Battletech - Also known as Trannytech

The optional rules for exploding fusion reactors actually give those things quite a hefty punch that also affects the surrounding hexes to a lesser degree. The damage depends on the engine rating, but this only happens when you take 4 engine hits in one turn and roll a check with a to-hit of like 9 or 10.
Pretty much! For reference:

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(Source: Tactical Operations, pages 77-78.)

On average, the damage is comparable to taking an artillery shell (same damage mechanics!) to the face unless you're infantry or BA standing in the same hex as the Stackpoling 'Mech. It hits a little further out, but even detonating a VLAR 400 XL shouldn't outright kill most things in the Medium weight class or up. It's going to be one hell of an unpleasant surprise to everybody involved, though.
 
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The optional rules for exploding fusion reactors actually give those things quite a hefty punch that also affects the surrounding hexes to a lesser degree. The damage depends on the engine rating, but this only happens when you take 4 engine hits in one turn and roll a check with a to-hit of like 9 or 10.
Wait, what radius do Stackpole rules give that explosion? Radius large enough to safely fire SRMs from outside of?

Yes I have an evil idea. No, it's probably not something I'd get to test at a table, I don't want miniatures embedded in my skull.
 
Wait, what radius do Stackpole rules give that explosion? Radius large enough to safely fire SRMs from outside of?

Yes I have an evil idea. No, it's probably not something I'd get to test at a table, I don't want miniatures embedded in my skull.
It's just a 3-hex range, you can hit with anything except MGs. And at that range even the largest engine detonation (a 400) is only going to hit you for 2 x 5 damage.

A more average engine like the 280 you would see in a Warhammer would only deal 5 + 2 damage 3 hexes out.
 
It's just a 3-hex range, you can hit with anything except MGs. And at that range even the largest engine detonation (a 400) is only going to hit you for 2 x 5 damage.

A more average engine like the 280 you would see in a Warhammer would only deal 5 + 2 damage 3 hexes out.
yeah posted that before I saw your post explaining the rule

was thinking about a way to trigger as many Stackpoles as possible as rapidly as possible, was thinking a fast jumpy medium boating a bunch of SRM2s with Artemis and packing TC SRMs
 
The optional rules for exploding fusion reactors actually give those things quite a hefty punch that also affects the surrounding hexes to a lesser degree. The damage depends on the engine rating, but this only happens when you take 4 engine hits in one turn and roll a check with a to-hit of like 9 or 10.
I think in megamek there is that option. Combined that with ammo explosion and you get quite the fireworks.
 
Anyway, if you find that story again, please share the name here. I'm curious, and for all the shit I give Stackpole, I really like his stuff.
Unfortunately I bought the paperback and I don't have it at hand, but the book is called Armored and is $6.99 on Kindle right now, and sold without DRM. So I advise getting it since its got all sorts of fun stories in it besides that, like Ned Kelly forcing an inventor to make a steampunk battle armor for him instead of what he wore for his infamous shootout.
 
In truth, it very rarely happens in-universe. With how BattleTech fusion engines are described, all that happens when you breach one is that air rushes into the reaction chamber, comes into contact with the superheated walls, and rushes back out as a gush of plasma. It looks impressive, but it's not going to damage anything other than the reactor itself. You can overload a reactor until it explodes, and under very specific circumstances it can detonate by itself, but it's not what Mr. Stackpole does.

How are they described? I can see reactors poping like a balloon, but we are talking about futuristic robots with magic technology and some such.
 
Unfortunately I bought the paperback and I don't have it at hand, but the book is called Armored and is $6.99 on Kindle right now, and sold without DRM. So I advise getting it since its got all sorts of fun stories in it besides that, like Ned Kelly forcing an inventor to make a steampunk battle armor for him instead of what he wore for his infamous shootout.
Noted! I'll look for it.

How are they described? I can see reactors poping like a balloon, but we are talking about futuristic robots with magic technology and some such.
Basically, a big flash of light and a huge gout of flame bursting out of the breach. To quote:
TechManual (page 36) said:
Fusion reactors do occasionally die in spectacular manners. But most of the time, the fireworks are not actually from an exploding reactor. What typically happens is that some heavy weapon
manages to puncture the reactor itself. Since the reactor interior is a vacuum, air would get sucked in and mix with the plasma, stopping the fusion reaction. Kilograms of cold air mixing with
a tiny mass of plasma…well, that’s the wet-sand-and-torch analogy again. And, no, there’s not enough hydrogen in the reactor to really explode with the oxygen.

But while the plasma is cooling down from jillions of degrees—yes, “jillion” is a technical term, my youngest son assures me—the air is heated up to thousands of degrees and will promptly burst back out the hole in a gout of white-hot flame. Since a weapon heavy enough to puncture a reactor also generally destroys the core frame of a ’Mech, you get a blinding fireball accompanied by the ’Mech falling apart. It looks like a nuclear fireball bursting out of the ’Mech’s chest, but it’s literally just a load of hot air. And that’s a brutal way to kill a fusion engine. When you let oxygen loose inside an operating reactor, the super-hot oxygen just ravages the lining of the reactor and the delicate sensors and probes in there. It gets turned into a flashrusted mess.

Now, I earlier said that a reason the reactor shielding is so heavy is that it serves as a heat sink during a hard shutdown without a functional cooling system. I also said that there isn’t
enough heat stored in the “dead” plasma to damage shielding. Well, there are circumstances where this ultimate in passive safety systems can be overwhelmed, and you can get the fabled “nuclear reactor” explosion…though it’s more like a bursting balloon than a nuclear bomb. See, reactor shielding isn’t a great thermal conductor, so it takes time for heat to soak through the shielding. That means the interior of the reactor can get very hot while it’s waiting for the heat to soak outward. Engine designers know that and allow for that, at least for reasonable levels of heat left in the plasma. Over the centuries, some clever and stupid MechWarriors have figured out that if they overcharge the engine, then kill the magnetic containment field quickly, they can dump so much heat into the reactor walls that the reactor lining explosively evaporates. This over pressurizes the reactor, which bursts and causes a respectable explosion. Again, however, the effect is
not very much like a nuclear bomb at all.
It looks really impressive, but in the end it's not usually any more explosive than whatever caused the breach in the first place.
 
It looks really impressive, but in the end it's not usually any more explosive than whatever caused the breach in the first place.
Yes, but if the reactor goes crit because a ton of MG ammo went off... that's potentially pretty darn explosive. 😛
 
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Yes, but if the reactor goes crit because a ton of MG ammo went off... that's potentially pretty darn explosive. 😛
No, no. Remember: MG ammo is the failsafe. It's the FRES: the Fusion Reactor Ejection System, a technology that goes way back to the Terran Hegemony's first explorations of the BattleMech concept in 2412.

Really, it's a remarkable piece of technology. One of the few we didn't lose in the Succession Wars.
 
Noted! I'll look for it.


Basically, a big flash of light and a huge gout of flame bursting out of the breach. To quote:

It looks really impressive, but in the end it's not usually any more explosive than whatever caused the breach in the first place.
Well im glad its fiction because there is so much I want to correct yet I know its just a story about magical future technology and people and places that do not exist.
 
Well im glad its fiction because there is so much I want to correct yet I know its just a story about magical future technology and people and places that do not exist.
The whole premise is that there are walking robots that are somehow better than conventional vehicles. Also, they manage to be 12 meters tall and weigh only 100 tons. And their
magnetohydrodynamic fusion engines run on normal hydrogen, not deuterium or tritium. And there's FTL travel and communication. And 1 km is considered "long range".

Physics have gone out of the window right at the start, the important part is that they try to be internally consistent with what physics they recognize and they avoid magic/psionics. Which is more than can be said for most other sci-fi game settings out there.
 
The whole premise is that there are walking robots that are somehow better than conventional vehicles. Also, they manage to be 12 meters tall and weigh only 100 tons. And their
magnetohydrodynamic fusion engines run on normal hydrogen, not deuterium or tritium. And there's FTL travel and communication. And 1 km is considered "long range".

Physics have gone out of the window right at the start, the important part is that they try to be internally consistent with what physics they recognize and they avoid magic/psionics. Which is more than can be said for most other sci-fi game settings out there.
It's rule of cool but stompy shooty robots are indeed pretty cool, practicality be damned.
 
Alright guys, I’m in the mood for another project. Would anyone be up for an LP of the HBS Battletech game?

The X-Com LP has been ridiculously fun and it seems like this thread has a pretty chill crew.
I'm down. I like to pilot heavies and assaults.
 
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I'm in. Put me in anything, I'm not picky. I'd drive an AgroMech with rocket launchers duct taped to the shoulders if I had to :D
 
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