Biggest bullshit in a video game

The Mother Brain boss fight in Zero Mission, you are restricted to a tile wide platform, while avoiding a bullet hell and the brain's attacks, in order to spam missiles at its weak point, but if you fuck up you fall into the lava and good luck getting out because lava weights you down and makes it hard to jump out, and if you do manage to jump out the bullet hell will most likely knock you back down, and if you try to climb on Mother Brains platform you will hit her and get knocked down, instead you have to jump into it so you land on the edge, but be careful if you are close enough so Samus's arm is inside MB's sprite your missiles will ricochet because fuck you thats why, so carfully step back, just don't fall into the lava, I swear I did not have this much trouble on the original NES Metroid, adn when you finally beat her you have to escape across a large shaft but the platforms break after you step on them so better jump fast to the next platform just make sure you jump to the correct one or just master the walljump trick where you jump in the same wall. Fuck the chink that made this.
 
The Mother Brain boss fight in Zero Mission, you are restricted to a tile wide platform, while avoiding a bullet hell and the brain's attacks, in order to spam missiles at its weak point, but if you fuck up you fall into the lava and good luck getting out because lava weights you down and makes it hard to jump out, and if you do manage to jump out the bullet hell will most likely knock you back down, and if you try to climb on Mother Brains platform you will hit her and get knocked down, instead you have to jump into it so you land on the edge, but be careful if you are close enough so Samus's arm is inside MB's sprite your missiles will ricochet because fuck you thats why, so carfully step back, just don't fall into the lava, I swear I did not have this much trouble on the original NES Metroid, adn when you finally beat her you have to escape across a large shaft but the platforms break after you step on them so better jump fast to the next platform just make sure you jump to the correct one or just master the walljump trick where you jump in the same wall. Fuck the chink that made this.
The trick is to crouch down in the upper right corner, freeze the ring that spawns in next to you, then hop down when you have an opportunity. It doesn't make it easy but it makes it easier.
 
I'm still bitter they essentially fridged Kaoru Sayama. She could have been such a great recurring supporting character. But no. Haruka is sole female bc unrealistic for wamen in Yakuza business. The widow in the blue kimono who's name i forgot, she was badass though. Shame they forgot about her.
 
Persona 3:

Even though I love the fight and it's hilarious to watch it happen to other players (read: DSP),

Nyx potentially charming your healer and them healing her to full health on the subsequent turn is horseshit.
The mechanic is easily mitigated once you know that it can happen, but to stick that behind 12 other boss forms is ridiculous.


Path of Radiance:

Re-recruiting Shinon in Path of Radiance: you have to talk to him with Rolfe (one of the worst units in the entire series and there's slim chance you're still using him at this point in the game) then kill him with Ike.
How the fuck are you supposed to piece that together without Nintendo Power or a guide?
 
"Having trouble with the trolley, eh?"

This was the remake of Spyro 2, I don't want to imagine how tedious the PS1 version of that minigame was.

Do people really have trouble with that minigame? I always thought it was a facecious meme answer for threads like this, like the Anor Londo archers.
 
I always thought it was a facecious meme answer for threads like this, like the Anor Londo archers.
Anor Londo archers are hard if you take the slow approach, which everyone does first time. Once you don't do that, it's a piss take, no matter the build.

Addition: First time through as well you just came from Sen's Fortress, which did everything to encourage you to play through the area slowly, methodically, double checking everything for traps. Then in the next area they give you a scenario where going slow is going to get you killed hard, and instead you need to go fast, but not spaz out and fall off. Ergo, why it's so hard the first time through.
 
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Do people really have trouble with that minigame? I always thought it was a facecious meme answer for threads like this, like the Anor Londo archers.
It was more the voice was annoying
Its pretty simple but having that voice go TROUBLE WITH TROLLEY EH every time was rage inducing


I have one line to contribute, if you know know, you know
I'LL END IT THUS
 
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>gets Sonic Lost World for christmas even though it was never asked for
>"eh fuck it, i've always wanted to try it out anyways"
>half hour in, realize it's one of THOSE games that needs a guide to complete
>this is because red rings are an absolute MUST in this game in order to get the chaos emeralds
>getting a bit annoyed after an hour playing because Sonic feels stiff as fuck
>lose a fuck-ton of lives because of it, but you get so many, it hardly matters
>get's up to Frozen Factory Zone 2, you're a literal snowball playing a worse version of super monkey ball
>Last red ring is in a billard-themed area, the 2nd of the two in this zone. You have to get all 9 balls in or you won't get the ring
>"ok no big deal"
>miss 1 ball
>can't sucide to try again
>forced into a checkpoint
>realize I have to do the whole fucking zone all over again
>turn game off and walk away.

I'm debating whether or not to touch it again.
lol get good scrub
 
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DS2 had a lot of areas which where just absolute trash to go through. This was definitely one the first time. That they made a boss in that area which was specifically designed to stop the two most common tactics (hiding behind a sturdy shield and circle strafing behind enemies when they attack) was the extra cherry on the shit sundae.
 
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Fucking survival/crafting/fps/immersive simulator games just need to fucking die. My friends' IQs are starting to warm up finally and realize Call of Duty hasn't been good since the first Black Ops, but now every time a new stupid survival crafting game comes up they just jump on it like the community bike and play it for two days before realizing it takes at LEAST 120 hours to make any tangible progress. I don't buy the whole "easier to design and program" argument (yeah its a sandbox, but there's still mechanics going on), I think its all about player retention and the best way to retain players is to give them a checklist and an 8 hour walk. Fuck Bobby K, fuck Konami, fuck Epic games, if Ghostwire Tokyo or Stalker 2 suck I'm gonna cry, until next time...
 
Persona 3:

Even though I love the fight and it's hilarious to watch it happen to other players (read: DSP),

Nyx potentially charming your healer and them healing her to full health on the subsequent turn is horseshit.
The mechanic is easily mitigated once you know that it can happen, but to stick that behind 12 other boss forms is ridiculous.


Path of Radiance:

Re-recruiting Shinon in Path of Radiance: you have to talk to him with Rolfe (one of the worst units in the entire series and there's slim chance you're still using him at this point in the game) then kill him with Ike.
How the fuck are you supposed to piece that together without Nintendo Power or a guide?
mitsuru used marin karin
 
You know paint the town red?

1641165262563.png


The game where you're a voxel guy, and beat the voxels out of random people till you expose their skulls/bones?

Well they decided that, instead of making many more scenarios/settings (ie Pub, Prison, whatever whatever) they would instead focus on a new mode. A ROGUELITE ZOMBIE mode where you travel from boring cave to boring cave, beating generic zombies and ugly mobs into submission.

I'm legit pissed. Granted, the Steam Community Workshop provides 1000s of 1000s of these settings for you to fight in, but the roguelite zombie mode is still shit and doesn't deserve to be part of Pain The Town Red.
 
Why add a game to backwards compatibility, THEN announce right after that you'd axe the multiplayer servers?
I hate when game companies shut down servers in games. At least let us host our own servers. I miss many of these old games. Many of them are multiplayer only.
The Mother Brain boss fight in Zero Mission, you are restricted to a tile wide platform, while avoiding a bullet hell and the brain's attacks, in order to spam missiles at its weak point, but if you fuck up you fall into the lava and good luck getting out because lava weights you down and makes it hard to jump out, and if you do manage to jump out the bullet hell will most likely knock you back down, and if you try to climb on Mother Brains platform you will hit her and get knocked down, instead you have to jump into it so you land on the edge, but be careful if you are close enough so Samus's arm is inside MB's sprite your missiles will ricochet because fuck you thats why, so carfully step back, just don't fall into the lava, I swear I did not have this much trouble on the original NES Metroid, adn when you finally beat her you have to escape across a large shaft but the platforms break after you step on them so better jump fast to the next platform just make sure you jump to the correct one or just master the walljump trick where you jump in the same wall. Fuck the chink that made this.
I'm convinced that boss fight requires you to take a bunch of hits no matter how good you are, just to make sure you collected so many energy tanks.
 
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