- Joined
- Aug 17, 2018
24 hours into Black Ops 6's multiplayer before prestiging, I can say I'm enjoying myself with the overall experience. However, there ARE some design choices that have me shaking my head of WHY they were needed.
Omnimovement is a game changer for first person shooters. You don't even NEED to dive in all directions; strafing backwards or sliding forward is enough to change the tide of a gunfight. I'm conditioned now that omnimovement is a standard for FPSs as aiming down sights.
So far, the campaign takes a similar route to Cold War with open ended missions that encourage stealth but allow guns blazing. I don't mind the non combat segments as it allows adequate pacing within your role as a ex-CIA operator. Why the need for the hub area be interactive and allow upgrades through collecting money scattered through missions? That reeks of unnecessary Warzone integration.
High contrast was enabled by default in my playthrough. Allies are highlighted blue, enemies red, NPCs white. There should be an option to disable or lessen its effects during campaign cutscenes. It also negates the effects of the spy camera gadget since everybody is highlighted upon line of sight.

This is misleading. The weapon blueprints aren't unlockable through challenges or campaign progression. You have to BUY them with the money found in missions. AFAIK, safe cracking does not regenerate upon replay so you'd have to replay missions to find money TO "unlock" those special blueprints. Yuck.
Omnimovement is a game changer for first person shooters. You don't even NEED to dive in all directions; strafing backwards or sliding forward is enough to change the tide of a gunfight. I'm conditioned now that omnimovement is a standard for FPSs as aiming down sights.
So far, the campaign takes a similar route to Cold War with open ended missions that encourage stealth but allow guns blazing. I don't mind the non combat segments as it allows adequate pacing within your role as a ex-CIA operator. Why the need for the hub area be interactive and allow upgrades through collecting money scattered through missions? That reeks of unnecessary Warzone integration.
High contrast was enabled by default in my playthrough. Allies are highlighted blue, enemies red, NPCs white. There should be an option to disable or lessen its effects during campaign cutscenes. It also negates the effects of the spy camera gadget since everybody is highlighted upon line of sight.

This is misleading. The weapon blueprints aren't unlockable through challenges or campaign progression. You have to BUY them with the money found in missions. AFAIK, safe cracking does not regenerate upon replay so you'd have to replay missions to find money TO "unlock" those special blueprints. Yuck.