Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

Trying to decide whether or not to grab WWII again; on one hand, I've heard that the game doesn't really have many issues with SBMM at this point due to age and player count, and I haven't heard anything about hackers either. On the other, I found the game to be a bit dull last time I played, with Campaign, Multiplayer, and Zombies just feeling "meh" overall. Not "bad", exactly, just dull starting out; not sure why, exactly.

Regardless, I'm willing to give it another go, and it's available for 20$ on the PSN, so I'm tempted to buy it soon. To be honest, main thing I've wondering about is that I've been told repeatedly that at least one of the Zombies maps becomes much harder the higher level you are. Like, apparently having a high level in Multiplayer/Zombies makes the map impossible to complete or something.

Anyone got any tips?
 
A cinematic for the zombies mode in Black Ops 6 just came out. Full reveal on the 8th.
 
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To be honest, main thing I've wondering about is that I've been told repeatedly that at least one of the Zombies maps becomes much harder the higher level you are. Like, apparently having a high level in Multiplayer/Zombies makes the map impossible to complete or something.
Not sure what is being referred to here. You might want a better source on this, since I've never played through WWII, but WWII zombies has a sidemode called The Tortured Path (several submaps in a row, limited amount of rounds, objectives, etc.), which has its own leveling system. Once you hit rank 50 in that sidemode, you unlock a harder version of it, The Darkened Path, which is supposedly pretty tough. Maybe that's what's being talked about?

Get the game regardless, even if you decide to refund it. Whether you refund or keep the game, the 1100 CoD Points you get with the game stay on your account.
 
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Not sure what is being referred to here.

I genuinely have no idea, either; I've tried looking around for the original post - it was on YouTube, if I remember correctly - but so far, nothing.

You might want a better source on this, since I've never played through WWII, but WWII zombies has a sidemode called The Tortured Path (several submaps in a row, limited amount of rounds, objectives, etc.), which has its own leveling system. Once you hit rank 50 in that sidemode, you unlock a harder version of it, The Darkened Path, which is supposedly pretty tough. Maybe that's what's being talked about?

Maybe? First I've heard of a "Darkened Path", but that might be what the original post was talking about. Thanks!

Get the game regardless, even if you decide to refund it. Whether you refund or keep the game, the 1100 CoD Points you get with the game stay on your account.

I will; be trying to grab it tomorrow. Whether it's good or not, I doubt it's any worse than the current games; played it before, found it dull, but I'm looking forward to giving it another go, seeing if it can keep me interested this go around.
 
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Trying to decide whether or not to grab WWII again; on one hand, I've heard that the game doesn't really have many issues with SBMM at this point due to age and player count, and I haven't heard anything about hackers either. On the other, I found the game to be a bit dull last time I played, with Campaign, Multiplayer, and Zombies just feeling "meh" overall. Not "bad", exactly, just dull starting out; not sure why, exactly.
It's serviceable. Campaign is a typical brothers in arms story with some gimmicks. Multiplayer has some interesting ideas with its Destiny-lite hub area for challenges, target practice, loot boxes, and 1v1 skirmishes. Zombies is hit or miss, although I'm not a fan of Zombies to begin with.

I'm replaying Black Ops 2. I just realized there's a sight that can allow you to see through walls within 25 meters. MMS. Actually cool.
 
Black ops 6 zombies reveal is tomorrow, any predictions on what we'll see?
Based on what's been revealed and what dataminers got out, it's probably gonna feel fairly close to Cold War. Works with me, Cold War feels pretty approachable to people who aren't as experienced in zombies. I just hope they can find a way to make it more challenging, since maxed out upgrades + armor make Cold War a fairly easy zombies to tackle compared to the rest. It'll be interesting to see how omnimovement affects gameplay, you're probably not gonna dive out of the way of anything, but things like the backward sprint could be useful. It's also gonna be interesting to see what's new and what returns without being expected, dataminers did see the Pack-a-Punch knuckle cracking animation making a comeback.
 
Based on what's been revealed and what dataminers got out, it's probably gonna feel fairly close to Cold War. Works with me, Cold War feels pretty approachable to people who aren't as experienced in zombies. I just hope they can find a way to make it more challenging, since maxed out upgrades + armor make Cold War a fairly easy zombies to tackle compared to the rest. It'll be interesting to see how omnimovement affects gameplay, you're probably not gonna dive out of the way of anything, but things like the backward sprint could be useful. It's also gonna be interesting to see what's new and what returns without being expected, dataminers did see the Pack-a-Punch knuckle cracking animation making a comeback.
Advanced movement was one of the reasons why I love BO4 zombies so much, same with Advanced Warfare zombies and it's jetpack. All the other games just feel so slow in comparison. Still, I won't probably buy the game no matter how good the mode is, I don't feel any attachment to the strike team or the new Dark Aether story.
 
Black ops 6 zombies reveal is tomorrow, any predictions on what we'll see?
Actually, speaking of this, more data on zombies was supposedly datamined. Bear in mind some of these could be bullshit.
>ability to save the game in solo zombies
>alongside the normal mode there's also an easier mode that guides you through the story and caps at round 15
>you can switch gobblegum loadouts in the middle of the game (everything switchable at round 1, past round 1 it's just gobblegums and the field upgrade)
>new mechanic for collectible augments you equip in your loadout
>multiple people can contribute to paying to open a door
>new ammo mod that spawns zombie-killing rifts
>Mangler's cannon and a mutant injection (visible on Treyarch's Twitter as a teaser for tomorrow's trailer) available as scorestreaks
>PHD returning to the Flopper version, presumably to make use of the omnimovement dives
>Liberty Falls might have sideactivities/minigames based on the achievements
 
Who said that XDefiant would be a replacement for CoD? @30+GameOvers I think?

I beg to differ. New CoD, debatable, but I was playing BO2's multiplayer lately. Legacy CoD, when everything works, is a better experience than XDefiant. Hit detection, map layout, communication, progression, leagues better than XDefiant. I find myself more annoyed of XDefiant as I am with new CoD.
 
Who said that XDefiant would be a replacement for CoD? @30+GameOvers I think?

I beg to differ. New CoD, debatable, but I was playing BO2's multiplayer lately. Legacy CoD, when everything works, is a better experience than XDefiant. Hit detection, map layout, communication, progression, leagues better than XDefiant. I find myself more annoyed of XDefiant as I am with new CoD.
XDefiant is still doing fine and still causing asshurt among the COD community. It's not going anywhere, and you can bet when BO6 does something the community will not like, XDefiant will get a nice playerbase boost. The only threat to it is, ironically, itself, or rather Ubisoft. Thankfully, it seems they're largely hands-off for the project.
 
Based on what's been revealed and what dataminers got out, it's probably gonna feel fairly close to Cold War. Works with me, Cold War feels pretty approachable to people who aren't as experienced in zombies. I just hope they can find a way to make it more challenging, since maxed out upgrades + armor make Cold War a fairly easy zombies to tackle compared to the rest. It'll be interesting to see how omnimovement affects gameplay, you're probably not gonna dive out of the way of anything, but things like the backward sprint could be useful. It's also gonna be interesting to see what's new and what returns without being expected, dataminers did see the Pack-a-Punch knuckle cracking animation making a comeback.
I hope Outbreak makes a comeback and they don't make the mistake of turning it into another Warzone shit show.
 
The one feature I'm glad that is going to be in the new zombies is "Guided Mode"

The game tells you the easter egg steps and the round cap is 15 so you won't have to spend multiple high rounds on an annoying step

Will make it 10x easier for achievement hunters
 
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