Biggest bullshit in a video game

Oh? You dont like her new Double Baneling per cast rework? Then pick the first talent making it go Tower to Tower distance and then doubling the charges she gets at 7? That isnt fun for you???

Each baneling does like 150ish damage in an aoe around 7. At 7 she can spam 8 of those things rapid fire. In tiny hallways (that she can be nowhere near mind you) youre likely to get more than one hero and getting around 1k burst damage at level 7. If you have a diver hero with CC near you the enemy team literally cant compete. Oh and the only way to stop Zag from seiging towers down from the safety of her tower zone is by body blocking the banelings....aka free damage. Such bullshit lol.
You know I could understand if they mistakenly added a baneling per cast and didnt double the mana cost, but its been three weeks now since the patch and two of those weeks she has been free to play only exacerbating the problem. Even league of fucking legends would recognize an issue like this and fix the problem within the week.
Yea but early HotS allowed stuff 'specialists' to contribute to the team by taking neutral creeps and push lanes and still help the game.

Lately, at least before I left, HotS was all about team fights and the MobA aspects were completely forgotten about. There was no need to push, cause objectives would tear through a base faster than a creep wave. Neutrals are no longer viable, because the time it takes you to do neutrals, the enemy team takes care of the objective and wins the game, etc.
The specialists have been reworked to fit into other roles but still have strong wave/camp clear. Objectives > neutrals and thats how it has always been. You take neutrals after objectives and only if there is nothing crashing into your base. Neutrals give you map control which allow you to eventually push core. AFK pushing a lane is weak now and for good reason, it is too oppressive to deal with in games with random people you cannot coordinate with. The same reason league of legends got rid of pure split pushers five years ago, its not fun to play against someone who is PVEing you to death
The lack of builds always bothered me. In DotA you could customize your playstyle with items, in HotS you get 5 talents, 4 or which are noobie traps.
Some heros still have useless talents and only one viable build but they have gotten better about providing talents which allow you to more easily respond to what the enemy team is doing by offering more magic resist/armor/health talents. Talents have been improving from where they were five years ago because that is one of the few things the development team focuses on
 
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"Greater Demon Hunting" mission in Nioh.

ONE. HIT.

ONE.

My only way of getting through was kiting the fucker while Kintoki kept smacking his butt.
 
You're one-up on me, then. I can't even beat Mario 1-3 without Warp Zones. (:_(
Unless something locks you out of a secret ending it's arbitrary.

I had to beat Zelda 1's second quest because the message was different at the end. Not only that I collected all the items and upgrades along the way. It's a hard decision on which is more a pain in the ass, Zelda 1's second quest or Zelda 2 in it's entirety. Because you need to farm bombs for Zelda 1.

Zelda 2 took me less time to get through than the second quest. So the suffering was lesser, there also was less items to get for 100%

Then again it still took me more time to beat Zelda 2 than it did with TMNT 1. I mean TMNT 2 and 3 on the NES are pretty easy and enjoyable in comparison. But fuck Turtles 1.
 
Draugr Deathlords in Skyrim are a pain in the ass. They can use fus ro dah with no cooldown and being hit by it leaves you open for a good few seconds whereas they recover from your fus ro dah extremly quick. They're also fond of using the disarm weapon shout which can glitch that super cool weapon you grinded for below the floor.
The only upsides are their inability to their shouts most of the time and the ebony gear they drop that sell pretty well
Stunlocking them works. Either impact or slurp down some veggie soup and bash him when he stands up straight.

Now when they're swarming you (snow veil sanctum, skuldafn, and bloodskal barrow come to mind) then yeah, fuck that sheeit. Hope you have high magic absorb, as no amount of stagger resist seems to help.
 
ME3"s endings are unironically fine, also the Synthetic-Organic conflict is present throughout the trilogy.

The indoctrination theory was always dumb.
 
  • Dumb
Reactions: Jimothy
That one mission in GTA:SA where you have to catch a plane in your plane which is much slower, also it’s very difficult with bad camera angled and low render distance. The train mission is overrated, it shouldn’t take more than two attempts. Fuck the plane mission.
 
Was replaying ME2 the other day.

The mission where you run around the disabled Collector ship. The part where Shepard and gang discover a Collector in a pod, and sample its DNA. EDI confirms its DNA belongs to... a Prothean!

Let's compare the reactions of everyone in that moment to the ME1 "flipping the script" moment of learning Sovereign is a Reaper. No matter who you took along on that mission, EVERYONE freaked out. Even Shepard was like, "Holy fuck, Sovereign isn't just some weird spaceship... it's a gigantic robot alien!"

Now compare that to ME2. EDI breaks the news, and Shepard is just like, "Holy shit! This alien race that REIGNED OVER THE WHOLE FUCKING GALAXY... are some weird bug things now. Well, whatever, they have to die too!" Really?! That's it? You don't want to, like, ponder over the fact that you're looking at an alien that's thousands of years old and is still alive? Not even a "my god, everything I experienced and learned was all for nothing" moment? ME1 really made the Protheans mysterious and spooky, ME2 just made them into Power Rangers villains.
 
Was replaying ME2 the other day.

The mission where you run around the disabled Collector ship. The part where Shepard and gang discover a Collector in a pod, and sample its DNA. EDI confirms its DNA belongs to... a Prothean!

Let's compare the reactions of everyone in that moment to the ME1 "flipping the script" moment of learning Sovereign is a Reaper. No matter who you took along on that mission, EVERYONE freaked out. Even Shepard was like, "Holy fuck, Sovereign isn't just some weird spaceship... it's a gigantic robot alien!"

Now compare that to ME2. EDI breaks the news, and Shepard is just like, "Holy shit! This alien race that REIGNED OVER THE WHOLE FUCKING GALAXY... are some weird bug things now. Well, whatever, they have to die too!" Really?! That's it? You don't want to, like, ponder over the fact that you're looking at an alien that's thousands of years old and is still alive? Not even a "my god, everything I experienced and learned was all for nothing" moment? ME1 really made the Protheans mysterious and spooky, ME2 just made them into Power Rangers villains.
To be fair, the game makes clear they aren’t the Protheans as they were and have been extensively changed. It would be like encountering I dunno, a dinosaur in some alien zoo that had been so genetically altered that it had six legs, gills, and human sized organs. So changed that a re evaluation of the original subject is not really needed. The Collectors are supposed to be tragic, as much as they are spooky.
 
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Reactions: Haftag
Snipers in multiplayer FPS. Either they are instant kill or two shot. Low ammo, bullet drop, high skill ceiling, camping.

Yes, I know I'm bad at sniping and aim. I still think it's bullshit. Particularly with games with low visibility, inconsistent hit detection and hectic battles.

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  • Agree
Reactions: Captain Syrup
To be fair, the game makes clear they aren’t the Protheans as they were and have been extensively changed. It would be like encountering I dunno, a dinosaur in some alien zoo that had been so genetically altered that it had six legs, gills, and human sized organs. So changed that a re evaluation of the original subject is not really needed. The Collectors are supposed to be tragic, as much as they are spooky.
Well it's stupid, damn it!
 
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Reactions: Captain Syrup
I received The Godfather: The Videogame for the original Xbox when I was a teenager and failed to complete it.
I beat it in a weekend and returned it to the video store.

It's a textbook 'open world': put there to artifically inflate your playtime. The story missions are fine. The create-a-character is fun.

It's the sidequests that fall short: Taking over an enemy compound is a war of attrition. Your character is outgunned and outmanned. I always reach the mansion with a tiny sliver of health left. There doesn't seem to be any strategy to it.

You can also dynamite rival businesses, or bribe the cops to look the other way. Those are fun to do, but there's no point to any of it.
 
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