Biggest bullshit in a video game

Really says something when they wound up nerfing them.
Did they?
I've only completed one dungeon with these fuckers and don't think I have it in me to attempt any more.
I don't blame you, I think I've done all the dungeons with them but I don't want to look it if there are any more, they buck broke me hard
 
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In Driver San Francisco the plot is basically you're in a coma and you can exit your body like in Geist and possess drivers to do activities and missions. Trying to do a race where the AI has rubberband (which is bullshit by default, especially in 2011) and I decide to use the gimmick to possess my opponents and make them crash. Your "main driver" while you're not possessing them, just goes on auto-pilot and tries to win the race on their own.

But you can't possess your opponents. "No! This isn't how you're supposed to play the game!" vibes.

Commit to your gimmick Ubisoft.
 
Gta Online is BS for a number of reasons but the most egregious one for me is that when you buy a weapon upgrade on a vehicle and then want to switch to a different one you have to buy it again at full price if you want to switch back. A lot of time an upgrade could cost hundreds of thousands of dollars so it ain't cheap if you make a mistake and want to switch back.
 
Platformers which require you to backtrack an insane amount to retry a jump. The first Tomb Raider games had an hours worth of content stretched out much longer because the shitdicks made nearly impossible jumps using a combination of poor controls and some of the worst cameras in video game history. Made worse by the fact you had to take ten minutes to hump ledges to get back to the spot and try again. Lara Croft's fat square polygon tits are the only thing which sold the series because the gameplay wasn't even fun back then.
 
Platformers which require you to backtrack an insane amount to retry a jump. The first Tomb Raider games had an hours worth of content stretched out much longer because the shitdicks made nearly impossible jumps using a combination of poor controls and some of the worst cameras in video game history. Made worse by the fact you had to take ten minutes to hump ledges to get back to the spot and try again. Lara Croft's fat square polygon tits are the only thing which sold the series because the gameplay wasn't even fun back then.
At least Uncharted had climbing and ledges.
 
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More like "We don't want to risk getting shot."
They better find a new job, then.

Platformers which require you to backtrack an insane amount to retry a jump. The first Tomb Raider games had an hours worth of content stretched out much longer because the shitdicks made nearly impossible jumps using a combination of poor controls and some of the worst cameras in video game history. Made worse by the fact you had to take ten minutes to hump ledges to get back to the spot and try again. Lara Croft's fat square polygon tits are the only thing which sold the series because the gameplay wasn't even fun back then.
Older platformers tend to do that a lot, stretching out "content".

I didn't play Tomb Raider back in the day beyond some demos, going back a couple years ago it was unplayable. I liked everything except the awful controls.
 
Platformers which require you to backtrack an insane amount to retry a jump. The first Tomb Raider games had an hours worth of content stretched out much longer because the shitdicks made nearly impossible jumps using a combination of poor controls and some of the worst cameras in video game history. Made worse by the fact you had to take ten minutes to hump ledges to get back to the spot and try again. Lara Croft's fat square polygon tits are the only thing which sold the series because the gameplay wasn't even fun back then.
swan dive.gif
I don't regret never playing this series.
 
Any game with a slot-limited inventory system that also contains vendor trash items. If you're going to constrain the otherwise infinite garbage bag of things I'd cart around, fine. Don't also give me useless silver forks or broken teeth or shiny rocks that exist for the sole purpose of dragging them back to the pawn shop for their cash value. It's annoying. Cut it out.
 
Any game with a slot-limited inventory system that also contains vendor trash items. If you're going to constrain the otherwise infinite garbage bag of things I'd cart around, fine. Don't also give me useless silver forks or broken teeth or shiny rocks that exist for the sole purpose of dragging them back to the pawn shop for their cash value. It's annoying. Cut it out.
You can just say Earthbound. I love that game but holy SHIT I forgot how annoying it was to have half of Ness's inventory be full before you even get to actually play the game
 
Any game with a slot-limited inventory system that also contains vendor trash items. If you're going to constrain the otherwise infinite garbage bag of things I'd cart around, fine. Don't also give me useless silver forks or broken teeth or shiny rocks that exist for the sole purpose of dragging them back to the pawn shop for their cash value. It's annoying. Cut it out.
And to this day some people still think Witcher is a good game.
 
SWAT 4's tutorial dialogue.

"We are a life saving organization. We don't want to kill people."

I BEG to differ.
At least they let you get your police brutality in with the beanbag shotgun.

The Elite Force (which is an amazing mod if you haven't checked it out) actually changed it so that the non-lethal options WILL actually kill people. You know those old veterans in the Sisters of Mercy Hostel mission in the expansion pack? Yeah they'll die sometimes if you tase them because their hearts don't work too good.
 
Big empty open worlds with no substance artificially padded out with pointless busy work are pretty bullshit.

Ubisoft are probably the biggest culprits with this but others are guilty of it too. I was playing Mad Max recently and so much of it was just busy work. The big open world kind of fits the aesthetic so I give it some slack but the activities are just so limited and get repetitive very quickly. The first time you do a bandit camp its kind of cool but after the fifth...not so much. Unfortunately story missions get locked until you do a certain amount of the side activities which is its own flavour of bullshit.

Thats bad enough but its taken to a ridiculous level in Mad Max. To upgrade your character or car you need to spend scrap. Upgrades cost anywhere from a couple of hundred to almost a thousand scraps. There are numerous locations on the map marked as "scrap" locations. OK cool, I can drive around discovering the map and collecting stuff to progress my character. Except the amount you get is ridiculous, like 5-10 scrap per location. You could spend hours collecting crap in every location on the map and still barely have enough to buy an upgrade. What a load of shit.
 
Any game with a slot-limited inventory system that also contains vendor trash items. If you're going to constrain the otherwise infinite garbage bag of things I'd cart around, fine. Don't also give me useless silver forks or broken teeth or shiny rocks that exist for the sole purpose of dragging them back to the pawn shop for their cash value. It's annoying. Cut it out.
I hate having an infinite slot called vendor trash. That's some bullshit. Just give me money upfront, don't just tell me that an item is completely useless, can never be used and will never factor into the game other than to be sold. Just give me the money or let me carry around all these buckets hoping that they will at some point be useful.
 
I hate having an infinite slot called vendor trash. That's some bullshit. Just give me money upfront, don't just tell me that an item is completely useless, can never be used and will never factor into the game other than to be sold. Just give me the money or let me carry around all these buckets hoping that they will at some point be useful.
It can work for lore sake, less so when it's just "gold ring". Something related, Dark Souls "money" drop don't tell you how much they'll give and in some games you need to use them individually, which was annoying for me since I only used them when I was close to level up and couldn't be bothered to fight some mooks to get that few last points.

Also in Morrowind, merchants having limited gold was annoying when you have valuable loot that's unsellable due to being worth more than the money the merchant has on hand. Just have very rich merchants that will fuck you by having a massive Merchantile skill.
 
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