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- Apr 11, 2020
Now imagine the download time for that shit, and I thought GTAV and RDR2 took awhile.
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Now imagine the download time for that shit, and I thought GTAV and RDR2 took awhile.
I swear to god, they are intentionally doing this to occupy as much hard drive space as humanly possible so that console players will only have COD installed.
It'll take all day. Literally, if you bought it physical, you'd be waiting a day to play. That's not even including the many content updates to come.Now imagine the download time for that shit, and I thought GTAV and RDR2 took awhile.
>Buy new gameIt'll take all day. Literally, if you bought it physical, you'd be waiting a day to play. That's not even including the many content updates to come.
Play an indie game. Play an older game.>Buy new game
>270GB download
>Takes all day so you sleep
>Wake up next day
>A fucking 60GB day one patch is ready to be installed
>winning.png
View attachment 2465140
Or have to buy another hard drive.I swear to god, they are intentionally doing this to occupy as much hard drive space as humanly possible so that console players will only have COD installed.
UwU what's wrong pirate man, is my package too big for your wifi signal that's about as strong as a little boy?
How do you allow three games in a row to become so bloated as to need over 150 GB of space each?
PlayStation Network is so notoriously slow that even 20GB can be an all-day affair on a fast connectionIt'll take all day. Literally, if you bought it physical, you'd be waiting a day to play. That's not even including the many content updates to come.
Holy shit, fucking compress your Goddamn shit. Ark on PC is 170GB and it fucking only downloads at 50GB.
Fuck me, if they actually had to put it all on disks.. That's 6 Goddamn Blu-Rays or 3 "Ultra HD" Blu-rays.
And you know half the shit wouldn't even be on the disk.. It'll be at least 10-20 gigs only containing the "tutorial"
Devs are so spoiled now.. Why bother figuring out tricks and techniques to make your game grander and more optimized to pass a quality assurance test when you can just print diddly to a disk, patch it in all later and run it on a console/pc the size of a mini-fridge.
At least the older CoD's also did a thing where they'd purposefully store the assets serveral times onto the disc/hard drive to help ease up load times with spinning drives.Warzone and lack of compression contributes to that hefty size. I remember when 75 GB was much for one game.
Yep. It's Warzone.How do you allow three games in a row to become so bloated as to need over 150 GB of space each?
If it's because of Warzone, why can't they just spin it off as its own title so it doesn't make them so huge?
Because if they did that, how could they say that eleventy billion zillion players downloaded the latest cod?If it's because of Warzone, why can't they just spin it off as its own title so it doesn't make them so huge?
Not actually that shitty on consoles. The PS4 and Xbox One both benefited from that at the cost HDD space. Now that consoles run off of SSDs, this should no longer be a thing, and it shouldn't have been a thing on PCs.At least the older CoD's also did a thing where they'd purposefully store the assets serveral times onto the disc/hard drive to help ease up load times with spinning drives.
Yeah, it's a shitty idea, and no it doesn't do anything with SSDs, but I wouldn't be surprised if they stuck to that practice in their general incompetence.
Not true, COD lets you install only the campaign, and that won't include Warzone.Yep. It's Warzone.
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Why Call Of Duty: Warzone's File Size Is So Big
A developer from Overwatch called Warzone's file size, and Infinity Ward responded.www.gamespot.com
Reusing the same assets, 4K visuals and no file compression. Thanks Call of Duty. Even if you don't want Warzone, you get Warzone.
That's nothing compared to getting to the special stages in Sonic Advance 2. You have to collect all 7 special rings in either of the two acts of a zone, which you'll definitely need a guide just to locate all of them and come up with a path through the level. Some of them are placed in tough spots that are easy to miss, like having to do a big jump just right or on a higher path that's easy to fall off of, and don't forget that this is on the tiny GBA screen so you won't have much of a distance to see then. You have to get all 7 AND finish the stage just for a CHANCE at the minigame, which is some weird 3d running one (on the GBA's tiny screen) where you're constantly being chased.Collecting the Chaos Emeralds in Sonic Heroes. You have to pick up these keys scattered about, then reach the end goal. Simple right? Well as it turns out, some malicious game developer decided that if you ever get hit, you lose the key you're holding. This essentially forces you to no-hit every single Act 2 of the game just to unlock the final chapter, in a game with very hectic and imprecise combat where you may be rendered helpless because your AI buddies took damage and got stunned for five seconds, or where you tried to punch an enemy, but the momentum launches you off a cliff into the abyss, losing you the key.
Oh, and keep in mind, that's only for a chance at getting the Chaos Emerald. If you fuck it up, you have to do it all over again.
Ds2 is my favorite, but fuck that place. Fuck it hard. I literally tried that boss until the raindeers stopped spawning and I couldn't beat the bosses.View attachment 2460544
Pain.
The reindeers are no joke and will fuck you up
The constant blizzard and copy paste ruins can cause you to run in circles
The boss is a repeat of another one only difference being there's two of them, how fun.
The run back to the boss is torture with how long it takes and is exacerbated by the reindeer
No discernible reward other than the ring that makes you look normal and bragging rights I guess
This one area taints the otherwise enjoyable dlc. I sincerly hope Elden Ring doesn't have that "one area" every other From game has but it's become a pre- requisite to have one shitty area in these games sadly.
Value for money being measured in "hours" was the worst thing to happen to video games.The amount of padding in games, so instead of it being 12 to 20 hours like it should be, it's a boring-ass 50-hour game. See Ass Creed games.
Not wrong with long games, just most long games don't support being that long, in both the story they are telling and in gameplay.Value for money being measured in "hours" was the worst thing to happen to video games.