Biggest bullshit in a video game

Goddamn submarines with their homing torpedos & aircraft carriers in World of Warships.
The game is mostly fun but I've relegated myself to only playing the PVE operations since I've had a game with 3 submarines & 2 aircraft carriers on each team in a game while playing a heavy cruiser.
It was bad enough with just aircraft carriers, which were made more opressive when AA guns were totally neutered to where it only means something if you're clustered with half your team.

I don't understand how in a mostly PVP game about ship-to-ship combat they'd go out of their way to implement not just one but two of the ship classes historically most dominant since their respective inceptions. I don't give a shit if it's historically accurate that CV's & subs bully the shit out of everything else, accuracy=/=fun especially in such an arcady game as WOWS.
There's the historical accuracy argument, but then at the same time, AA guns on ships should by all accounts do more than just tickle the balls of the different pilots lightly.
>World of Warships
>In 2022
Are you a subhuman?
 
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Tried to play Crusader Kings 3 earlier. It was working just fine yesterday, but whenever I started up the game today, it would crash while initializing. I had no idea what could have caused it to break in just half a day's time, but I figure it's a mod issue. Sure enough, it launches fine without any mods active. So, figuring some mod got updated and started breaking shit, I prepare for the task of going through each mod and seeing whether the game will run or crash without it, the usual modder's labor.

Then I notice something. The Paradox launcher itself got updated. And, for reasons known only to God, it had decided to take my entire mod list and resort it for me. Alphabetically. So then, after going back through and resorting things to resolve any conflicts, I launch the game, and it works fine (well, it still crashes occasionally, but I'm willing to blame the mods for that instability.)

So yeah, the Paradox launcher? It's a big pile of bullshit, and I hate it. I hated it when it came out, I hated it when it broke games I bought to the point where they couldn't even start, and now I hate it for fucking over my mods. Fucking Paradox.
 
It was working just fine yesterday, but whenever I started up the game today, it would crash while initializing
That reminds me. Why does CK3 and Vic 3 take 5 irl minutes if not more to initialize (even on a good pc)? I know they never fixed that shit for CK3, and I don't like Vic 3 enough to reinstall it and see if they fixed anything in that mess of a game.
 
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The RPGification of every fucking game on the market, except RPGs- - Which themselves have become action games.

I'm tired of picking up an action game and discovering I have to grind MINDLESS ACTION X before I can upgrade it. This isn't like when I was a stupid fresh faced kid, where you'd defeat bosses and enemies and just find power-ups in boxes or behind closed doors OR never fucking found it and beat the game anyway.

I'm tired of leveling up in a realistic game. I'm tired of my headshots not headshotting unless I grind 500 kills with another weapon to get the headshot upgrade. And then the uber grind, when you grind for ultimate weapons - - I hate that with a passion these days. Most games don't even have new game plus anymore, and if it does it doesn't carry over the ultimate weapon. Sorry. I'm still exhausted over No More Heroes 3 being so pointlessness grindy.
 
That reminds me. Why does CK3 and Vic 3 take 5 irl minutes if not more to initialize (even on a good pc)? I know they never fixed that shit for CK3, and I don't like Vic 3 enough to reinstall it and see if they fixed anything in that mess of a game.
I wish I knew. Mine usually takes a minute or two for CK3 to resume a game, but that might be thanks to putting on an SSD. I'm guessing Paradox spaghetti code, plus the huge number of characters/pops slogs the whole thing down. I still wonder why they put all of India in CK2/CK3. Are there really that many people who play over there? Always seemed like bloat to me.
I'm tired of leveling up in a realistic game. I'm tired of my headshots not headshotting unless I grind 500 kills with another weapon to get the headshot upgrade.
I remember playing the 2018 God of War and being kind of put off by the RPG level/stat stuff. There's a point near the start where they put some loot behind an enemy, but he's about level 3 when all the other guys you've been fighting are level 1. So that means he can two shot you and has 5x more health than the same enemy type you've been fighting. Fun stuff.

I heard that Wolfenstein: Youngblood was absolutely awful about this, you'd have enemies down the street from each other, but one's level 10 and the other's level 50, and if you aren't high enough level, it's like your guns are just shooting nerf darts. Never got around to playing it due to the reception it got, so might be hyperbole.
 
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I might be remembering not all in its entirety but I was playing Witcher 3 when it first came out and was pretty far in I think I was at the islands. Anyway gaining levels at that far into the game was a bitch in spades and so was upgrading the witcher school specific gear so what does the studio run by thickbrowed deadeyed polack fucks do? They release a patch that takes select sets of gear and raises the minimum level by 2 cause fuck you to anyone that was using at it the prepatch level rendering them fucked so yeah thanks you fucks not touching another game of yours.
 
I might be remembering not all in its entirety but I was playing Witcher 3 when it first came out and was pretty far in I think I was at the islands. Anyway gaining levels at that far into the game was a bitch in spades and so was upgrading the witcher school specific gear so what does the studio run by thickbrowed deadeyed polack fucks do? They release a patch that takes select sets of gear and raises the minimum level by 2 cause fuck you to anyone that was using at it the prepatch level rendering them fucked so yeah thanks you fucks not touching another game of yours.
Your loss tbh. Game was fantastic.
 
When there is a crossroads in the location and if you unknowingly choose the path of the plot, you are thrown out of the location.
This is why I like the trend games having magical lines that tell you where to go.

Because I can actively avoid THAT path and go everywhere else first.
 
I wish devs differentiate tutorials between "Important shit that you need to know" and "We assume you are DSP level retard so we are going to tell you every step", so I could turn off the latter while keeping the former.
More games should do what the original Half-Life did: have an optional tutorial that introduces you to all of the mechanics that you can play through at any time or skip entirely.
 
I wish I knew. Mine usually takes a minute or two for CK3 to resume a game, but that might be thanks to putting on an SSD. I'm guessing Paradox spaghetti code, plus the huge number of characters/pops slogs the whole thing down. I still wonder why they put all of India in CK2/CK3. Are there really that many people who play over there? Always seemed like bloat to me.

I remember playing the 2018 God of War and being kind of put off by the RPG level/stat stuff. There's a point near the start where they put some loot behind an enemy, but he's about level 3 when all the other guys you've been fighting are level 1. So that means he can two shot you and has 5x more health than the same enemy type you've been fighting. Fun stuff.

I heard that Wolfenstein: Youngblood was absolutely awful about this, you'd have enemies down the street from each other, but one's level 10 and the other's level 50, and if you aren't high enough level, it's like your guns are just shooting nerf darts. Never got around to playing it due to the reception it got, so might be hyperbole.
I remember Assassins Creed Odyssey had an awful variant of this where enemy levels scaled with you so your levels were meaningless outside of a few bosses
 
No just someone who's played on and off since closed beta.
That & I'd rather run a cheesegrater repeatedly over my nuts than play War Thunder naval.
I actually had a fair bit of fun in WT naval by taking out bottom-tier PT boats and ambushing the bigger ships from behind an island. It certainly beat the crap out of Air mode, where all the bombers are made of paper-mache and half your team can't do anything more than air joust.

Finally dumped it when they ripped off the Battle Pass mechanic.
 
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A massive modern one - Action triggers. Basically when games want to sequence events so it will make sequential flags between every event, and god forbid you didn't finish the previous event, or worse, the flag glitched out and you are soft locked (or completely fucked your game if there is a single save and it autosaved afterwards).
The new God of War had a couple of points I had to reload a save because the flags fucked up, including one where the game became hard locked and I only managed to continue because the devs put a billion different autosaves since they knew how shitty their coding was.

You should only do this shit if you have to because of scenery changes, rather than make the game a linear slog where you have to hear a line before the game lets you crouch into a gap.
 
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