Biggest bullshit in a video game

If I remember correctly, there's a vague hint from him that if he had more time he could perfect his device. So the idea is you leave him alone, don't take his jetpack and later you get access to the super jetpack which he used to get out of the hole himself.
Yeah. Maybe it was more obvious in the original japanese
 
Yeah. Maybe it was more obvious in the original japanese
If I remember correctly getting the unfinished backpack from him causes him to die in that pit later because he could never escape? I suppose part of the inspiration for the player would be looking for a way to avoid that outcome in another run.
 
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I heard great things about this mod, so I downloaded it, and the last level is fucking impossible, even on easy mode. I don’t think it was even designed by fucking humans.
 
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Been on a snes megami tensei binge and those games are packed to the brim with so much bullshit it’s basically a feature of the franchise. In mt1 There stuff like needing a bracket to exchange for a gem that Stops the final boss Lucifer from healing him self making the battle impossible, in mt2 a boss, Beal, turns into a frog after you beat him and if kill him instead of taking him with you your locked into the bad end. smt if,,. Having the worst dungeon of all time ,the domain of sloth, where students are digging tunnels every moon phase so you literally have to justwalk back and forth for 4 hours in a game with some absurd encounter rates.
The worst In the series is in the original megami tensai you need to travel though a dungeon that’s always on fire constantly hurting Until you unseal your gf/goddess reincarnation using 3 gem from the bosses. Problem is you need to insert the gems into 3 holes In order and if you get it wrong your sent to the beginning of the whole game. It’s also possible to miss one of the gems cause you need to have a item when fighting Loki to get to the gem so if you don’t your fucked.
 
If you decide to save the Dr in Cave Story you'll be locked out of all of the best endings of the game.

It's really counterintuitive too. Why would you go the other direction from the npc you recognise (after a long area where you dont see them for a long time), even more that he just fell down a pit
I think the more painful part of that is that the jump is legitimately difficult to pull off, so a lot of players may not even know they can.
 
I know it's still in early access, but has anyone brought up the dice rolling feature from Baldur's Gate 3?

I'm not talking about dice rolling/ percentage to hit in combat, I get that. It's to make combat a bit more unpredictable (or, at least, for the AI to falsly display your chances to hit or whatever and create tension in the game) and exciting. It get's on my nerves when it's used for a dialogue option or a "skill check", or for basically anything that's outside of combat. At least in combat I know my enemies, in theory, have about the same chance of rolling high or low as my character does, plus well place skills and clever strategies and mitigate poor RNG, but for skill challenges there's almost none of that. Sure, I can build a character to be good at Persuasion or Athletics, but it doesn't help it I roll a 3 for the check, plus it's salt in the wound when my friend succeeds the check in his playthrough on his low STR Wizard, simply because he rolled high, and I swear, the die favor's rolling low for particular skill checks, as many other's have also pointed out, sometimes you end up failing multiple times in a row if save scum. It might just be a program in the game that lower's your rolls on purpose if you save scum to encourage players to "live with their consequences", but I've got a feeling that there are just some saves the developers rather you didn't succeed in because they want your character to take their personal "preferred" story route in the game.

Either way, the rolling mechanic outside of combat is dumb. It works in Tabletops because the DM can give a character varying levels of success if they became close to the target DC, or even just go "ehhh, that's close enough" and let it pass because they know my character should beable to pull the task off with relative ease. Or maybe something fun or interesting can come up from a failure, who knows? You can't really get that out of a video game, at least not from Baldur's Gate 3. I'm no developer, but it might be better to only have a character roll for something they have less then an "+X bonus" to the skill, with the character automatically succeeding if they do.
 
Is BG3 using 5E rules?

A 3 isn't an automatic failure like a 1, though depending on the DC of the skill check and your skill rank + any modifiers it might be a failure anyway. I don't know if 5E uses Take 10 rules for out of combat skill checks. Still, as long as you don't Nat1 and automatically fail you could look at what's available to ensure you can deal with a low roll - potions or trinkets or whatever.
 
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Sounds like Rage. It ended with an underwhelming, generic arena battle with no boss (just regular mooks and drones -- not even "special" enemies). It literally ended with a "push button to win," too. Soooo many people were pissed about that.
That was such a wet fart of an ending that I had to go online to look shit up just to see if I actually missed anything crucial because I thought I fucked up. Nothing about that "ending" screams finale. It's like they ran out of money and just stopped the game halfway through
If I remember correctly, there's a vague hint from him that if he had more time he could perfect his device. So the idea is you leave him alone, don't take his jetpack and later you get access to the super jetpack which he used to get out of the hole himself.
I remember this. If you save the Doctor, he mentions he could have made the true jetpack with more time before he dies. And that's your hint. Have fun realizing that means ignore him falling to his supposed death.
 
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Been on a snes megami tensei binge and those games are packed to the brim with so much bullshit it’s basically a feature of the franchise. In mt1 There stuff like needing a bracket to exchange for a gem that Stops the final boss Lucifer from healing him self making the battle impossible, in mt2 a boss, Beal, turns into a frog after you beat him and if kill him instead of taking him with you your locked into the bad end. smt if,,. Having the worst dungeon of all time ,the domain of sloth, where students are digging tunnels every moon phase so you literally have to justwalk back and forth for 4 hours in a game with some absurd encounter rates.
The worst In the series is in the original megami tensai you need to travel though a dungeon that’s always on fire constantly hurting Until you unseal your gf/goddess reincarnation using 3 gem from the bosses. Problem is you need to insert the gems into 3 holes In order and if you get it wrong your sent to the beginning of the whole game. It’s also possible to miss one of the gems cause you need to have a item when fighting Loki to get to the gem so if you don’t your fucked.
.... Are you given any hints as to what the order is?
 
.... Are you given any hints as to what the order is?
I couldn’t find any and the fan translation guides I used don’t mention at all where you find the solution in game Just what the solution is. To be fair it could be the fan translation but those game had so much bs i can completely see the solution being brute forcing the gem order by replaying the game.
 
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The goddamn cousin fuckers in dead rising 2. I know we have a dead rising thread but they're just pissing me of so much right now. I never thought i could hate loud obnoxious cousin/sister fucking hicks any more than when those idiots raided the capital last month but the four snipers in DR2 proved me wrong.


Ugh the worst has to be big earl. You have to jump on an over turned fridge and the ledge to get to him but he just shoots you right off the ledge and the blow back and recovery time is so slow that by the timwe you try again he just shoots again. Like it's almost blind luck if you avoid the shot and get up to fight him and even then they go in for melee and it's almost just as bad.
 
The fucking weapon XP rates in Cold War is fucking killing me. Despite going full autistic to maximize how much XP I can earn in the fastest amount of time, it still takes about 1 hour of play to go up 1-3 levels.

They really want to push the use of the double XP tokens, but even then so much of the time on them gets wasted because the fucking greedy assholes made the tokens countdown even when you aren't in a match. So, for every 15 minutes of double XP you're supposed to get, you're likely to waste 5 minutes of it in a lobby searching for a match.
 
I completely agree with how bullshit multiplayer trophies/achievements are. Especially when it's only one or two achievements at that, just to piss you off, same goes for random Co-Op achievements. One example I can think of is COD: MW2, which has an achievement for beating all of the Spec Ops missions, but two of the levels is Co-Op only, so you're basically fucked just like that.
Doom 1 and 2 on ps4 come to mind. Only trophy I'm missing for both is "complete Nightmare on local co-op". While you technically have infinite lives and it's technically just keep bum rushing and pray you eventually get to the end of each level, Nightmare is utter bullshit as is and good fucking luck having a friend irl equally insane enough to put up with that bullshit to the end.
Have me beat Ultra-Violence without dying or something instead you fucks.
 
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So everyone knows how the majority of Metal Gear Solid games have a torture sequence where you have to press the X button rapidly or Snake will die and you have to restart. The one in Peace Walker on the PS3 was such a bitch for me I ended up having to pull out an arcade stick and passing the sequence that way.

I cannot comprehend how players passed that segment while playing it on a PSP (the original platform for Peace Walker).
The torture sequence in PW is nothing compared to the horse chase later on (or earlier?). That thing is way too long, even if you are doing good, you're going to get tired and mess up anyway. There's also several QTEs appearing without warning so your favorite button-smashing stance gets fucked over by that bullshit. On a positive note, you can do nothing and still pass but you'll get a bad ranking for failing the minigame, but even if you succeed, you still fail in the cutscene and Snake takes his sweet ass time putting a bullet in the horse, because it's a reference to when Snake killed the Boss. It's also specifically the Boss' horse. Kojima doesn't get called out about this kind of shitty writing and that's bullshit in itself too.

And for some reason developers still believe it's a good idea for players to physically abuse your controller. This game was originally on handheld, like, imagine mashing your poor psp in public transport and bothering everyone around with your autism. This is either a massive oversight where they did not think things through, or somewhere sometime during a meeting there was "how to make gamers look retarded and embarrass themselves" scribbled on a whiteboard.
 
Fable Anniversary ; Keyboard and Mouse Controls and Mini-Games

Keyboard controls are fantastic, mouse controls like shit. Super sensitive but weirdly weighty. Shift-click spell bar is completely useless compared to the hot key bar. Scroll wheel to block is awkward and causes problems in combat (I eventually gave up on it and just spammed “Slow Time-Multi Strike-Mana Potion” to get by every fight). Lock on camera is a crap shoot; it either maintains a nice distance from your character or it hugs your ass so tight you can’t see shit. In normal gameplay, this is completely manageable and even a little charming in a euro-jank way. In mini-games it is unbearable.

Fist-fighters gang is complete bullshit. First three stages is piss easy ; it slowly escalates the problem where each stage requires you to fight more, tougher guys while allowing you to take less and less damage before getting to the boss. First three, not too crazy. The final stage goes nuts; fight 6 guys who take 10-15 punches each, but you can only take 2, then face off against the boss who takes anywhere between 50-100 punches (that’s not an exaggeration) and can knock you out with 2 hits. Keep in mind, you’re actively fighting your lock on camera (can’t free aim and effectively block/dodge, and you’re likely to target one of the half dozen guys around the ring), trying to read janky ass tells (which include nearly impossible to read knee throws the AI just does randomly in your combos) to counter, timing your own combos to make sure you keep your opponent stun locked, and trying to avoid getting DQed for being out of the ring over 10 seconds. If you fuck up on the boss, you’ve got to do the whole fight over again.

Pub games are a nightmare. Sure, Match 2 and Addition aren’t bad, but whoever designed the controls for Sort, Ha’penny, and Coin Golf can burn in hell. I can’t even properly explain how terrible they feel. Pisses me off to know that Slow Time can be used to actually slow the timer for Sort.
 
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I’m not gonna get mad at other people’s subjective opinions, but every complaint I hear about Doom Eternal from people who didn’t like the game is just examples of good game design.
I like Doom Eternal but I would have liked it if they had done things in reverse. Start the player with more ammo(40 shells) then as the game goes along they can start trading 4xShotgun Shells or 2xRockets/etc for the different skills/perks/upgrades/runes in a skill tree of some sort.

At the end of the game they will be a chainsawing, noscoping, speed-demon with a max cap of 14 shotgun shells etc because they don't need more to wreck everything around them. Then there could be a harder New Game+ where they retain all of that from the start.
 
I think it does, I’ll double check but I’m 99% sure it still has a Take 10.
I mean if the DC is something like 16 and he rolls a 3, takes 10... probably pretty easy to get another +3 to the check with some kind of doodad.

Assuming he has like a +3 CHA modifier I mean
 
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