- Joined
- Nov 26, 2018
Especially when it may or may not be counting 100% completion.Value for money being measured in "hours" was the worst thing to happen to video games.
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Especially when it may or may not be counting 100% completion.Value for money being measured in "hours" was the worst thing to happen to video games.
I would appreciate sidequests warning you they're meant to be played at a certain level range.
Sure, but I don't want to give up on the multiplayer just to be rid of Warzone. Just spin it off as its own title already.Not true, COD lets you install only the campaign, and that won't include Warzone.![]()
It technically IS its own thing. It just reuses assets from the MW engine from all three games. But Activision considers it a platform, given their need to incorporate it AND Cold War onto the main menu in Modern Warfare.Sure, but I don't want to give up on the multiplayer just to be rid of Warzone. Just spin it off as its own title already.
See, that's the best part; you're going to fucking install Warzone, you're going to like it and you're going to spend all of your money in the microtransaction shop. Embrace the future COD has in store for you.Sure, but I don't want to give up on the multiplayer just to be rid of Warzone. Just spin it off as its own title already.
Really, collecting Chaos Emeralds in the whole GBA Trilogy is bullshit. In the first one, you have to search around for a special spring, which brings you to a special stage that attempts to pay homage to the famous Half-Pipes of Sonic 2, but since it's in free-fall, you have absolutely no visual cue to gauge depth from. Then, in the third one, you have to collect every Chao in an entire Zone, then find a hidden key in a random location in one of the levels, and then and only then will you get a chance at the Emerald. If you fuck it up, you have to find the key all over again.That's nothing compared to getting to the special stages in Sonic Advance 2. You have to collect all 7 special rings in either of the two acts of a zone, which you'll definitely need a guide just to locate all of them and come up with a path through the level. Some of them are placed in tough spots that are easy to miss, like having to do a big jump just right or on a higher path that's easy to fall off of, and don't forget that this is on the tiny GBA screen so you won't have much of a distance to see then. You have to get all 7 AND finish the stage just for a CHANCE at the minigame, which is some weird 3d running one (on the GBA's tiny screen) where you're constantly being chased.
To unlock Amy, you have to do this with all 4 characters.
Indeed, I'm fucking looking at you, UnderRail. The only way to find out if a quest is at your level is to accept it and see if the first enemy melts you into goo before you can move. Worse, sometimes the first encounter will be deceptively easy (or can be cheesed), so you just end up stuck in a dungeon you can't survive. Hope you saved before you came in!I would appreciate sidequests warning you they're meant to be played at a certain level range.
Yeah, this is a game from when men were men, women were women, and video games didn't hold your hand near as much. I would backup my game by copying the disk's save states, an early form of save-scumming.Unless you're playing the Genesis version which nerfed the Black Egg.
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It's a seminal space sim. so it's worth seeking out. But you will definitely need a FAQ to complete it.
I liked the SAdv. 1 special stages thematically, because they made logical sense (rocket into the sky > fall > get caught by plane) instead of being teleported to some weird pocket dimension. That's the only thing I liked about it though.Really, collecting Chaos Emeralds in the whole GBA Trilogy is bullshit. In the first one, you have to search around for a special spring, which brings you to a special stage that attempts to pay homage to the famous Half-Pipes of Sonic 2, but since it's in free-fall, you have absolutely no visual cue to gauge depth from. Then, in the third one, you have to collect every Chao in an entire Zone, then find a hidden key in a random location in one of the levels, and then and only then will you get a chance at the Emerald. If you fuck it up, you have to find the key all over again.
I don't know why, but Sonic games in the early 2000's really decided to make Chaos Emerald stages a brutal chore.
That's exactly how Simtards justify paying hundreds for The SimsValue for money being measured in "hours" was the worst thing to happen to video games.
I forgot to mention, it's impossible to get all special rings in Act 1 of Techno Base Zone (the final zone) as Sonic, since every character besides him has a movement-enhancing ability (flight or gliding/climbing) but he does not. There doesn't seem to be any indicator of this in the game, though, so I can only imagine the suffering of people who tried it over and over without realizing they'll have to use Act 2 instead for the rings.That's nothing compared to getting to the special stages in Sonic Advance 2. You have to collect all 7 special rings in either of the two acts of a zone, which you'll definitely need a guide just to locate all of them and come up with a path through the level. Some of them are placed in tough spots that are easy to miss, like having to do a big jump just right or on a higher path that's easy to fall off of, and don't forget that this is on the tiny GBA screen so you won't have much of a distance to see then. You have to get all 7 AND finish the stage just for a CHANCE at the minigame, which is some weird 3d running one (on the GBA's tiny screen) where you're constantly being chased.
To unlock Amy, you have to do this with all 4 characters.
The doubt creeping in is what makes those really suck, especially when you start thinking about item consumption. If it is a battle you're supposed to lose there's no idea using up all your really expensive potions and items. But if you are supposed to win it and take a dive you will have to play 30-40 minutes of the game again to get back to the boss, and maybe you got a rare item drop this time so actually dying and losing that would make it suck twice as much.When RPG boss battles hit so hard you thought they were cutscene fights you‘re supposed to lose.
The first fight against Lenus from Legend of Dragoon is an example. The damage spike compared to everything else was absurd. Also, going into Dragoon mode (which is heavily encouraged, being the title of the game and all) makes her attack twice per turn, which was the root cause.
The doubt creeping in is what makes those really suck, especially when you start thinking about item consumption. If it is a battle you're supposed to lose there's no idea using up all your really expensive potions and items. But if you are supposed to win it and take a dive you will have to play 30-40 minutes of the game again to get back to the boss, and maybe you got a rare item drop this time so actually dying and losing that would make it suck twice as much.