Biggest bullshit in a video game

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Thanks to monetization, gaming has regressed to being a full time job. Grinding hours to get desirable items or pony up money TO bypass the inflated progress. Sometimes, you don't even get that option. Hell, even some matchmaking systems will artificially influence difficulty.
 
There's this game called Burgertime Party, which might be a Switch exclusive but I hope I'm wrong about that because its honestly really good.

But it does have one problem: Every level in the main campaign gives you a star rating (bronze, silver, or gold) depending on your score when you finish the level. The problem is you can't meet the score exactly... you have to exceed it by at least one point.

Normally this isn't a problem, but in at least one level this means the only way to gold star it is to not just finish the burger while all the enemies are on the top bun (this game still uses classic Burgertime mechanics) but also to grab the scoring item... which can appear anywhere in the level, even a place you can't get to (or at least where you have to go out of your way for it). In other words, getting the gold star rank can come down to luck.

I still managed it, because I'm autistic and this game was fun enough to be worth it.
 
For me it was Killzone 2 multiplayer having awful spawn placement on certain maps. Regularly would see games descend into one team spawn camping the other and spamming grenades into spawns.\

I always got a rush from turning those games around with spawn grenades. But God help you if some retard had already put down the two spawn grenades in your own base.
 
Im just now finishing system shock 2 and as much as i enjoy it, i fucking hate the Rickenbacker section. Seriously, fuck that place. The giant stomach is better to deal with. Theres no map, the corridors are nothing but killboxes and the chemical lab is understocked bullshit. Ill be glad when SHODAN blows this shit up.
 
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More so the "gaming space" than anything

But I'm kind of over how bullshitty all "guides" on games are these days. Content creators will be in such a mad dash to get their guide out that it will be full of misinformation and if you try to tell them they got their shit wrong they tend ot just insist that you did something wrong even if you followed their guide exactly.
 
The original Gears of War has horrible leaderboard and kill tracking. There are achievements for obtaining 100 kills with X weapon (sniper, pistol, headshot, torque bow, chainsaw, etc.). They aren't tracked properly in game. There's no way to check progress. Sometimes, it would not register if a player leaves a match.
 
Im just now finishing system shock 2 and as much as i enjoy it, i fucking hate the Rickenbacker section. Seriously, fuck that place. The giant stomach is better to deal with. Theres no map, the corridors are nothing but killboxes and the chemical lab is understocked bullshit. Ill be glad when SHODAN blows this shit up.
I would pay for high class Las Vegas prostitutes if someone modded in a fucking map for the Rickenbacker. I know it's MOSTLY linear, but it's still a colossal pain in the ass to navigate.
 
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developers, in their brilliant foresight, making their chance based combat decided on a RNG from 1 to a 100
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if you know what a fucking stupid idea this is that you include options like this, why did you go with it?
holy shit
 
developers, in their brilliant foresight, making their chance based combat decided on a RNG from 1 to a 100
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if you know what a fucking stupid idea this is that you include options like this, why did you go with it?
holy shit
In general my issue with randomness is that the player getting lucky will make zero change in the long run. The enemy only needs to be lucky once.
 
In general my issue with randomness is that the player getting lucky will make zero change in the long run. The enemy only needs to be lucky once.
that is exactly the issue with Iron Tower games because you're either solo or heavily outnumbered at all times
they got it right with Age of Decadence and then backtracked into this horse shit
the thing is i didn't even have much of a problem with it, barring a few dozen times i was stuck in some RNG bullshit, until they reworked combat so it was more drawn out, which means more chances for RNG to fuck you
 
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I HATE horizontal/vertical scroller shooters. How on Earth are you supposed to concentrate with all those bullets with ships aiming at you while you fly?
 
I HATE horizontal/vertical scroller shooters. How on Earth are you supposed to concentrate with all those bullets with ships aiming at you while you fly?
Several things, but it mostly boils down to "practice and observation." Play it again and again, making mental notes of what the bullets do at certain points, much like learning the layout of a platformer. Bullets aimed at the player can be manipulated through positioning, so you can dodge them by just moving a few pixels at a time. "Suicide" bullets -- bullets that only spawn when the enemy dies -- can be played around by not killing the enemies that create them. The games also tend to be not very long, so replaying them doesn't take much time.

As for finding your way through the mess, focus on your hitbox (which is much smaller than your sprite) and your immediate surroundings. Don't look directly at the bullets themselves. Instead, find the spaces between them. In a sense, you're essentially playing a maze game, but the maze is constantly changing and the walls kill you, so you need to find the path, not the walls.
 
Bravely Default making you replay the same chapter 4 or 5 times, refighting the same bosses over and over with an awful button mashing minigame after every fight. The most blatant padding in a videogame since the triforce collecting quest in Wind Waker.
 
Bravely Default making you replay the same chapter 4 or 5 times, refighting the same bosses over and over with an awful button mashing minigame after every fight. The most blatant padding in a videogame since the triforce collecting quest in Wind Waker.
Somehow Bravely Default 2 manages to be a worse game than the first.

"Every single enemy counter attacks something so be careful what abilities you use"

*fast forward to the end game*

"Enemies counter every action you take..by gaining Brave points so bosses can take 4 actions every turn""
 
biggest load of bullshit in a video game is the AI doing things the player can't (Age of Empires 1 and 2 have notoriously bullshit cheating AI, for example: it micromanages every single unit at once and moves while shooting with its naval craft, things no player can do) and, in practically every modern game that has to wedge in RPG elements, useless statistics that don't affect gameplay but give people the illusion that they do something. ubisoft is the biggest offender.
 
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