Borderlands (1, 2, 3, The Pre-Sequel, TftB)

The first patch to the game was a hotfix and they pulled an Anthem by completely nerfing Legendaries and certain item farming spots that players enjoyed.
Hot Fixes
September 19, 2019

We are aware that the below list does not include issues that the community is immediately concerned with. We are hard at work evaluating performance problems and potential solutions for them. In the meantime, these are some balance updates that we can do quickly.

Bugs
  • Yellow paint has been added to the Marsh Fields to mark a more obvious path to complete the Sabotage Crew Challenge.
  • The New-U Station in front of the Halcyon Suborbital Spaceport (used during the “Space-Laser Tag” Mission) in the Meridian Metroplex now has a larger activation range.
  • The New-U Station in front of Titian’s Gate (used during the “Atlas, At Last” Mission) in the Meridian Metroplex now has a larger activation range.
  • The first Guardian a player runs into during the “Beneath the Meridian” mission is no longer over-leveled.
  • The Eridian chest by the Grotto in the Jakob’s Estate is no longer invisible.
Balance
  • Eridium crystals in Voracious Canopy grow less frequently.
  • Scaled down the amount of loot drops in Mayhem Mode.
  • Torgue shotgun sticky damage has been reduced.
  • Reduced E-Tech shotgun elemental damage from “flesh off your bones” to “a lot”.
  • Chupacabratch dropped too much of his hard-earned loot.
  • Adjusted spawn rate of Loot Tinks in Mansion. They’re special again.
  • Removed pain-sounds from Troy for his boss fight.

If you haven’t patched the game yet, just play that shit offline and boom, you can farm legendaries. Also the pain sounds from Troy was probably the most unintentionally hilarious thing to come out of that game.
 
What's rich is I saw an article previously where someone was complaining about this, stating that Mayhem Mode was dropping too many Legendaries.

Like, motherfucker do you just hate rewards and progress? Perhaps they should go back to playing mobile games like the sadists they are.
Shit like this is why I can never get into Shlooters like this. The grind isn't worth it. You play something like Monster Hunter, I know after x number of hunts, I will have enough to craft the gear I want/need. Gameplay looks really, really stale as well. There's no skill involved, it's just shoot until the thing is dead, then pick up your reward.
 
Shit like this is why I can never get into Shlooters like this. The grind isn't worth it. You play something like Monster Hunter, I know after x number of hunts, I will have enough to craft the gear I want/need. Gameplay looks really, really stale as well. There's no skill involved, it's just shoot until the thing is dead, then pick up your reward.
To be fair, all looter focus games aren't really skill-reliant ever, whether it is Diablo, PoE or Warframe alike.
For Monster Hunter, I'd say farming jewels/decorations is equivalent of farming specific legendaries (or farming loots with specific stats) in looter games.
 
  • Agree
Reactions: dirty finger
Shit like this is why I can never get into Shlooters like this. The grind isn't worth it. You play something like Monster Hunter, I know after x number of hunts, I will have enough to craft the gear I want/need. Gameplay looks really, really stale as well. There's no skill involved, it's just shoot until the thing is dead, then pick up your reward.
I’ve said this earlier in the thread, but Borderlands would be much improved by adding a weapon crafting system, where you can disassemble guns (possibly using a minigame so it’s more skill-based) and create custom weapons from those components. It would make loot-hunting more fun and let you actually experiment with different builds to get an idea of how different components work together through experience, as opposed to just looking up the parts on wiki to check if the gun that dropped is total shit or not.
 
i dont understand the mentality of nerfing things on none-competative games. its not like everyone is going to play multiplayer and the those weapons could make singal player less pain in the ass.
Because they'll have an easier time selling the inevitable DLC if you feel like you're getting stronger when you purchase it, and it's easier to nerf drop rates in existing content then to rejigger whatever power curve they have planned.
 
To be fair, all looter focus games aren't really skill-reliant ever, whether it is Diablo, PoE or Warframe alike.
For Monster Hunter, I'd say farming jewels/decorations is equivalent of farming specific legendaries (or farming loots with specific stats) in looter games.
Credit where it’s due for Monster Hunter, they’ll just give you stuff for a basic set if it’s important. You get an attack gem from the game for free, and when it became apparent that most reasonable builds needed 2 and the drop rate was really low, they just gave you another one. Probably a side effect of Japan swinging back to being the reliable devs after a generation.
 
I only played a few hours of 3 but it feels absolutely dreadful to me.

On a PS4 Pro in "performance" mode I'm still hitting audio desync during cutscenes, frequent slow texture pop in, straining and stuttering when opening the menu, etc. I can only imagine how janky the other platforms are. If you play split screen, the game has no idea what the fuck do with audio if a character is talking to you (and frequently forgets which character they are talking to) and lord fucking help you if both of you try and get into the menu at the same time. It just feels horribly un-optimized because while the game looks fine it doesn't look like anything that should be using that much power.

When it works, it actually feels "OK" - but it really feels much more like a BL2 mod than a full on BL3 game and certainly doesn't feel like tons of time and care have gone into it. There's a few neat additions that I didn't think would work, like the undermounted weapons, but nothing that would really justify an entire new game. There are no new mechanics that change the gameplay so it's your standard borderlands gameplay so far (red weapons against red healthbars, blue against blue, green against green, etc) and while characters have a few different special moves you're still locked to one or two and there is very little variety (The gunner for example has one special, a robot, and you can just choose what two weapons it has equipped from a list of ~6 or so).

The story and humor are dreadful so far, mainly because it feels really retreaded from Borderlands 2 already - like they're going for a weird Metal Gear Solid 2 parody. I'm only ~10 hours in and it feels like it's only going to get way worse before it gets any better (if it does, it probably won't). Most of the humor is pretty dated also (there are Skyrim jokes in it, as well as a reference to that youtube video where a bunch of black people think there's a leprachaun in a tree) and it probably would have been dated even if this game released two years ago.
 
So it seems that no plans for DLC Vault Hunters are in schedule. Apparently, Gearbox gathered "data" from BL2 and Pre-Sequel and came to the conclusion that DLC VH haven't been appealing or interesting to players.


Obviously that is bullcrap as many players have been enamoured by the DLC VHs and are still the most used by the community.
noDlcVH1.pngnoDlcVH2.pngnoDlcVH3.pngnoDlcVH4.pngnoDlcVH5.pngnoDlcVH6.pngnoDlcVH7.pngnoDlcVH8.pngnoDlcVH9.png
 
  • Informative
Reactions: moocow
So it seems that no plans for DLC Vault Hunters are in schedule. Apparently, Gearbox gathered "data" from BL2 and Pre-Sequel and came to the conclusion that DLC VH haven't been appealing or interesting to players.


Obviously that is bullcrap as many players have been enamoured by the DLC VHs and are still the most used by the community.

I can see that making sense, but it's more tied into how fucking shitty borderlands DLC is.

BL1 had no season pass, but it did have $40 worth of DLC (with DLC1 and DLC2 being readied within 1 and 2 months of the games release, lol).

For BL2 (a game that basically recycled two character classes in the main roster [Siren, Soldier] of 4) there was a season pass for $30. This does not include the characters, which were separate from that for $10 each. This also did not include several $3 extra smaller DLC campaigns either. This meant if you bought BL2 and for some reason weren't sick of it already - you'd be looking at $30+ for extra campaigns (some of which were not very good) and then $10 or $20 for the extra character(s).

I personally (and probably most people) went "hard pass" and just waited for the GOTY edition to roll out and go on sale.

BLTPS there was also a season pass for $30 and this one included 2 characters as part of the season pass (at the cost of there only being 2 DLC campaigns instead of 4). The characters were boring (with one of them coming out as DLC within 30 days of the game's release, lol). BLTPS was also not as popular of a game and they actually cancelled some planned DLC for it as a result. This is probably what they're looking at closest in terms of DLC failure and install rates.

I think DLC is a smart business decision, but I think Gearbox has simply burned people too many times - with very early DLC, with DLC that costs too much, with confusing season passes, and with mediocre DLC (TPS' characters, DLC3 for BL2, etc). Gearbox (thanks to Randy) has also burned up a lot of goodwill in their own community though constant unprofessional shenanigans - drama and lies about voice actors, 3 editions for BL3, EGS exclusive nonsense, targeting youtubers, etc.

There's also the fact of how limited Borderlands 3 is as a game, from a game design standpoint. All that really separates the Vault Hunters are very specific gimmicks and "action skills", of which there are only so many. A lot of characters already feel very similar across games (All sirens, All soldiers, all melee focused characters, all characters that have an NPC friend) already so I'm not sure what they could even come up with at this point.
 
Tell me what Borderlands going from the best to the worst.
 
Yeeeeah no.

Back when I played BL2, I mained Krieg, which was easily one of the most cathartic experiences, esp. after slogging through playing as Zer0 for months. Zer0 was a good character to play in a group, but playing solo was absolutely abyssmal considering how fragile he felt. Krieg however, shit, dude was at his absolute best when he was seconds away from dying. The whole dynamic of the game changed from "cower and hide and wait for the cooldown to expire" to "gotta kill fast and guns are too slow." I don't give a shit if he was OP, Krieg was fucking fun.

No Krieg? No BL3 for me.
 
Yeeeeah no.

Back when I played BL2, I mained Krieg, which was easily one of the most cathartic experiences, esp. after slogging through playing as Zer0 for months. Zer0 was a good character to play in a group, but playing solo was absolutely abyssmal considering how fragile he felt. Krieg however, shit, dude was at his absolute best when he was seconds away from dying. The whole dynamic of the game changed from "cower and hide and wait for the cooldown to expire" to "gotta kill fast and guns are too slow." I don't give a shit if he was OP, Krieg was fucking fun.

No Krieg? No BL3 for me.
recently replayed two as kreig with a hellfire build. gave him a elemental fire SMG and he tear through everything. even armor and shields with his fire weapon. i remember gaige being super fun as well stacking up lods of anarchy and picking the skill that would make bullets bouns around and hit shit at random. just equip and assault rifle and let loss or a torgue shotgun, walk up to an enemies face and blast his fucking guts out. that would almost kill most bosses instantly on TVHM if you had 200+ anarchy points.

they better upgrade the builds for their charterers if they not gonna add in new ones since they all bear bones as fuck.
 
So it seems that no plans for DLC Vault Hunters are in schedule. Apparently, Gearbox gathered "data" from BL2 and Pre-Sequel and came to the conclusion that DLC VH haven't been appealing or interesting to players.


Obviously that is bullcrap as many players have been enamoured by the DLC VHs and are still the most used by the community.

Why is Gearbox actively trying to kill my love for the series? So instead of getting new characters with their own backstories and gimmicks, we get...nothing! Just the main 4 and thats all you get.

Borderlands 3 is trying to be the Dead Rising 4 of Borderlands, aint it?

Yeeeeah no.

Back when I played BL2, I mained Krieg, which was easily one of the most cathartic experiences, esp. after slogging through playing as Zer0 for months. Zer0 was a good character to play in a group, but playing solo was absolutely abyssmal considering how fragile he felt. Krieg however, shit, dude was at his absolute best when he was seconds away from dying. The whole dynamic of the game changed from "cower and hide and wait for the cooldown to expire" to "gotta kill fast and guns are too slow." I don't give a shit if he was OP, Krieg was fucking fun.

No Krieg? No BL3 for me.
All the characters were fun but Krieg was always a relaxing experience (bleeding the screen red was always a big stress relief).
Oh and there is a Krieg easter egg in 3, some echo logs that have his sanity side slowly but surely being able to take control of his body over short periods (hinting maybe he is starting to gain control back) and he argues with his psycho side over how he has been living in isolation trying to get control back...and that if he remembers "her" face he may still be able to be fully himself again.
You think this could be setting up him appearing at some point and maybe having some ship-tease with Maya ( I mean, his pecs have pecs, she is the beauty to his beast) but no, he never appears along with every other VH from 2 besides Maya and Zer0.
This game is a slap in the face.
 
Tell me what Borderlands going from the best to the worst.

Storywise: Tales from the Borderlands (spin off) > BL2 > BL TPS >= BL3 > BL1
Gameplay wise: BL3 > BL2 > BL TPS > BL1.
Tales from the BL is a spin off, different gameplay, so I won't put it in comparison. BL2 being better than BL TPS in gameplay is the general consensus, also due to getting your money worth BL2 has way more contents for cheaper price compared to TPS. And since BL3 is a new game, it still has less contents compared to BL2.
BL1 is the worst due to having a non-existent story and very rough around the edge gameplay.

Why is Gearbox actively trying to kill my love for the series? So instead of getting new characters with their own backstories and gimmicks, we get...nothing! Just the main 4 and thats all you get.

I'll be honest, if you are expecting some good fun story or actually respecting the casts from previous games (unless they contribute to progressive view), you're gonna be disappointed. Reasons for not making new characters, they want to expand new skill tree for existing characters instead, but you can see it's all for lowering the cost.

Then again, you have to remember that BL2 was able to get to be that good, because Randy Pitchford took supposed money for Aliens Colonial Marines to help developing BL2.
 
All the characters were fun but Krieg was always a relaxing experience (bleeding the screen red was always a big stress relief).
Oh and there is a Krieg easter egg in 3,

There is a Gaige one as well with an echo log having the father of the girl she killed talking about trying to hunt her down.

Ava is the worst character in the franchise.

When will writers learn that no one likes whiny, angsty teens? Worse that her stupidity gets a far superior character killed and even worse still that the game shits all over that dead character while continually propping up the whining brat.
 
I think the story was just so lackluster. Tbh, the ending feels like a set up for number 4.
 
Back