I know it's still in early access, but has anyone brought up the dice rolling feature from Baldur's Gate 3?
I'm not talking about dice rolling/ percentage to hit in combat, I get that. It's to make combat a bit more unpredictable (or, at least, for the AI to falsly display your chances to hit or whatever and create tension in the game) and exciting. It get's on my nerves when it's used for a dialogue option or a "skill check", or for basically anything that's outside of combat. At least in combat I know my enemies, in theory, have about the same chance of rolling high or low as my character does, plus well place skills and clever strategies and mitigate poor RNG, but for skill challenges there's almost none of that. Sure, I can build a character to be good at Persuasion or Athletics, but it doesn't help it I roll a 3 for the check, plus it's salt in the wound when my friend succeeds the check in his playthrough on his low STR Wizard, simply because he rolled high, and I swear, the die favor's rolling low for particular skill checks, as many other's have also pointed out, sometimes you end up failing multiple times in a row if save scum. It might just be a program in the game that lower's your rolls on purpose if you save scum to encourage players to "live with their consequences", but I've got a feeling that there are just some saves the developers rather you didn't succeed in because they want your character to take their personal "preferred" story route in the game.
Either way, the rolling mechanic outside of combat is dumb. It works in Tabletops because the DM can give a character varying levels of success if they became close to the target DC, or even just go "ehhh, that's close enough" and let it pass because they know my character should beable to pull the task off with relative ease. Or maybe something fun or interesting can come up from a failure, who knows? You can't really get that out of a video game, at least not from Baldur's Gate 3. I'm no developer, but it might be better to only have a character roll for something they have less then an "+X bonus" to the skill, with the character automatically succeeding if they do.