- Joined
- Jun 4, 2015
After arcades to modern day it's usually a "losing a life will set you back to the last checkpoint but game over will guarantee you need to go back and do it again because you fucked up BAD." In old games game over would send you back to the fucking start of the game but over the years "game over" has gotten more lenient from just putting you back to the title screen and keeping your progress to just making it so you start at the beginning of a level again. Game over isn't entirely useless YET. Considering the fact features are getting added to games specifically so hackfraud modern day media game journos that clearly hate actually playing video games give it a more positive review, it's almost a guaranteed eventuality that game over will become pointless.Maybe an unpopular opinion, but "lives" and "game over" may not be needed anymore.
They're a thing because of old arcade machines where one had to pay to play.
SPEAKING OF WHICH Those kinda features just annoy the absolute shit out of me. There's shit in games where if you die enough times the game tries to make you invulnerable to anything or asks you if you want to skip the level. The most egrigious addition though is the shit being added to rpgs where it wins the game for you. I'm not talking like th e old "auto-run" function that is an ai kinda flopping about in an attempt to win the match for you but 9/10 times will kill you unless you're overleveled I'm talking like just It just does the most efficient and effective way to beat the damn battle FOR YOU and since the entire fucking gameplay is turn based button pushing and character grid placement sometimes it like removes the entirety of the gameplay experience. Fuck anyone who defends the kinda shit like that getting put into games. The fact more nd more games are implementing a "WIN GAME" button in general is just fucking depressing. "Game Journo difficulty" is a very real thing and makes me long for the days when games used to make fun of you for picking the easiest mode.
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