Biggest bullshit in a video game

Can't remember the game, but it was on 360 (the first Mass Effect possibly?). I made my character more of a stealth sniper rather than a machine gun soldier.

Thought that was going to be pretty cool until I realized the enemies were made in such a way that it didn't matter where you shot them, a headshot did exactly the same damage as sniping them in the leg. Was goofy as hell.
 
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Can't remember the game, but it was on 360 (the first Mass Effect possibly?). I made my character more of a stealth sniper rather than a machine gun soldier.

Thought that was going to be pretty cool until I realized the enemies were made in such a way that it didn't matter where you shot them, a headshot did exactly the same damage as sniping them in the leg. Was goofy as hell.
Do yourself a favor and don't play Skyrim
 
Can't remember the game, but it was on 360 (the first Mass Effect possibly?). I made my character more of a stealth sniper rather than a machine gun soldier.

Thought that was going to be pretty cool until I realized the enemies were made in such a way that it didn't matter where you shot them, a headshot did exactly the same damage as sniping them in the leg. Was goofy as hell.
Do yourself a favor and don't play Skyrim
What a coincidence, just a couple of days ago I decided that in many games headshots are bullshit that takes away from the fun because I always try to line up headshots to save on ammo(depending on the game) or if it's an obvious sitting duck situation where the game nudges you to set up a couple of headshots to ambush the enemy. It slows things down and it is annoying to miss the shots. It felt fun and fresh in games like SiN and Deus Ex but after so many years of that I long for the days where it was all about blastin' and hitting stuff in any way you can.

I'm not talking about boomer shooters here, I don't really know what games I'm talking about it just started bothering me a couple of days ago. Maybe I'm thinking about CoD and games like that, and Gears of War, probably new Tomb Raider. Halo not so much. Not Hitman either and from what I can recall pop-pop center mass was enough.
 
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Now that I think about it, Skyrim had an additional layer of bullshit on top of the shooting. See, certain values regarding draw distance are poorly initialized - because Bethesda - so arrows have an effective range of about six feet.

Targets further away than this distance are unaffected by the arrows but the arrows still interact with level geometry. This means if you shoot at a distant target the arrow will phase through them without harming them and hit the wall behind, alerting them to the sound.

Admittedly this isn't difficult to fix (go into the launcher setting, set all the sliders to maximum, save and finally set them to desired values) but it's still bullshit if you don't know about it.
 
Can't remember the game, but it was on 360 (the first Mass Effect possibly?). I made my character more of a stealth sniper rather than a machine gun soldier.

Thought that was going to be pretty cool until I realized the enemies were made in such a way that it didn't matter where you shot them, a headshot did exactly the same damage as sniping them in the leg. Was goofy as hell.
The first Mass Effect doesn't have a single stealth section and much of the combat takes place in corridors. The soldier class is the most versatile with weapons, the game expects you to use all of the guns.
 
In terms of price:performance, consoles have never been as good value for money. Even the Xbox Series S is good enough for most of you folks and has an insane library of games going back 16+ years. It's a souped up Xbox One that can play the latest AAA game and Timesplitters 2.

Gone are the days of old when you'd just bought a console and want to see what it's like but your only options are whatevers at your local game store or a demo disk from a magazine. Hell I fucking hate Fortnite but it's a literally free game I'd have loved to play as a kid instead of getting burnt on some shitty third party PS1 game that you had to decide on the fly based on the cover description.

EDIT: forgot to quote pissboy
 
I still can't understand how I figured that out.

Something that is absolute bullshit is spells that don't work on bosses. Or spells that doesn't work on bosses except for one(the guy you could X-zone in Cyan's castle iirc).
>not using Vanish/X-Zone to instakill everything
More seriously, I don't 100% remember if that combo worked on most bosses, but it worked on a lot of things it shouldn't have on the SNES version.
 
>not using Vanish/X-Zone to instakill everything
More seriously, I don't 100% remember if that combo worked on most bosses, but it worked on a lot of things it shouldn't have on the SNES version.
The problem with x-zone was that it didn't give you their drops and maybe XP iirc, at least on the boss I mentioned where it worked you lost a nice item of some sorts. X-zone was an easy out but you cheated yourself there. I understand why Demi would be overpowered on bosses but it could at least do a little bit of something to encourage you to try different spells on bosses instead of just going Ultima all the time with the ton of economizers harvested from the dinosaurs.
EDIT: forgot to quote pissboy
Don't call me that. I'm urinelad now.
 
The problem with x-zone was that it didn't give you their drops and maybe XP iirc, at least on the boss I mentioned where it worked you lost a nice item of some sorts. X-zone was an easy out but you cheated yourself there. I understand why Demi would be overpowered on bosses but it could at least do a little bit of something to encourage you to try different spells on bosses instead of just going Ultima all the time with the ton of economizers harvested from the dinosaurs.
Yeah, there is that. I dunno, instant-kill attacks/spells are always a tricky proposition in most RPGs; either they rarely ever work (and never against the stuff you'd want it to) and are useless, or work often enough that you can trivialize the game. Resurrection items killing undead is one of the few that gets a pass because it comes the closest to making any amount of sense.
 
Franchise-wise I hate it when the devs make a huge deal about "bringing back" the old features and abilities that logically the character should already know. Shadow of Tomb Raider's marketing tried to hype up the underwater sections when Lara was able to swim literally since 1996. But okay, let's assume reboot Lara was to traumatize to swim by 2013, but how the fuck did she forget how to do a roll between the games (in Rise and Shadow they made it into a separate skill you have to learn)?? Stupid...

edit: Resident Evil 2 Remake removed the ability to shake off zombie to minimize damage, something that was present even in the classic games, and that was fucking annoying if you played every game in the series. They brought it back in Re3 remake because people complained so much.
 
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