Biggest bullshit in a video game

I just remembered an absolute "biggest bullshit" moment from almost 10 years ago I'm still sour about. The game was Fight Night Champion (Fight Night 5). For context me and my buddies played a ton of Fight Night 3 and 4. I was pretty damn good at the game. So Fight Night Champion rolled around and introduced a story mode.

After a few training matches I got to the first major fight. Now Fight Night was all about momentum, so you really don't want to get knocked down early.

I seemed to get knocked down if failed to block or dodge a single combination, so I just restarted the match every time. I tried again and again. I had pretty much perfected the controls (it was essentially just more Fight Night 4, a game I had already mastered) so I would go in to the corner with something like 50 punches landed and 0 eaten but never did I get score a single knock down. At the end judges would always award the match to the opponent. I had no clue what I was doing wrong. I would finish an entire match without eating a single punch and still lose.

Well, turns out I was supposed to get knocked down, and after that the opponent fell after only a few hits. I just couldn't win the fight "clean". That was the "story" in this sports game.

I put down the game and never played the series again.
 
actually it's not bullshit comparing to FUCKING OPRESSORMKIINIGGERS DESTROYING EVERYTHING IN RANGE OF THEIR ROCKETS
That game mode has always been beyond fucked due to cheating. Not just unbalanced broken P2W things like that. That game is nothing but a meme compilation for good reason.
 
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Also, you have to laugh at Arthur being "cursed" and turned into a frilly girl. Today that would be a highly-sought mod.
Not to worry, there's a romhack for you: https://www.romhacking.net/hacks/5594/

FWIW, that ending does sort of set up expectations that things will be different on the second playthrough due to the first one being an illusion, but it just isn't. Like, they could have at least shuffled the levels around or something.
For the first sequel, two paths through the game were planned, but were cut for time, so I guess they knew it was kinda lame. The more recent sequels do have two paths. Another game, Rolling Thunder, did the same "beat it twice" gimmick but the levels are very different the second time through, in a way that comes across as trolling the player. Like one of the levels goes on ~30% longer because they tacked a whole other area onto the end. I love that kind of stuff. Like when you get to Hard Mode of Punch-Out Wii and Glass Joe promptly beats the shit out of you. Who's laughing now?
 
Fallout 4 has a really bizarre story because I think it works very well if you play as a male Sole Survivor and focus almost exclusively on the main story missions. However, if you play the game in any other way, it gets extremely weird very very quickly.

The reason I say that the male works is that his background is canonically as a soldier, so him jumping into a power suit, picking up a mini-gun, and killing waves of raiders as well as a deathclaw when you get to Concord works pretty well. The female, however, is a lawyer who in between studying for her law degree also apparently went to the shooting range as well as read up on basic power armor operations and has absolutely 0 issues with murdering dozens of people.

As you pointed out, delaying the story missions or putting them off to do other side content makes coming back to them play out nonsensically. "WHERE'S MY SON?!" Nate screams, as he reloads the laser sniper rifle he bought at the marketplace he spent several in-game months setting up. "MY BABY'S BEEN TAKEN!" Nora cries, before preparing to explore a heavily defended mine shaft for absolutely no reason other than 'its there'.

Whether its capturing settlements from supermutants or convincing a bunch of robots that the water supply is good, any side quest you undertake only further the tonal dissonance from the voice acting when you eventually do get back to the main missions.

Also while I'm bitching about the game, Fallout 4's randomized loot system is bullshit. When you explore a collapsed building and unlock a safe that presumably hasn't been opened for 200 years, you have to ask yourself why the previous residents felt it necessary to protect a gun they build out of piping and a typewriter.

Also Super Mutants in general. The Master is fucking dead and no one is making any more. From Fallout 1 to Fallout 2, there's a dramatic drop-off in Super Mutant population, and by New Vegas they're mostly relegated to 2 tiny points on the map, Black Mountain and the Jacobstown. But Fallout 3 & 4, even though they're on the opposite side of the continent, is just swarming with Super Mutants. You can't take 20 steps without running into one. They can't reproduce and have to be individually created, they shouldn't exist!
Nora was actually written as a great war combat veteran as well. Some time during development for whatever reason she was changed to be a lawyer and housewife. Her dialogue referencing her combat and service record is just dummied out, it's still very much in the game. You can access it wihout mods by switching some variables in the GECK.



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Do you ever play against bots or is this some matter of principle? Genuinely curious, because I don't remember playing against bots or ever wanting to do so since UT2004 and even then it got boring within 15 minutes.
My first exposure to AI related teammates was in Counter-Strike: Source back when internet was pretty jack shit. I could play for hours seeing both competent, aimbot and stupid bots go out against each other in varied compositions. It is honestly why I am so baffled with most multiplayer games that have the capacity to have a singleplayer bot match only be done by modders, be it Better Bots for PAYDAY 2, Bots Overhaul (or even RCBot 2) for TF2 and even a singleplayer version of Escape From Tarkov. Of course they cannot fully mimic human interaction but for someone who loaths public lobbies, bots are a nice addition.

Plus. gladiator matches between NPCs are fun to watch, hence GMod NPC Battles are a thing.
 
I want to talk about about TOCA World Touring Cars on PSX, a game I have been working my way through. This game - which Americans would know as Jarett and Labonte Stock Car Racing - was considered fairly advanced for the time; working dials, visible drivers, doors and panels that could come off. This game would be incredible but for one thing - the racing.

For whatever reason Codemasters decided to remove the qualifying session (the previous two TOCA games had this), meaning that every race starts with the player at the back of the grid. In order to win, the player has to deal with the god-awful AI, which is just as bad as Gran Turismo AI but for a different reason. GT AI will ram you because it has no idea you're there; TWTC AI will ram you because it's suicidally aggressive. They weave around, shunt the player off the track and just generally make the player miserable.

This came to a head when I reached the Asia-Pacific championship, about halfway through the career mode. The first race is at Bathurst, a track that looks like this:
Note that in many parts of the track, the racing line is a single car's width, so no overtake opportunities. The game starts the player in 10th place in a three lap race. I actually did manage to get to the front of the pack once, but the driver in 1st had stormed to a 5 second lead that I couldn't close, with no explanation other than "fuck you."

I spent a decent amount of time getting to this point, only to find that time wasted because the staff at Codemasters spent more of the development cycle having sex with their own family members instead of doing their fucking jobs. If any of their staff at the time read this (they probably won't, because we don't talk about what the big hand and little hand do, but on the off-chance their carer accidentally leaves their tablet on the farms instead of Paw Patrol's official YouTube channel), go fuck yourselves you colossal mongoloid faggots.
 
Agreed; not sure what Capcom were smoking. I finished the other 8-bit games, but 3 is not worth bothering with.
Gemini Man's stage has those tubes where things drop from them, and it's entirely RNG, so it's like a coin flip every time you jump into one whether you live or die. And there are a bunch of them, and they're all next to pits.

Despite being such a popular and beloved franchise, there are more bad/unremarkable Mega Man games than good. Mega Man's just one of those franchises that's like, when it's good, it's really good, but when it's bad, it's really bad. And it's that way across all the subfranchises, just look at Mega Man X vs. X7, and Battle Network 2 vs. 4.
 
The x-com files mod seems bullshit so far every enemy that isn't a human takes a million bullets to kill and on top of that they all have absurd movement ranges
 
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The x-com files mod seems bullshit
All of those total conversion mods are awful. I don't care what anyone says.

There was one mod, called Xeno Operations: borrowed some stuff from Firaxis and the Final Mod Pack, new skill trees, tasty GIFs on the UFOs. I loved it, but it never got any exposure from the community.

Yet everywhere you went, people were talking up the PirateZ mod. Why? PirateZ is practically unplayable. The community is sorely lacking.
 
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Racing Kai for bead 90 was more of a wall than Blockhead Grande was.
The only way you can say that is if you cheated Grande by recording the sequence with a phone or something.

The bead on the bridge supports near the start and the dowsing minigame bead were the biggest pain in the arse to get, IMO. I could never manage to land on the bridge supports and the old man kept walking into spikes/drowning when I wasn't looking.
 
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I just remembered an absolute "biggest bullshit" moment from almost 10 years ago I'm still sour about. The game was Fight Night Champion (Fight Night 5). For context me and my buddies played a ton of Fight Night 3 and 4. I was pretty damn good at the game. So Fight Night Champion rolled around and introduced a story mode.
Online is worse. People would play Issac Frost and spam with him to gain an easy victory. FNC has a couple overpowered characters that break the meta.
 
Some of the loot in the first Borderlands has sort of been on the fucky side for me.

Not only have I seen a bunch of class mods for other characters (without a way to store them like in future games, a strange omission for the GOTY version), but I've seen weapons be 9 levels below my current level (in areas set close to my level, mind you). I thought Borderlands 2 was bad with stuff being 3 levels below, but this is beyond asinine.

If I ever find one of the better legendary guns, I guess I better hope it's not horribly underleveled.
 
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Some of the loot in the first Borderlands has sort of been on the fucky side for me.

Not only have I seen a bunch of class mods for other characters (without a way to store them like in future games, a strange omission for the GOTY version), but I've seen weapons be 9 levels below my current level (in areas set close to my level, mind you). I thought Borderlands 2 was bad with stuff being 3 levels below, but this is beyond asinine.

If I ever find one of the better legendary guns, I guess I better hope it's not horribly underleveled.
Wasn't there a storage system or something in the obligatory arena DLC? Or am I getting that mixed up with BL2?
 
Wasn't there a storage system or something in the obligatory arena DLC? Or am I getting that mixed up with BL2?
Maybe, I haven't played Underdome yet (nor do I really have much intention to, given its reputation).
 
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