Battletech - Also known as Trannytech

Legion of Vega is pretty great, so are the Arkab Legion. Islamic raiders fighting on behalf of the Dragon, and are a storied unit with lots of history and contribution to the DCMS, even if they aren't always given the best toys. The Azami worlds are essentially an autonomous region within the Draconis Combine, and they produce the Arkab Legions.
 
Revisiting the mods folder to figure out how to get the Realistic Weapon Velocity mod running with Reloaded (and to figure out why the hell the 3D HUD mod is conflicting with the AI mods). Easily my least favorite part of this, gonna try using the Load Order Manager program to unfuck some of this.
 
So I manage to resolve the mod conflicts that were causing issues (MW5M's mod menu lists them as still being in conflict but they don't actually cause those issues after removing them from the Mods folder and replacing them) and now I've got new bugs to squash.

1. Sometimes you will get the "Destroyed Equipment" icon when there is no destroyed equipment on the mech. This can sometimes be resolved by dumping the mech in Cold Storage to strip it, selling it at a market and immediately buying it back. Not 100 percent surefire fix.
2. Sometimes you will remove destroyed equipment but your mech's tonnage will not decrease. Nothing seems to fix this.
3. If you sell two identical variants (example, 2 CN9-As) from cold storage at market and buy them back, it will take the money from your account twice but only give you back one mech. This is fucking infuriating.
4. Shunting a mech into Cold Storage occasionally damages it, sometimes severely (I had a Blackjack lose both its arms). This is a long-standing bug that is present even in Vanilla and is entirely unpredictable.
5. Sometimes a vehicle being deployed from an enemy Leopard will drop, bounce upwards hard and corkscrew madly in the air before landing again. This is mostly an issue with the "no magic teleporting vehicles" spawn mod.
6. Vehicles occasionally drop through terrain entirely. This does not destroy them, and if they're part of an objective congratulations you can't finish the objective. This was present in Vanilla. No one has fixed it.
7. Turrets will spawn inside terrain and be impossible to kill but can shoot you.
 
Legion of Vega is pretty great, so are the Arkab Legion. Islamic raiders fighting on behalf of the Dragon, and are a storied unit with lots of history and contribution to the DCMS, even if they aren't always given the best toys. The Azami worlds are essentially an autonomous region within the Draconis Combine, and they produce the Arkab Legions.
Legion of Vega is one of the most forgotten groups of badasses and fun fluffy units in all BT, on my TT night (on megamek thanks to the coof) I was running a group of them tonight, I like playing them in a mad man charge in then square off, feels like how they would roll.

Also in my minis my charger is painted as LOV.
 
So I manage to resolve the mod conflicts that were causing issues (MW5M's mod menu lists them as still being in conflict but they don't actually cause those issues after removing them from the Mods folder and replacing them) and now I've got new bugs to squash.

1. Sometimes you will get the "Destroyed Equipment" icon when there is no destroyed equipment on the mech. This can sometimes be resolved by dumping the mech in Cold Storage to strip it, selling it at a market and immediately buying it back. Not 100 percent surefire fix.
2. Sometimes you will remove destroyed equipment but your mech's tonnage will not decrease. Nothing seems to fix this.
3. If you sell two identical variants (example, 2 CN9-As) from cold storage at market and buy them back, it will take the money from your account twice but only give you back one mech. This is fucking infuriating.
4. Shunting a mech into Cold Storage occasionally damages it, sometimes severely (I had a Blackjack lose both its arms). This is a long-standing bug that is present even in Vanilla and is entirely unpredictable.
5. Sometimes a vehicle being deployed from an enemy Leopard will drop, bounce upwards hard and corkscrew madly in the air before landing again. This is mostly an issue with the "no magic teleporting vehicles" spawn mod.
6. Vehicles occasionally drop through terrain entirely. This does not destroy them, and if they're part of an objective congratulations you can't finish the objective. This was present in Vanilla. No one has fixed it.
7. Turrets will spawn inside terrain and be impossible to kill but can shoot you.
This all sounds like typical PGI shit. Why did you give them money?
 
This all sounds like typical PGI shit. Why did you give them money?
I ask myself that every day. If I had seen the email about refunds being an option due to the EGS bait-and-switch I probably would have taken it, but spam filters lol

Some of this is not stuff that I ran into in vanilla, but I'm not gonna shit on the modders for not doing a pixel-perfect job of making all this stuff work together seamlessly.
 
I ask myself that every day. If I had seen the email about refunds being an option due to the EGS bait-and-switch I probably would have taken it, but spam filters lol

Some of this is not stuff that I ran into in vanilla, but I'm not gonna shit on the modders for not doing a pixel-perfect job of making all this stuff work together seamlessly.
I learned my lesson with Legendary Founders. Never again.
 
Putting together a playlist since the default MW5M soundtrack fucking blows chunks. (Mork's soundpack improves pretty much everything else though.) Already added all the Timothy Seals stuff, adding some other stuff that fits pretty well. There's supposedly a soundpack out there that adds Timothy's work into the game but it conflicts with Mork's. So far the best solution I've found for some of the really annoying bugs is to just load an earlier save, not much I can do besides let mod makers know what's going on (and they can't realistically do a lot).

I learned my lesson with Legendary Founders. Never again.
Easily the most annoying thing PGI did to Founders was try to play both sides of the street with "We're crowdsourced, you guys are awesome" and "We're doing all of this ourselves, we know what we're doing, you're on an island with your concerns" shit. I know they're no quality studio, their past body of work is hilariously awful, but that kind of wishy-washy two-faced bullshit drives me up the wall and when they will neither run a game competently nor take sound advice from people who clearly have better ideas than them... yeah. I can tolerate amateur devs, but amateur devs who think their shit doesn't stink? Fuck that.
 
So, we have a couple of people who prefer certain factions a lot over the others, and I'm wondering: What makes you enjoy, say, House Marik over the others?
Is it the politics of those houses, their prefered mechs... maybe even their paintjobs?
All that and the internal lore. The FWL is, if you're in the Marik-Steward Commonwealth or Oriente, about the best place to live in the Sphere outside of Terra. Highest Standard of living, tied with parts of the Lyran Commonwealth for income, the industrial powerhouse of the IS. And our national sport is Civil War, so it's never boring. Also, until the Dark Age, no godless filthy Clanners.
 
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All that and the internal lore. The FWL is, if you're in the Marik-Steward Commonwealth or Oriente, about the best place to live in the Sphere outside of Terra. Highest Standard of living, tied with parts of the Lyran Commonwealth for income, the industrial powerhouse of the IS. And our national sport is Civil War, so it's never boring. Also, until the Dark Age, no godless filthy Clanners.
It seems that the FWL does appeal to many other posters here as well and I can see why.

I looked into the Hanseatic League, too bad they are far away in the Deep Periphery, that place has some nice things going for it. No HPG, merchants running everything, it's kind of fascinating. Would be nice if it was closer to the IS and get more involved with stuff there, but on the other hand, if they were closer, they'd quickly get pulled into slapfights and not be the way they are.

In general, the Periphery and Deep Periphery are a great setting. It's like a Mad Max Wild West thunderdome. Instead of stumbling headfirst into the Jihad, they should have spent some time working with those settings as a breather in between two major conflicts.
 
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There's a lot of narrative potential in the Periphery, but after literally decades focusing on the Inner Sphere there's a lot of inertia against exploring it further.

I'd be fine with a "New World"-style storyline. Some new resource-rich cluster with earthlike planets is found below or above the galactic plane, and the successor states and the larger clans hurry to stake their claims there. Bonus points: whoever controls space there, also has a staging position to strike anywhere else on the Inner Sphere.
 
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I'd have loved to see a Second or Third Succession era exploration mission set out to explore more of the Periphery that players could take part in. Could also do it in the current lore timeline but I don't think it'd be as fun considering the ridiculous tech available. I honestly think everything past FedCom Civil War is just so OP that it's unfun to play.
 
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I'd be fine with a "New World"-style storyline. Some new resource-rich cluster with earthlike planets is found below or above the galactic plane, and the successor states and the larger clans hurry to stake their claims there. Bonus points: whoever controls space there, also has a staging position to strike anywhere else on the Inner Sphere.
That would be pretty cool. Due to the limitations of paper-maps, the Inner Sphere is more like the Inner Circle, with all systems in more or less the same plane. Making a 3D map that isn't a pain to read in 2D print is hard, so I can't blame them, but it would be nice if there was a more 3D feel to it by adding layers/levels.
What you suggest storywise might have been a more interesting starting point than "lol Jihad" to get to the fracture of the IS in the 3140s.
 
What you suggest storywise might have been a more interesting starting point than "lol Jihad" to get to the fracture of the IS in the 3140s.
Instead of the Jihad they could have had ComStar stoke more division in the IS via the already fracturing alliances and creating more distrust of the Clans that were trying to re-integrate back into IS society. ComStar faked their mechs up plenty of times, it wouldn't have been much effort for them to acquire some Omnis and paint them as Clan So and So to go hit critical targets and sow discord. Likewise they could have further broadened the divide between the Lyran Alliance and Federated Commonwealth after the Civil War to keep them in a perpetual Marik like state with Kurita occasionally raiding into Fed territory to keep them off balance.
 
Instead of the Jihad they could have had ComStar stoke more division in the IS via the already fracturing alliances and creating more distrust of the Clans that were trying to re-integrate back into IS society. ComStar faked their mechs up plenty of times, it wouldn't have been much effort for them to acquire some Omnis and paint them as Clan So and So to go hit critical targets and sow discord. Likewise they could have further broadened the divide between the Lyran Alliance and Federated Commonwealth after the Civil War to keep them in a perpetual Marik like state with Kurita occasionally raiding into Fed territory to keep them off balance.
Nah, fuck ComStar. After 350 years of dicking everybody over and making sure the map is and will always be a pie chart, I'm glad that they're not in the setting anymore. They've done one good thing (Tukayyid), which definitely doesn't compensate for them being more powered by author fiat than even the FedSuns. Having damn near every large-scale conflict be excused by "ComStar did it!" got old back in the 80s sourcebooks.

The Jihad was fine. It showed what total warfare looks like in BattleTech, and how it's not pretty. It knocked everybody down a peg technologically for a good 100 years. What really fucked things up was the post-Jihad MechClix Republic storyline. If you want a point of divergence with canon, start with everybody going "lolnope!" to Devlin Stone's Republic Formation Treaty, kicking his ass to the curb, retaining their territories, and focusing on rebuilding for a couple decades.
 
Nah, fuck ComStar. After 350 years of dicking everybody over and making sure the map is and will always be a pie chart, I'm glad that they're not in the setting anymore. They've done one good thing (Tukayyid), which definitely doesn't compensate for them being more powered by author fiat than even the FedSuns. Having damn near every large-scale conflict be excused by "ComStar did it!" got old back in the 80s sourcebooks.

The Jihad was fine. It showed what total warfare looks like in BattleTech, and how it's not pretty. It knocked everybody down a peg technologically for a good 100 years. What really fucked things up was the post-Jihad MechClix Republic storyline. If you want a point of divergence with canon, start with everybody going "lolnope!" to Devlin Stone's Republic Formation Treaty, kicking his ass to the curb, retaining their territories, and focusing on rebuilding for a couple decades.

While I agree somewhat that ComStar is an overdone boogie man, I would hardly say that the Jihad is what total war looked like. Look at the First and Second Succession Wars, which have arguably done more damage to humanity than anything before or after it. I'm personally in favor of wiping the whole slate clean after FedCom Civil War and starting over. The Jihad and everything after it was a huge mistake that just about pissed everyone off and even the people in charge of Battletech at the time couldn't keep track of everything going on.
 
While I agree somewhat that ComStar is an overdone boogie man, I would hardly say that the Jihad is what total war looked like. Look at the First and Second Succession Wars, which have arguably done more damage to humanity than anything before or after it. I'm personally in favor of wiping the whole slate clean after FedCom Civil War and starting over. The Jihad and everything after it was a huge mistake that just about pissed everyone off and even the people in charge of Battletech at the time couldn't keep track of everything going on.
The First and Second Succession Wars were more damaging, but that's because humanity in general had a lot more toys to throw out of the pram. And by toys, I mean WarShips. And because they ground those into fine dust in the first two Succession Wars, the space fleets of the Successor States were still comparatively tiny by 3067. That's the only reason why the Jihad didn't cause more damage than it did, but in terms of tactics is was basically a re-enactment of the Succession Wars, at least on the Blakists' side.

Regardless, the problem is that the setting needed a reboot. By 3067 everybody was getting too powerful and the writers and designers knew it. All that bullshit Word of Blake tech everybody complained about? It wouldn't take long for the Dracs or the Capellans to get their hands on it. So, how do we take everybody down a peg, both militarily and technologically, without another Succession War? Because as things stood at that point in the story, another one of those would be pretty difficult to excuse. The FedCom Civil Was downright civil after all. Neither side was that weakened by it that the Combine (still reeling from getting carved out by the Clans and dealing with their raids), the League (too busy with political issues) or the Confederation (too small and fucked) could take advantage of it.
 
Instead of the Jihad they could have had ComStar stoke more division in the IS via the already fracturing alliances and creating more distrust of the Clans that were trying to re-integrate back into IS society. ComStar faked their mechs up plenty of times, it wouldn't have been much effort for them to acquire some Omnis and paint them as Clan So and So to go hit critical targets and sow discord. Likewise they could have further broadened the divide between the Lyran Alliance and Federated Commonwealth after the Civil War to keep them in a perpetual Marik like state with Kurita occasionally raiding into Fed territory to keep them off balance.
With places like the Isle of Skye, Rasalhague, St. Ives and so on, they could have stoked the flames of independence movements within these nations.
The logic could be something like "We're all part of the 2nd SLDF anyway, so why not allow us our freedom to administer ourselves?" while ComStar does this to diminish influence of the major successor houses. An SLDF with 6 major voting members is harder to control than an SLDF with 12, where half of them are tightly bound to ComStar's support, like Rasalhague.

The question is: How can you design this situation to allow for skirmishes between factions, so the "wargaming" aspect of BT isn't lost, but still make it fit the current political setting under the SLDF umbrella?
Based on the old SLDF's history and how they got dragged into the Periphery uprisings and their focus on protection against the Clans, internal struggles or smaller border conflicts could very well be outside of the SLDF's duties to some degree and they don't have the size and power of force projection to get involved everywhere anyway. And ComStar could also be used as an explanation of this situation, given that they act behind closed doors.

The way I see it, there'd be 3 possible conflict scenarios:
Major state vs major state: SLDF doesn't need to become active, cause the opponents meet on equal footing and might actually not want SLDF to get involved.
Minor state vs minor state: dito.
Major State vs minor state: SLDF might act more like peacekeepers and protect cities, while skirmishes happen elsewhere.

This political situation could take notes from NATO and the smaller conflicts in the middle east. There could also be proxy wars.

And if you want to go all out: Make two powerblocks, maybe one ComStar-backed, one Word-of-Blake-backed, who engage in proxy-wars along several borders.

Regarding the ongoing topic about the Jihad itself:

I agree, another Succession War would have been unappealing. My issue is that the setting of BT sort of strives for this rebirth of the SLDF and when it finally happens, it just ges nowhere fast and WoB starts a major conflict with rather overblown assets that they obtained somehow within a couple years.
It feels like the whole SLDF thing just inflated instantly and everything that happened beforehand becomes meaningless. In a way it feels like the Star Wars sequels. After three movies showing the rebels defeating the empire, we're back to square one come the next movie. Many characters got trampled by the Jihad.

I'm fine with the idea of a Jihad happening, I just think it would have been better to put something before it (like what I describe above), so the 2nd SLDF has some glory time before it gets dissolved - I would actually prefer, if the SLDF is split up rather than outright getting dissolved.
 
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With places like the Isle of Skye, Rasalhague, St. Ives and so on, they could have stoked the flames of independence movements within these nations.
The logic could be something like "We're all part of the 2nd SLDF anyway, so why not allow us our freedom to administer ourselves?" while ComStar does this to diminish influence of the major successor houses. An SLDF with 6 major voting members is harder to control than an SLDF with 12, where half of them are tightly bound to ComStar's support, like Rasalhague.

The question is: How can you design this situation to allow for skirmishes between factions, so the "wargaming" aspect of BT isn't lost, but still make it fit the current political setting under the SLDF umbrella?
Based on the old SLDF's history and how they got dragged into the Periphery uprisings and their focus on protection against the Clans, internal struggles or smaller border conflicts could very well be outside of the SLDF's duties to some degree and they don't have the size and power of force projection to get involved everywhere anyway. And ComStar could also be used as an explanation of this situation, given that they act behind closed doors.

The way I see it, there'd be 3 possible conflict scenarios:
Major state vs major state: SLDF doesn't need to become active, cause the opponents meet on equal footing and might actually not want SLDF to get involved.
Minor state vs minor state: dito.
Major State vs minor state: SLDF might act more like peacekeepers and protect cities, while skirmishes happen elsewhere.

This political situation could take notes from NATO and the smaller conflicts in the middle east. There could also be proxy wars.

And if you want to go all out: Make two powerblocks, maybe one ComStar-backed, one Word-of-Blake-backed, who engage in proxy-wars along several borders.
You're mixing up the Star League and the Star League Defense Force a lot there.

Anyway, this idea fails for the same reason the Republic of the Sphere was a stupid idea: it relies on Successor States that have been independent and warlike for 300+ years willingly giving up power to the Star League and units to the second SLDF. That's not happening. The First Star League only worked because the Terran Hegemony was at its center, and the Hegemony was both a powerful state, and one very heavily invested in keeping its five neighbors quiet. Most of the Star League Defense Forces (all those Royal Regiments) were originally Terran Hegemony units, House militaries contributed only a quarter of their standing armies and those tended to stay in their own territories.

There was nothing like that for the Second Star League, that organization was bound to collapse the moment the Clan threat (as the impetus to its creation) was dealt with. As it actually happened (triggering the Jihad in the process). So, unfortunately, we can't rely on the Star League for anything.

Regarding the ongoing topic about the Jihad itself:

I agree, another Succession War would have been unappealing. My issue is that the setting of BT sort of strives for this rebirth of the SLDF and when it finally happens, it just ges nowhere fast and WoB starts a major conflict with rather overblown assets that they obtained somehow within a couple years.
It feels like the whole SLDF thing just inflated instantly and everything that happened beforehand becomes meaningless. In a way it feels like the Star Wars sequels. After three movies showing the rebels defeating the empire, we're back to square one come the next movie. Many characters got trampled by the Jihad.

I'm fine with the idea of a Jihad happening, I just think it would have been better to put something before it (like what I describe above), so the 2nd SLDF has some glory time before it gets dissolved - I would actually prefer, if the SLDF is split up rather than outright getting dissolved.
The point of the Second Star League is to show that the ideals of the Star League were untenable. The Star League is lost, and it was lost because its ideals crumble before greedy men and women in power always wanting more power.

In more practical narrative terms, this is an Eternal War setting with multiple factions. The Star League can't be there, and if it is there, it can't have any sort of real peacekeeping power. It can only exist as a background element to justify the setting developing as it did before the current narrative begins.
 
You are all gonna hate me for this, but fuck it:
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