can see that all basic ideas of the setting were already in place, even in this early stage. A lot of RPGs have really goofy and awkward first editions, this looks like a totally solid game, from crunch to lore.

I'll have to try that game out one time. It kind of looks like you could turn it into a "CBT-2-Go" kind of thing.
I picked up CBT 4th Edition almost 20 years ago, played for a while and stopped due to time issues.
Got back into it last year (thanks to Tex's videos) and the biggest change in terms of rules that I have found so far:
Partial cover no longer gives +3 (iirc) and uses the punch table, it gives +1 and leg-hits are ignored.
Yep, they have a remarkable amount of rules consistency going on. If they fuck up beyond what a simple errata can fix, they try to compensate in ways that don't invalidate previous work. The biggest changes to BT through the centuries decades were the implementation of Battle Value (and Battle Value 2.0) to balance out Clan gear and C3 networks, and the implementation of Alpha Strike as an alternate ruleset, neither of which changed how the dice are actually rolled.

Always made me wonder, was one setting inspired by the other or was this coincidence/just a popular topos at the time?
I fully believe it was coincidental. ComStar was cultish, but they weren't worshipping technology itself. They worshiped the Word of Jerome Blake (as told by Conrad Toyama) while jealously protecting the working secrets of interstellar communications. So they were a weird high-tech cult, but the "high-tech" and "cult" parts were well-defined and separate from one another and most importantly: they knew what they were doing. As opposed to the Mechanicus, who can't take these two elements apart without breaking down and who can't put a toaster together without the correct canticles.

You can tell this difference when good ol' Freddie S. Anastasius Focht and Sharilar Mori secularized the organization. Sure, it caused the schism that spawned of the Word of Blake, but they managed to drop the robes and the incense remarkably quickly. One would wonder whether a lot of their agents and technicians were really in on Blakism, or if they were just paying lip service for the sake of ComStar's epic dental coverage.

I think the designers created ComStar as this mysterious order of mystics with a grudge just to have a decent excuse as to how people didn't just bomb all the HPGs to oblivion in the First Succession War (plus it was the 80s, people liked hooded mystics back then). Since no one else truly knew how the HPGs worked, it was relatively easy to make spooky noises and threaten a communications blockade and get people to leave you alone. That it put ComStar in a great narrative position to play kingmaker and puppeteer as the story evolved was just a happy little accident.


This is also literally the only way to play tabletop Shadowrun.
This is midlly off-topic, but I love when people assume Shadowrun requiring too many D6 is "just a meme". Bitch, I reused the D6 I bought for Shadowrun in Warhammer 40,000 and I still had dice to spare.
 
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This is midlly off-topic, but I love when people assume Shadowrun requiring too many D6 is "just a meme". Bitch, I reused the D6 I bought for Shadowrun in Warhammer 40,000 and I still had dice to spare.
I won't lie. There's something darkly hilarious about rolling 13 D6 for a single shooting attack just to see if I hit.... at least in Roll20. I'd hate to do that shit on an actual table though. Yes, I managed to arrange that at chargen, no Shadowrun is a perfectly balanced game. Well, aside from FUCKING PHYSADEPTS. Armstrong-looking motherfuckers cry out in pain as they punch holes in MBT's... WITH THEIR BARE HANDS. Why yes, I like to play Street Samurai. How could you tell?
 
I fully believe it was coincidental. ComStar was cultish, but they weren't worshipping technology itself. They worshiped the Word of Jerome Blake (as told by Conrad Toyama) while jealously protecting the working secrets of interstellar communications. So they were a weird high-tech cult, but the "high-tech" and "cult" parts were well-defined and separate from one another and most importantly: they knew what they were doing. As opposed to the Mechanicus, who can't take these two elements apart without breaking down and who can't put a toaster together without the correct canticles.

You can tell this difference when good ol' Freddie S. Anastasius Focht and Sharilar Mori secularized the organization. Sure, it caused the schism that spawned of the Word of Blake, but they managed to drop the robes and the incense remarkably quickly. One would wonder whether a lot of their agents and technicians were really in on Blakism, or if they were just paying lip service for the sake of ComStar's epic dental coverage.

I think the designers created ComStar as this mysterious order of mystics with a grudge just to have a decent excuse as to how people didn't just bomb all the HPGs to oblivion in the First Succession War (plus it was the 80s, people liked hooded mystics back then). Since no one else truly knew how the HPGs worked, it was relatively easy to make spooky noises and threaten a communications blockade and get people to leave you alone. That it put ComStar in a great narrative position to play kingmaker and puppeteer as the story evolved was just a happy little accident.
Given the time of release, the idea of a pseudo-religious cult worshipping technology and science isn't that far off. This was the time of Heaven's Gate and their sci-fi nonsense after all.
And regarding the personality cult around Jerome Blake, that would have fit right in with 2010s obession with Steve Jobs and the cults around Elon Musk today...
So, possibly this whole ComStar-Cult thing is a product of its time (maybe even social commentary), and still ahead of its time in terms of the worship to billionaires.

This is midlly off-topic, but I love when people assume Shadowrun requiring too many D6 is "just a meme". Bitch, I reused the D6 I bought for Shadowrun in Warhammer 40,000 and I still had dice to spare.
Kinda reminds me of a story a friend once told me. They played some homebrew Dragonball RPG where powering up before and during a fight increased your number of damage-dice significantly. When they got around to fight the BBEG, the damage of their standard attacks was measured in thousands of d6.
They had to resort to software to handle the dicerolls.

Edit: Holy shit, I just looked at the base of one of the Urbie-Miniatures and the casting mold is from 1987.
 
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Given the time of release, the idea of a pseudo-religious cult worshipping technology and science isn't that far off. This was the time of Heaven's Gate and their sci-fi nonsense after all.
And regarding the personality cult around Jerome Blake, that would have fit right in with 2010s obession with Steve Jobs and the cults around Elon Musk today...
So, possibly this whole ComStar-Cult thing is a product of its time (maybe even social commentary), and still ahead of its time in terms of the worship to billionaires.
So when Elon Musk demands his employees start to speak Latin for their maintenance jobs (which Comstar acutally did they cited their freaking instructions for running and maintaining HPG's in Latin while working) then you know what happens next. Some Conrad Toyama (in my mind Zuckerberg comes to mind) and starts to destroy anything that is not Facebook...wait a second....

And the Battletech lore for the 20th and 21rst century is also quiet interesting. Germany didn't reunite in 1990 but in 2016. And Oleg Tikonov was assainated by a deranged Muslim. Try to write that in our current time you might be drowned in REEEEEEE. Or another example the PLM (Periphery Liberation movement). An organization during the buildup to the Star League civil war, advocating fair treatment of the Periphery but with it's militant members killing Star League officials and officers who might have been a roadblock to Amaris. And in the end it turnes out that Amaris was actually bankrolling the PLM. Now to what does that sound familiar to in our times (well except the assainations but who knows)?
 
From the lore's perspective, using an old, derelict language to refer to what ComStar actually does means that it becomes a tiny bit harder for outsiders to understand fully. Granted, it's not an absurd hurdle, but it still has a bit of an effect.

As for the whole BT setting and how some of that stuff would never fly in today's world, the biggest aspect of that might be the Jihad-era itself. Angry religious zealots committing terrorist acts to fulfill political goals... and all that under the name "Jihad"? That would be super problematic. If that whole Jihad-Arc has been laid out before 2001, I wouldn't be surprised if the original idea was to call it a "crusade" and with 911, it just became much more logical to take this other name.

With Cyberpunk 2020/2077 and the big BT revival, I am starting to really get into the mood for cassette futurism. The 70s and 80s had such great visions for aesthetics of the future, stuff like Alien, Blade Runner and so on, that stuff has this weird mix of vintage and futurism that makes for a great blend.
 
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From the lore's perspective, using an old, derelict language to refer to what ComStar actually does means that it becomes a tiny bit harder for outsiders to understand fully. Granted, it's not an absurd hurdle, but it still has a bit of an effect.
If we take Anastasius Focht's word from the lore the normal technician can run an HPG just as well as Comstar's acolytes because "they know that a kick is more efficient then a prayer"
And it wasn't only Comstar who codified a part of their language. The Clans did the same. Banning everything that was not English and then putting in strict rules for everyone to obey. Sure that is still not like Comstar but it is what made Clan society Orwellian with their English Newspeak.
 
If we take Anastasius Focht's word from the lore the normal technician can run an HPG just as well as Comstar's acolytes because "they know that a kick is more efficient then a prayer"
And it wasn't only Comstar who codified a part of their language. The Clans did the same. Banning everything that was not English and then putting in strict rules for everyone to obey. Sure that is still not like Comstar but it is what made Clan society Orwellian with their English Newspeak.
I recently re-read Coleman's novel Illusions of Victory, where some Solaris manager intentionally slurrs his English to make his pet Smoke Jaguar gladiator cringe.
There are many good novels in this franchise, but I think that one in particular would make for a great standalone movie.
 
With Cyberpunk 2020/2077 and the big BT revival, I am starting to really get into the mood for cassette futurism. The 70s and 80s had such great visions for aesthetics of the future, stuff like Alien, Blade Runner and so on, that stuff has this weird mix of vintage and futurism that makes for a great blend.
I was actually a bit sad when the HBS game gave everyone flightsuits and not the lore correct 3025 cooling vests and booty-shorts. And big 80s hair. I mean, it's silly, the Star League used cooling suits and I don't think it's that they're actually lostech, I think it's just that all the infrastructure for them was blown up and no one thought it was important enough to restart.
 
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I was actually a bit sad when the HBS game gave everyone flightsuits and not the lore correct 3025 cooling vests and booty-shorts. And big 80s hair. I mean, it's silly, the Star League used cooling suits and I don't think it's that they're actually lostech, I think it's just that all the infrastructure for them was blown up and no one thought it was important enough to restart.
The pilot customization in Troontech is atrocious. I heard it was like that by design to stick it to the majority white man playerbase because ???. It's just stupid and pointless spite.
 
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The pilot customization in Troontech is atrocious. I heard it was like that by design to stick it to the majority white man playerbase because ???. It's just stupid and pointless spite.
You can customize your pilots? I just treated them like the expendable cannon fodder they were.
 
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You can customize your pilots? I just treated them like the expendable cannon fodder they were.
You can customize your player pilot at least. I don't remember if you could customize the other ones.

I only went as far as to not hire pronoun monster pilots.
 
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You can change their appearance and I think their callsign.

It's a waste of time though the customizations options are super basic, the option might as well not be there.
They're probably going to die anyway over the course of a campaign, so...
 
I was actually a bit sad when the HBS game gave everyone flightsuits and not the lore correct 3025 cooling vests and booty-shorts. And big 80s hair. I mean, it's silly, the Star League used cooling suits and I don't think it's that they're actually lostech, I think it's just that all the infrastructure for them was blown up and no one thought it was important enough to restart.
It's not just the suit that became LosTech (it's actually simple in design but very sophisticated and delicate in manufacture), it's also the standardized interfaces connecting it to the 'Mech's life support system (the coolant needs to be chilled, after all) that were lost to time.

The sheer amount of heat inside a BattleMech's cockpit is something you rarely if ever see depicted in any of the games or associated tie-in products. You're literally sitting right on top of a miniature sun, surrounded by electronics that eat up megawatts of power by the minute, inside a machine that moves around on artificial muscles that generate waste heat like there's a sale on the stuff, with a cooling system riding the fine edge between "wasting tonnage" and "cooking the pilot alive". Unless they're actively connected to the 'Mech's life-support system, and they won't be in the Periphery in 3025, those flight suits are just about the most stupid thing you can wear inside a 'Mech, but people think they work because that's what real life fighter pilots wear. But pilots go around at high altitudes with rarified air and very low temperatures. MechWarriors are doing the equivalent of manning AA positions in the Pacific Theater in the middle of summer.

Really puts in perspective why they had those booty shorts in the 80s.

You can change their appearance and I think their callsign.

It's a waste of time though the customizations options are super basic, the option might as well not be there.
I never bothered looking at anything but the stats in the MechWarrior games, and I continued that proud tradition in HBSTech. BattleTech is the ultimate in progressive warfare: I don't care how you look, who you fuck, and what you call yourself, if you can strap yourself into a cockpit and ruin the other guy's shit to a satisfactory degree, you're in.
 
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