Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!


MWIII's multiplayer isn't bad, in fact, it does some things well. It's the design decisions from Activision with Call of Duty that hinder its potential as a solid shooter on its own legs.
 
Verdansk coming back but its not the actual MW2019 version of verdansk is such a massive waste of resources what does Raven Software even do anymore?

Warzone 2.0 is unironically the right idea warzone needed

>low recoil make guns laser beams introduce more recoil or just more balanced gunplay
>Loadouts were too OP so warzone 2.0 made loadouts harder and rarer to get
>movement was too cancerous remove slide canceling make cars better
>its a BR made ground loot more important and inventory even basic inventory
>One shot head shot marksman rifles are cancer


and what happened? All the backtracking they did with MW3s warzone/Black ops 6 made it such a soulless experience. Cars are useless, the weapon meta has never been worse, the redeploy balloons make movement trivial and make braindead rush kill gameplay better. People say its hackers but warzone at its PEAK had no anti cheat so its not hackers. The issue is Raven is utterly clueless when it comes to making the game and all they do is appeal to Jgod and sweatlords. Warzone is sink or swim and right now casuals are utterly drowning and have all but left since the game provides no alternative playstyles anymore

BO6 removed melee builds, cars/helicopters suck ass, most of the gun variety sucks ass, they removed all the PVE enemies, they seemingly crack down on builds they dont like like underwater pistol builds/crossbow/funny shit, shotguns suck ass, LMGs suck ass, most ARs outside of like 2 suck ass, SMGs rule, and a sniper thats it.

Also Al Mazrah is a good map its large and had 150 players. Urzikstan is so fucking tiny and it has LESS players than warzones 150 regular number. Not to mention Rebirth island has utterly fucked the mentality of warzone players. Resurgence in general is utterly fucked since they rather remove unpopular maps and give us one sweaty shitshow.
 
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BO6 removed melee builds, cars/helicopters suck ass, most of the gun variety sucks ass, they removed all the PVE enemies, they seemingly crack down on builds they dont like like underwater pistol builds/crossbow/funny shit, shotguns suck ass, LMGs suck ass, most ARs outside of like 2 suck ass, SMGs rule, and a sniper thats it.
I imagine they're following Treyarch's lead here, since they much more than the other studios try to design the game to prevent or punish playstyles other than run-n-gun cracked-out sweat mode.
 
I miss DMZ/Al-Mazrah so badly. Why do extraction shooters have to be a terrific idea that perpetually winds up in the hands of inept/uncaring devs?

I think the initial DMZ/MWII developers gave a rat's ass because there were a ton of little details that they didn't have to put it but did, like signs for all the exhibits in the map (forget the name) that was a Crusades-era fort turned into a history museum.
 

MWIII's multiplayer isn't bad, in fact, it does some things well. It's the design decisions from Activision with Call of Duty that hinder its potential as a solid shooter on its own legs.
Looks like we're at the point in the COD cycle where the Stockholm Syndrome ridden nu-COD cattle is coping that the last COD(which was historically the worst COD yet) was "good, actually" because the newer game is even worse. We will see a video a year from now about how BO6 was an overlooked gem. Even Pokemon fans don't have rebounds this bad.
Verdansk coming back but its not the actual MW2019 version of verdansk is such a massive waste of resources what does Raven Software even do anymore?
Bring back Blackout, much better than Warzone in every way. BO4 Alcatraz was pure PvP kino too, the reskin they did for modern COD is just not the same.
 
It’s almost like the Zelda cycle in how the fanbase suddenly starts praising the previous release after the new one comes out.

I haven’t played the most recent two MW reboots, but I’m guessing that if I do, I should only play the campaign (and maybe Ground War) in MW 2022 and only touch the multiplayer in MW 2023 (seriously, 2023’s campaign is just a mess).
 
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It’s almost like the Zelda cycle in how the fanbase suddenly starts praising the previous release after the new one comes out.

I haven’t played the most recent two MW reboots, but I’m guessing that if I do, I should only play the campaign (and maybe Ground War) in MW 2022 and only touch the multiplayer in MW 2023 (seriously, 2023’s campaign is just a mess).
Single Player in the last two MW reboots is one of the worst in the series, almost as bad as Vanguard. Last good COD singleplayer was Cold War. You shouldn't touch the newer games at all.
 
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I haven’t played the most recent two MW reboots, but I’m guessing that if I do, I should only play the campaign (and maybe Ground War) in MW 2022 and only touch the multiplayer in MW 2023 (seriously, 2023’s campaign is just a mess).
I would think if you would play MWII, you'd do so for the single player or DMZ extraction mode (if that wasn't completely defunct.) AFAIK, MWII's multiplayer is repurposed into MWIII's multiplayer (maps and all) minus the controversial weapon tuning mechanic.

If they removed the SBMM, cleaned up the UI, offer opportunities to obtain battle pass content without paying, cycle through some game modes, MWIII could be the best of both worlds from the nu-MW saga. I'm not going to say anything about cosmetics since that should go without saying.

I think the initial DMZ/MWII developers gave a rat's ass because there were a ton of little details that they didn't have to put it but did, like signs for all the exhibits in the map (forget the name) that was a Crusades-era fort turned into a history museum.
I feel Infinity Ward wanted to evolve MWII as they did from MW2019, but Activision mandated that it had to follow a formula. I wouldn't mind a slower CoD where weapon tuning/customization has consequences instead of just creating a meta.
 
You know, it was surprisingly difficult to find a copy of Advanced Warfare for the PS4 these days; not sure why, because the Multiplayer seems to be pretty dead. Still managed to find one, now I want to share some of my experiences with it:

For starters, like I mentioned above, the Multiplayer is a ghost town at best; even Ghosts has significantly more players these days, and with AW you'll be lucky to get a 2v2/2v3, though it's not impossible to find larger groups. Just about everyone seems to be using DLC gear now; just about all of the older players have full Epic/Legendary outfits and weapons, though it is often a mixture between regular and Supply Drop guns. The game does focus on a much faster movement speed meta compared to older games, though the larger maps balance it out; feels like a weird mix between old and new CoDs, with gunfights being generally longer range but at high speed. Granted, this is on the base game; haven't bought the DLC/Season Pass as of yet, so it might be different then... assuming you can still play the Multiplayer if you buy it, as I remember the PS3 version being legit impossible to find matches on once you got it.

What I will say, though, is that the gameplay certainly feels a lot "freer" than it used to. There's a much wider variety of guns being used by the remaining player base, with the original Metas of ASM1 and Bal-27 being almost entirely ignored. As mentioned, the game is now a mix between base game guns like the SN6, Tac-19 and even the EMP3, and the Supply Drop weapons like the SVO and Lever Action. It definitely seems more like a "use what you want" game these days, with there being a wider variety of playstyles than there used to back when the game was more active. That said, the SBMM is still in the game, and there's enough players that're suspiciously good; one match on Instinct had my team being completely unable to use our mini-map, as we kept getting Counter-UAVs jamming it non-stop.

I also want to point out the map design; aside from AW being one of the few CoDs to not have any maps remixed from older games, the map design is honestly pretty solid. While I personally prefer Ghosts in terms of maps, AW has some neat little details in some areas that sell the post-collapse/"modern cyberpunk" vibe that they were going for; for instance, the high school in Detroit has "School's Out 4EVA" spraypainted over the entranceway. I will say the design quality is hit-or-miss, though; while the map design overall is solid enough, there's some that have noticeable issues, like Defender being set under the Golden Gate Bridge... but the rest of the map doesn't even look like San Fran, and Alcatraz is noticeably missing. Admittedly, I'm just being autistic here, and it's not the biggest issue in the game; just what I've noticed.

Overall, though, I do want to see what the rest of the game has to offer; I did play it a TON back on the PS3, but I want to see what the PS4 version brings to the table. The game looks and plays noticeably better than it did, and while I'll likely have to grind out Supply Drops for DLC gear, I feel as though it'd be worth it; the game does feel good, when SBMM isn't killing my ass. Here's hoping I won't be wasting my time and money...
 
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I was playing CoD4 late night one time, Search & Destroy was populated thanks to a streamer. World at War, you'd have to be at the right time and place to play something other than Team Deathmatch or War.
 
Single Player in the last two MW reboots is one of the worst in the series, almost as bad as Vanguard. Last good COD singleplayer was Cold War. You shouldn't touch the newer games at all.
What was so bad about BO6's campaign?
I felt it had a more expanded version of CW's whole rag tag group of heroes type of thing they were going for with Adler's team.
I will say, CW's narrative felt a lot stronger and was only hindered by a few things (Mason's missions, don't hate Mason but felt his inclusion in CW outside of the prologue was a bit "I recognized him so I clapped" and the flanderization of Woods.)
 
What was so bad about BO6's campaign?
I felt it had a more expanded version of CW's whole rag tag group of heroes type of thing they were going for with Adler's team.
I will say, CW's narrative felt a lot stronger and was only hindered by a few things (Mason's missions, don't hate Mason but felt his inclusion in CW outside of the prologue was a bit "I recognized him so I clapped" and the flanderization of Woods.)
For the lack of a better word, there is no cohesion. Each mission felt like it was made by a different studio and then story was somehow stitched together from it. One minute you're in a pseudo open world area that is too small and janky to really be fun since this isn't what COD single player is usually like, then the next you're shooting fucking zombies in some dream level. You've never seen this in any other COD game, last time I even had an inkling something like that was happening was re-playing Ghosts years later, but that's only because at the time I knew that game had undergone a whole lot of cut content with it's story and it's "Strike Force" missions that were going to be part of another game mode entirely were integrated within it's campaign. This is what BO6 feels like, it's just a whole bunch of random shit thrown together incoherently, kind of like it's schizophrenic multiplayer art direction ironically enough.

If this is how Treyarch's BO4 single player campaign was going to look, it is no wonder it was cut.
 
What was so bad about BO6's campaign?
I felt it had a more expanded version of CW's whole rag tag group of heroes type of thing they were going for with Adler's team.
I'd say the Gulf War being over marketed, when in reality, only a handful of missions even remotely mention events from the Gulf War. You don't even SEE Saddum Hussain, only his golden underground palace.

The new characters introduced come and go as they're presented into the plot. There aren't any stakes since BO6 is a prequel of already established titles like Black Ops 2.
 
For the lack of a better word, there is no cohesion.
I'd say the Gulf War being over marketed
It's these, for sure.

BO6 campaign isn't awful. I think I liked it more than MWII and MWIII. But it was still disappointing. I thought Cold War was a lot better overall, especially with it's "continuation" in multiplayer.

It doesn't feel very 90's. The Gulf War integration feels very forced and out of place. The macguffin is stupid as fuck and doesn't make sense in a series that revolved (mostly) around Nova 6. The final mission is also stupid as fuck and just feels like they wanted to do another "Break on Through" but had no idea how to do it again.

And I think the biggest thing is Case feels completely inconsequential to the story. I don't get why we couldn't just play as Marshall the whole time other than the fact they wanted another Bell.
 
Treyarch is incapable of capturing the feel of any decade, because at the end of the day, they just can't resist putting the weaponry of the current Modern Warfare iteration into the game.
Meh, that's not even an issue for me. It's the weird danger hair girl and everything taking place in a weird psuedo Italy that does it for me.
 
Is it me or is it harder to score headshots in older Call of Duties? Also, I notice that the netcode in legacy CoDs is antiquated to where matches often end prematurely back to the lobby screen. Of course, host migration didn't exist until MW2.
 
Somebody called CoD4('s Search and Destroy) a modern take on Counter Strike's formula. I cannot disagree on that take. Marines, OpFor, Spectanaz, SAS, basic movement and weapon customization being a handful of attachments, shorter rounds and round limits, sprint/ADS. Only game similar to Counter Strike at the time I'd say would be SOCOM on the PS2.

 
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