- Joined
- Dec 7, 2018
Did we play the same games? All the 3d GTAs had lock on.You'd think they could have done a bit of a better job, like a lock-on system ala 3D Zelda or something
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Did we play the same games? All the 3d GTAs had lock on.You'd think they could have done a bit of a better job, like a lock-on system ala 3D Zelda or something
For guns. Melee combat was floaty. Actually, even with lock on introduced in SA onward, melee combat was still subpar.Did we play the same games? All the 3d GTAs had lock on.
Tbf San Andreas had this kinda.You'd think they could have done a bit of a better job, like a lock-on system ala 3D Zelda or something
...oh yeah, they did, but I remember not using it much and just finding it easier to plow through whomever I need to in a car. It was certainly no Z-targetingDid we play the same games? All the 3d GTAs had lock on.
100 percent completion in SA required that you learn all three styles IIRC. But that's a stretch.Was it ever actually a requirement in the 3D era games? Even when that Triad dude challenges you to a sword duel in San Andreas, you can just shotgun his ass.
I think it depends on the rom version and/or region. It might have fewer checkpoints if you switch to the Japanese version.The Capcom Arcade Stadium version of Ghouls 'n Ghosts adds in 4 times the checkpoints and it completely ruins the difficulty. Sometime you will die before a checkpoint and it will push you ahead of the checkpoint. Without the added checkpoints Ghouls 'n Ghosts is still the easiest Makaimura game so I really don't get the point.
I wish that was the problem. The Japanese version has only one check point in the middle of the stage. The US version in addition has one right before the boss. The stadium version adds many more than that. Four times was probably an exaggeration, but it's more than enough to not want to play.I think it depends on the rom version and/or region. It might have fewer checkpoints if you switch to the Japanese version.
cbf to check but I really doubt they actually personally bothered to hack the rom to add in checkpoints just for stadium. They might have used a weird nonstandard revision or something - they made some other snafus with stadium along those lines. Anyway, what I meant is that stadium itself includes a JP rom, did you try that?I wish that was the problem. The Japanese version has only one check point in the middle of the stage. The US version in addition has one right before the boss. The stadium version adds many more than that. Four times was probably an exaggeration, but it's more than enough to not want to play.
I'm sorry for misunderstanding. Switching to the Japanese version fixed the problem. I hadn't realized you could switch to the Japanese release.cbf to check but I really doubt they actually personally bothered to hack the rom to add in checkpoints just for stadium. They might have used a weird nonstandard revision or something - they made some other snafus with stadium along those lines. Anyway, what I meant is that stadium itself includes a JP rom, did you try that?
Know what game was a step in the right direction for upgrades? Dragons Dogma, see if you had the materials to upgrade say two or three ranks but not the materials for the previous upgrades it wasn't a no problem because the game would let you bypass those previous ranks free of charge.Insane crafting requirements, the idea of crafting/upgrading should be an organic way for the player to have his weapons upgraded for new zone after showing mastery of the previous zone. Wanting the player to get dozens of drops is just padding.
Secondly, having no way to use superior crafting materials as substitute for their low level counterparts. It's just forcing the player to go back to grind and can cause the player to be locked out of items if the game doesn't allow to fight the same type of enemies again.
The only time when J was using melee in a game somewhat similar to GTA was when I played Postal 2 at the harder difficulties: some melee weapons like the axe or scissors are pretty much a one hit kill and bullets are scarce when everybody wants you dead, with the only alternative (albeit dangerous) being fire, but eventually I had to made a run to Tora Bora shortly after getting my hand on a few bullets and explosives, so that I could get my hand on the machete as early as possible, solely for the boomerang throw attack.I don't understand why anyone would use melee combat in GTA though unless you're just messing with unarmed pedestrians.
Was it ever actually a requirement in the 3D era games? Even when that Triad dude challenges you to a sword duel in San Andreas, you can just shotgun his ass.