Battletech - Also known as Trannytech

A K2 with 4 Medium Pulses and 2 MGs. Before you ask where his tonnage was, heatsinks/MG ammo and max engine, STD. For some reason Paul was obsessed with running heat neutral.
For about a week or so in the closed beta, a K2 with pulse lasers was the "meta" because you just had a constant stream of DPS. Lots of "comp" teams used it and would just dogpile a single person and leg them in seconds. It was actually pretty goddamn broken. I can only remember MGs being useful a couple of times during when I played MWO though, and really only for crit seeking.
 
For about a week or so in the closed beta, a K2 with pulse lasers was the "meta" because you just had a constant stream of DPS. Lots of "comp" teams used it and would just dogpile a single person and leg them in seconds. It was actually pretty goddamn broken. I can only remember MGs being useful a couple of times during when I played MWO though, and really only for crit seeking.
Until you mount 4 or more they're shit for actually doing damage, but you can just kind of briefly spray MG fire at an opened component and you're practically guaranteed to knock something out. Once you hit 6 MGs you actually start doing reasonable sustained damage - the IS has the one Javelin variant that will mount 6 and the Blackjack hero mounts 6. Light Machine Guns are strictly for critseeking, even massed their damage sucks. Heavy Machine Guns get surprisingly painful at 6 or more but their range is garbage.

And then you have the Clan side, where the Mist Lynx G mounts 8 MGs... and the fucking Piranha mounts anywhere between 6 to 12 of the damned things. A PIR-1 with 12 MGs can chew through back armor so rapidly it's kind of absurd and it's so small that a lot of bigger assaults will have serious trouble even aiming down to hit the little shit if he leghumps. An Annihilator basically has to turn on freelook, point his arms all the way down and fire blindly.
 
Until you mount 4 or more they're shit for actually doing damage, but you can just kind of briefly spray MG fire at an opened component and you're practically guaranteed to knock something out. Once you hit 6 MGs you actually start doing reasonable sustained damage - the IS has the one Javelin variant that will mount 6 and the Blackjack hero mounts 6. Light Machine Guns are strictly for critseeking, even massed their damage sucks. Heavy Machine Guns get surprisingly painful at 6 or more but their range is garbage.

And then you have the Clan side, where the Mist Lynx G mounts 8 MGs... and the fucking Piranha mounts anywhere between 6 to 12 of the damned things. A PIR-1 with 12 MGs can chew through back armor so rapidly it's kind of absurd and it's so small that a lot of bigger assaults will have serious trouble even aiming down to hit the little shit if he leghumps. An Annihilator basically has to turn on freelook, point his arms all the way down and fire blindly.
I don't think any of those were in MWO the last time I played with the exception of the Mist Lynx. But yeah I do remember specialized boating MG builds.

Like I said, it's been awhile and all the meta shit I remember is years old. The last time I regularly played this shit heap was before Solaris.
 
A PIR-1 with 12 MGs can chew through back armor so rapidly it's kind of absurd and it's so small that a lot of bigger assaults will have serious trouble even aiming down to hit the little shit if he leghumps.
Something that in TT the Assault would usually reward with a kick so powerful, it'll blow the pilot's soul out his ass by sheer force of impact...
 
Yeah, I'll skip that, then. Rougelike and MMO are two of my turnoffs.

What about other mods? Anything else worth checking out?
The big one for me is Battletech Revised it has the whole inner sphere, new mechs, and a dynamic faction system completely offline. The missions you do actually affect how wars between the great houses go. Also there's no op clan bullshit.
 
I wish all end game shit didn't just devolve into everyone bring a 100 tonner or else. I say this as someone that has always been an Atlas pilot in any game that had them and whos table top characters always piloted them. It doesn't reflect the time period well at all, and it turns every game into a boring slog where difficulty is just replaced with a bigger health bar, essentially. I always felt it was a super fucking lazy way to make end game content.
 
Last edited:
The only reason not to run 4 Assault mechs in HBS BT is so you can field a Marauder, that'll decapitate an enemy in every turn.
Makes it all the more fun when that fat muslim bitch talks about mercs not being murderers, when I go out of my way to turn every cockpit into a smoking crater, so I just need to hose down the head compartment before I sell that thing on the open market (most likely to the people that just lost it)...
 
  • Feels
Reactions: White Devil
All the overhauls have some amount of slowdown. But revised has the least. Mostly at the very end when you get the high paying contracts where every enemy lance is full Assault mechs.
I started playing around with Extended the other day, since it has flexible start dates and sounded like it had the most non-DLC content, but holy hell is it sloooow. I might wind up switching over to Revised if that's faster!

I wish all end game shit didn't just devolve into everyone bring a 100 tonner or else. I say this as someone that has always been an Atlas pilot in any game that had them and whos table top characters always piloted them. It doesn't reflect the time period well at all, and it turns every game into a boring slog where difficulty is just replaced with a bigger health bar, essentially. I always felt it was a super fucking lazy way to make end game content.
Yeah, iirc that was one of the (several) reasons I uninstalled BT in the first place. I love piloting Assault mechs as much as the next nerd, but if you want to make it hard, then have me comp-stomp a full company of Mediums and Heavies. I've never understood that "the enemies get better as you do!" approach to open world gaming; yes, it's nice to maintain challenge, but I'd rather be challenged AND feel like a badass who's finally earned his stompy privileges after dozens of hours of struggle, then be one of a thousand faceless mooks in an implausibly OP mech.

(I'd never bring an Atlas, though. They aren't the worst mech, but the look and loadout I've never been crazy for. Highlanders I can deal with, and King Crab yes please very much, but Atlas is more for killing than piloting IMO)

The only reason not to run 4 Assault mechs in HBS BT is so you can field a Marauder, that'll decapitate an enemy in every turn.
Makes it all the more fun when that fat muslim bitch talks about mercs not being murderers, when I go out of my way to turn every cockpit into a smoking crater, so I just need to hose down the head compartment before I sell that thing on the open market (most likely to the people that just lost it)...
I've heard several people singing the praise of MADs now; what's good about them? Something about a bonus to called shot hit percent...?

(and I mean, "good in the game". Marauders were the first mechs I ever saw, and they've been one of my favorite Heavy mechs ever since. I know they're cool and I know they're good in most games, but what makes them dominate in THIS game?)
 
I've heard several people singing the praise of MADs now; what's good about them? Something about a bonus to called shot hit percent...?

(and I mean, "good in the game". Marauders were the first mechs I ever saw, and they've been one of my favorite Heavy mechs ever since. I know they're cool and I know they're good in most games, but what makes them dominate in THIS game?)
Marauders have two effects: A giant bonus to called shots for the Marauder itself that makes the hit probability of an aimed shot >30% from the get-go and damage to all your units is reduced by 10%.

Saying the Marauder gets a headshot kill every turn might be a bit of an overstatement, but at worst, it'll take you 2 turns to knock out an enemy... when you're using 2 PPCs and 2 Medium lasers, you need multiple weapons to hit to destroy a cockpit, but your overall probability of getting those hits increases so you're pretty much guaranteed to knock out any enemy in the second barrage at worst and if you get lucky, within the first barrage even.

I love piloting Assault mechs as much as the next nerd, but if you want to make it hard, then have me comp-stomp a full company of Mediums and Heavies
You'll stomp entire companies of mechs in lategame every mission. The game first increases difficulty by throwing heavier units at you and then it just amps up the number of hostile units, until you regularly fight 3 lances.

The game should have aimed towards making mediums and maybe a heavy your regular troops, with only a handful of missions where fielding an Assault mech (that should be rare as fuck) is even an option. Just make it hard for damaged parts on a rare assault mech to be replaced, so the player avoids using them when not absolutely necessary. You could also go for drop-weight limits more often.
 
Last edited:
Something that in TT the Assault would usually reward with a kick so powerful, it'll blow the pilot's soul out his ass by sheer force of impact...
Yeah it's been mentioned that taking out collisions/knockdowns more or less set the stage for annoying PIR leghumpers, but generally in MWO if you're a fatty you want to hang with your lance/company if at all possible (other players have an AWFUL habit of abandoning anything that moves slower than 64kph to run in circles like morons) so you can get a lancemate to clobber the PIR humping your leg. Sticking together is in general a better idea, but good luck getting other players to cooperate. It actually gets MUCH worse as you go up in PSR tier - the lowbies are way more likely to at least stick together in my experience, barring idiots who were never going to play like they were on a team anyway.
 
Been reading lately that the campaign in MW5 is basically "Free the proletariat!" how true is this? That your entire goal is to free an oppressed people rather than work for the highest bidder?
 
Been reading lately that the campaign in MW5 is basically "Free the proletariat!" how true is this? That your entire goal is to free an oppressed people rather than work for the highest bidder?
Not sure about the DLC but the OC is a pretty basic revenge/payback story with a bit of "my dad was WHAT?". Some of the side missions can be played as if you were some bleeding heart or commie liberator whatever and there is an early campaign mission where you're the leverage for some exploited workers to get their employer to the bargaining table. Beyond that whoever is calling this narrative the main thrust of the OC story is a delusional faggot.
 
  • Informative
Reactions: SiccDicc
Not sure about the DLC but the OC is a pretty basic revenge/payback story with a bit of "my dad was WHAT?". Some of the side missions can be played as if you were some bleeding heart or commie liberator whatever and there is an early campaign mission where you're the leverage for some exploited workers to get their employer to the bargaining table. Beyond that whoever is calling this narrative the main thrust of the OC story is a delusional faggot.
Okay, because that didn't sound anything like what MechWarrior was about to me and given the kind of bullshit lately I wasn't sure if they had those kinds of writers on board.

Anyone know what the DLC story is like, though?
 
Been reading lately that the campaign in MW5 is basically "Free the proletariat!" how true is this? That your entire goal is to free an oppressed people rather than work for the highest bidder?
I do know several missions I'm going through is dealing with an independant colony trying to deal with some Davion royalty thats been squelching the populace.

There is a question on why a politician is going around in a Rifleman wielding 2 gauss guns.
 
I do know several missions I'm going through is dealing with an independant colony trying to deal with some Davion royalty thats been squelching the populace.

There is a question on why a politician is going around in a Rifleman wielding 2 gauss guns.
Killing Davions is based no matter what flavor of political ideology you swallow.
 
Killing Davions is based no matter what flavor of political ideology you swallow.
Most of the missions I had on had me either to deal with Crappies or Davion, chose to deal with Davion.

Ontop of that I've been sort doing the whole FedCom before it was even a thing.
 
Okay, because that didn't sound anything like what MechWarrior was about to me and given the kind of bullshit lately I wasn't sure if they had those kinds of writers on board.

Anyone know what the DLC story is like, though?
One of the hero mech missions has you helping the Kuritans put down a popular uprising by first leveling their bases and then secondly by blowing up their leader and then finally by luring his remaining followers (who have decided LOKI of all groups can be properly trusted to supply them with guns) into an ambush by said Kuritan forces.
 
  • Informative
Reactions: SiccDicc
Back