All the overhauls have some amount of slowdown. But revised has the least. Mostly at the very end when you get the high paying contracts where every enemy lance is full Assault mechs.
I started playing around with Extended the other day, since it has flexible start dates and sounded like it had the most non-DLC content, but holy hell is it sloooow. I might wind up switching over to Revised if that's faster!
I wish all end game shit didn't just devolve into everyone bring a 100 tonner or else. I say this as someone that has always been an Atlas pilot in any game that had them and whos table top characters always piloted them. It doesn't reflect the time period well at all, and it turns every game into a boring slog where difficulty is just replaced with a bigger health bar, essentially. I always felt it was a super fucking lazy way to make end game content.
Yeah, iirc that was one of the (several) reasons I uninstalled BT in the first place. I love piloting Assault mechs as much as the next nerd, but if you want to make it hard, then have me comp-stomp a full company of Mediums and Heavies. I've never understood that "the enemies get better as you do!" approach to open world gaming; yes, it's nice to maintain challenge, but I'd rather be challenged AND feel like a badass who's finally earned his stompy privileges after dozens of hours of struggle, then be one of a thousand faceless mooks in an implausibly OP mech.
(I'd never bring an Atlas, though. They aren't the worst mech, but the look and loadout I've never been crazy for. Highlanders I can deal with, and King Crab yes please very much, but Atlas is more for killing than piloting IMO)
The only reason not to run 4 Assault mechs in HBS BT is so you can field a Marauder, that'll decapitate an enemy in every turn.
Makes it all the more fun when that fat muslim bitch talks about mercs not being murderers, when I go out of my way to turn every cockpit into a smoking crater, so I just need to hose down the head compartment before I sell that thing on the open market (most likely to the people that just lost it)...
I've heard several people singing the praise of MADs now; what's good about them? Something about a bonus to called shot hit percent...?
(and I mean, "good in the game". Marauders were the first mechs I ever saw, and they've been one of my favorite Heavy mechs ever since. I know they're cool and I know they're good in most games, but what makes them dominate in THIS game?)