Biggest bullshit in a video game

Also, we've had 20 years of Overton Window shifting since then. It's pretty tame now, but when it was released it was shocking.
Kinda fucked up, was a kid when Manhunt came out and i couldnt even look at clips of it without feeling queasy

Nowadays you look at stuff in Mortal Kombat 11 and damn, how would that have been received back then?
 
Kinda fucked up, was a kid when Manhunt came out and i couldnt even look at clips of it without feeling queasy

Nowadays you look at stuff in Mortal Kombat 11 and damn, how would that have been received back then?
MK9-11 were the first games since Manhunt to make me feel uneasy. Though it's a sign of the times that Manhunt made me feel uneasy because I had never seen people killed in such brutal ways while MK made me feel uneasy because you just know whoever storyboarded those fatalities was doing so one-handed.
 
Kinda fucked up, was a kid when Manhunt came out and i couldnt even look at clips of it without feeling queasy

Nowadays you look at stuff in Mortal Kombat 11 and damn, how would that have been received back then?
It was intent in my opinion, in Wolfenstein you shot nazis, in other games you killed, or rather overcome/defeated, enemies who were obstacles... But in Manhunt you were encouraged to do it certain ways, for pleasure of the viewers(you in way). That was uncomfortable.

Manhunt actually reminds me of SmashTV, the concept of a reality TV contest like that really sickened me. What actually took me by surprise was MK11 and onwards with the fatalities against a character's parent/offspring. They had playful banter at the start then.... Should have been a friendship.
 
Prior to Manhunt I'd been playing Splinter Cell, so the stealth mechanics were pretty easy for me. The murders? Eh. Creepy, but it's not supposed to be a cheerful game. You're a guy who (I think) was wrongfully convicted, his death sentence faked, and forced to participate in vicious underground snuff films or die.
 
It was intent in my opinion, in Wolfenstein you shot nazis, in other games you killed, or rather overcome/defeated, enemies who were obstacles... But in Manhunt you were encouraged to do it certain ways, for pleasure of the viewers(you in way). That was uncomfortable.

Manhunt actually reminds me of SmashTV, the concept of a reality TV contest like that really sickened me. What actually took me by surprise was MK11 and onwards with the fatalities against a character's parent/offspring. They had playful banter at the start then.... Should have been a friendship.
Putting the SmashTV announcer over a game like Manhunt has the potential to ruin the atmosphere in the best way possible. How can you take it at all seriously when every time you choke someone with a plastic bag, you get some over-the-top Peter Tomarkin sounding guy saying "Big money! Big prizes! I love it!"?
 
Putting the SmashTV announcer over a game like Manhunt has the potential to ruin the atmosphere in the best way possible. How can you take it at all seriously when every time you choke someone with a plastic bag, you get some over-the-top Peter Tomarkin sounding guy saying "Big money! Big prizes! I love it!"?
Then the guy you killed explodes into a pile of toasters.
 
You're a guy who was convicted, his death sentence faked, and forced to participate in vicious underground snuff films or die.
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I love that they explicitly state that Carcer City exists in the GTA universe: the DJ girl of Lips mentioning the police chief being cleared of corruption, or a small-time robbery involving Michael (he talks about it on the way to the the Paleto heist).
Peter Tomarkin sounding guy saying "Big money! Big prizes! I love it!"?
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I love that they explicitly state that Carcer City exists in the GTA universe: the DJ girl of Lips mentioning the police chief being cleared of corruption, or a small-time robbery involving Michael (he talks about it on the way to the the Paleto heist).

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Also, the cans of soda you pick up for health are Sprunk, which is the same stuff you get from the vending machines in San Andreas (Zero's shop has Manhunt figures in it too). Some of the gangs are used again in Liberty City Stories in the Smash TV type side game in the frieghter. IIRC Manhunt 2 makes some other references to GTA as well. Supposedly Carcer City was planned to be in III (where the unfinished tunnel near the Columbian mansion is).
 
I hate it in Rockstar games when random passersby will go out of their way to pick a fight with you for no reason.

Then the authorities go after *you*.
That's on thing I love that changed with the HD games. NPC attacks you in front of cop they either get arrested (IV) or get pumped full of lead (V). Wonder why that was dropped for RDR2, though.
 
That's on thing I love that changed with the HD games. NPC attacks you in front of cop they either get arrested (IV) or get pumped full of lead (V). Wonder why that was dropped for RDR2, though.
You could argue that if an NPC in a town attacks you then the cop nearby, that likely knew the NPC his entire life, assumes you have it coming
 
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Did you see the ending? James Earl Cash literally opens the director (main antagonist) stomach with a motherfucking chainsaw.
Man, the names in that game *so* fucking corny and on-the-nose. Yeah, I'll bet a town that's literally named "Prison City" is a scary place to live, and Bloodmurder Jail nearby is full of dudes with names like Brutus von Boxcutter and Adolf Wilkes Boothe.

"Lionel Starkweather" is a good name, but his character design doesn't match it. The name conjures up a sort of genteel, aristocratic type with a hidden sadistic side, but Starkweather is just a fat pervert in a Hawaiian shirt. He isn't smart or calculating or charismatic, he's just a weird creepy porn director. Bad character design!
 
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Man, the names in that game *so* fucking corny and on-the-nose. Yeah, I'll bet a town that's literally named "Prison City" is a scary place to live, and Bloodmurder Jail nearby is full of dudes with names like Brutus von Boxcutter and Adolf Wilkes Boothe.

"Lionel Starkweather" is a good name, but his character design doesn't match it. The name conjures up a sort of genteel, aristocratic type with a hidden sadistic side, but Starkweather is just a fat pervert in a Hawaiian shirt. He isn't smart or calculating or charismatic, he's just a weird creepy porn director. Bad character design!
so you're saying he should've been designed as a more perverted white plantation owner? :thinking:
 
so you're saying he should've been designed as a more perverted white plantation owner? :thinking:
Sure, why the hell not? It fits the character concept just as well, maybe even better. Would probably be an opportunity for a fun voice performance instead of just the pissy little online creep we got.
 
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