Biggest bullshit in a video game

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-Rubberbanding AI
-Earl's sprint race
-JV's drag race
-Drag races in general
-The police SUV's coming straight at you in random moments during a chase
-The BMW M3 GTR being just a plot point where you don't drive it much during career mode
-Having to do insanely hard police chases to hit the required milestones and bounty targets for progressing the storyline (and they were supposed to be even harder!)

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-Most of the story's plot points being asinine bullshit that makes no fucking sense whatsoever
-Basically every game having some weird bullshit that makes fights more difficult than they should be, such as 3's blocking
-Having to grind a whole fucking heap to get better fighting techniques, and grinding to max anything out in general
-Constant fucking assaulting every 2 minutes when walking in freeroam, especially in 5
-Half-assed keyboard and mouse controls in the PC port with a cope out screen at load telling you to use a gamepad
 
A massive modern one - Action triggers. Basically when games want to sequence events so it will make sequential flags between every event, and god forbid you didn't finish the previous event, or worse, the flag glitched out and you are soft locked (or completely fucked your game if there is a single save and it autosaved afterwards).
The new God of War had a couple of points I had to reload a save because the flags fucked up, including one where the game became hard locked and I only managed to continue because the devs put a billion different autosaves since they knew how shitty their coding was.

You should only do this shit if you have to because of scenery changes, rather than make the game a linear slog where you have to hear a line before the game lets you crouch into a gap.
That's very annoying especially when it seems like they exist in real life. Like if the bus was late all I had to do was light a cigarette and it instantly appeared.
 
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I wish devs differentiate tutorials between "Important shit that you need to know" and "We assume you are DSP level retard so we are going to tell you every step", so I could turn off the latter while keeping the former.
The amount of games that open with use the WASD keys to move. Press left mouse button to shoot.

Yeah dude I wasn't born yesterday I think I can figure this out.
 
Adding to what the others where saying about Tutorials, Sequel games should have a "I played the first game" option that only explains new mechanics, I'm playing Shadow of War after completing Shadow of Mordor and I don't need to have the Nemesis system explained to me again.
 
I might have said it before, if the dialogue for a game requires the player to do either nothing or just press forward then make it a cutscene. The only exception is if you are actively exploring the environment (ie, Red Dead Redemption horse ride or Uncharted climbing).
It's amazing how we went from laughing on constant cutscenes to the current state where games sticks incredibly slow walk segments or going slowly through a crevice, etc. so it can squeeze forgettable dialogue.
 
I might have said it before, if the dialogue for a game requires the player to do either nothing or just press forward then make it a cutscene. The only exception is if you are actively exploring the environment (ie, Red Dead Redemption horse ride or Uncharted climbing).
It's amazing how we went from laughing on constant cutscenes to the current state where games sticks incredibly slow walk segments or going slowly through a crevice, etc. so it can squeeze forgettable dialogue.
They always make the NPC walk faster than you do, but slower than you run.
 
Played Ratropolis, and it's fun and all, but most rounds are decided by RNG and 90% of games are unwinnable
 
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What I'd really appreciate becoming standard is like a single screen overview of game's mechanics and what keys are mapped to what. Ideally brought up by F1. I'm a retard and sometimes abandon a game for months or even years and then I usually have to sniff around keymapping settings to try to find out what even was the gimmick mechanic of this or that game or character or whatnot.

Adding to what the others where saying about Tutorials, Sequel games should have a "I played the first game" option that only explains new mechanics, I'm playing Shadow of War after completing Shadow of Mordor and I don't need to have the Nemesis system explained to me again.
That would be very nice, but they know the subDSP journos would dismiss that offer and then give bad reviews for confusing controls and unexplained mechanics.
 
What I'd really appreciate becoming standard is like a single screen overview of game's mechanics and what keys are mapped to what. Ideally brought up by F1. I'm a retard and sometimes abandon a game for months or even years and then I usually have to sniff around keymapping settings to try to find out what even was the gimmick mechanic of this or that game or character or whatnot.


That would be very nice, but they know the subDSP journos would dismiss that offer and then give bad reviews for confusing controls and unexplained mechanics.
Then take the Dissidia Duodecim option where if you insist on not checking the tutorial or the tutorial of new things, the game throws you at at level 100 super boss that crushes you instantly, then the game mocks you with a "but I thought you knew everything" just to really make sure you know.
 
Then take the Dissidia Duodecim option where if you insist on not checking the tutorial or the tutorial of new things, the game throws you at at level 100 super boss that crushes you instantly, then the game mocks you with a "but I thought you knew everything" just to really make sure you know.
Well that's gotta be annoying for anyone replaying the game that doesn't have their old save.
 
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Biggest bullshit in videogame history may easily be the final boss of Yiik 1.0:
I am not gonna spoil the story behind it(despite being bullshit), because I don't really need it, every single aspect of that fight is absolute trash:
The boss's design is incredibly ugly, the final boss theme is insufferable and then there is the boss itself,
You are not supposed to win, again, for the 4th time (out of 7 about mandatory bosses from before 1.25), yet the boss itself doesn't deal that much damage and, if you defeat it quickly enough (people blamed one of the skill being able to one-shot, but I never really used it that much), he doesn't do the scripted attack that should one-shot so, thanks to the sluggish combat, you are stuck for 40 minutes pressing buttons to try making the game flow faster in any way, while the single enemy slowly chips away the health of each attack via single targetting weak attacks.
Really shitty game design
 
Adding to what the others where saying about Tutorials, Sequel games should have a "I played the first game" option that only explains new mechanics, I'm playing Shadow of War after completing Shadow of Mordor and I don't need to have the Nemesis system explained to me again.
I've had an idea for a tutorial. It starts like the Halo "look up, look down" but it progresses to "now swing your sword", "now jump", "open inventory" etc where it just maps the buttons to what the player pressed. The player knows best and if they want jump and activate batman vision to be on the same button the game won't judge them. If confused about the controls there would be a way to look up what everything does and ideally it would adapt to what you did and create text blurbs that says "to activate batman vision press jump" and render out a small 5 second clip that shows how it works so it looks like a legit part of the game.
 
I've had an idea for a tutorial. It starts like the Halo "look up, look down" but it progresses to "now swing your sword", "now jump", "open inventory" etc where it just maps the buttons to what the player pressed. The player knows best and if they want jump and activate batman vision to be on the same button the game won't judge them. If confused about the controls there would be a way to look up what everything does and ideally it would adapt to what you did and create text blurbs that says "to activate batman vision press jump" and render out a small 5 second clip that shows how it works so it looks like a legit part of the game.
it might have actually been halo but i remember an fps game doing something like this to determine whether you wanted inverted mouse (ew) or not. when it tells you to look up and down it sets it based on which way you move the mouse

Biggest bullshit in videogame history may easily be the final boss of Yiik 1.0
this is practically cheating since pretty much everything in yiik is bullshit
 
What the fuck is Yiik?

Looking at screenshots it looks like JRPG but all soyboys.
it’s kind of like earthbound if it was made by a retard who doesn’t understand game design and the story is a mashup of ripoffs from obscure japanese novels. the creator also claims he set out to create an unlikeable main character and succeeded far too much
 
this is practically cheating since pretty much everything in yiik is bullshit
Game's 20€ on steam, I think I'm allowed to compare it with other similarly priced games.
What the fuck is Yiik?

Looking at screenshots it looks like JRPG but all soyboys.
Imagine the undertale, but evil: protagonist talks too much, leveling up is painful for the player because of gameplay and not story, music is a clusterfuck of hit and miss, graphics are shitty 3d, you can't win the final battle, combat is made of long minigames for attacks and hitting the button at the right time for defence, unecessary long...
If you want to understand more, just check this review.
 
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