Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

NO, the newer CODs have custom skins ever since AW at least. I think Ghosts was the last one where you could tell anything about someone's loadout from their skin.
Ghosts was actually the first game in the series to have character customization with the introduction of their ‘Create-A-Soldier’ feature which had various male and female head models, headgear, bodygear, and full body gears with select DLC for it. It was mostly grounded, but Advanced Warfare took it way more extreme.
 
Ghosts was actually the first game in the series to have character customization with the introduction of their ‘Create-A-Soldier’ feature which had various male and female head models, headgear, bodygear, and full body gears with select DLC for it. It was mostly grounded, but Advanced Warfare took it way more extreme.
AW was fine at launch, it was the infamous "Clown Suit" update that ruined the cohesive nature of COD forever
Even the flashiest skins in Ghosts were at least felt grounded, Clown Suit was when we lost the plot forever after.
There was a ridiculous Luchador skin in the same update too btw, in case you're wondering if this was just the final straw that broke the camel's back. It wasn't, they had a whole slew of shitty silly halloween costumes and most of the new skins looked just like this.
clown and luchador.webp

People were angry at weapon variants. I wasn't, you can get gud and just use normal weapons if you're good enough. This is what boiled my shit at the time, and I was right, the skins only got more and more ridiculous as the time went on. Ironically enough, the unjustly hated Infinite Warfare was the last game with somewhat grounded aesthetics as well, made by the same people who made Ghosts.
 
I really liked the aesthetics of AW and IF ignoring the wacky shit, although I would've preferred if there were no supply drops and I could everything.
 
AW was fine at launch, it was the infamous "Clown Suit" update that ruined the cohesive nature of COD forever
Even the flashiest skins in Ghosts were at least felt grounded, Clown Suit was when we lost the plot forever after.
There was a ridiculous Luchador skin in the same update too btw, in case you're wondering if this was just the final straw that broke the camel's back. It wasn't, they had a whole slew of shitty silly halloween costumes and most of the new skins looked just like this.
View attachment 7351985
People were angry at weapon variants. I wasn't, you can get gud and just use normal weapons if you're good enough. This is what boiled my shit at the time, and I was right, the skins only got more and more ridiculous as the time went on. Ironically enough, the unjustly hated Infinite Warfare was the last game with somewhat grounded aesthetics as well, made by the same people who made Ghosts.
Also not forget that AW was the first COD game you needed an Activision account to play online. The start of always online COD.
 
There was a ridiculous Luchador skin in the same update too btw, in case you're wondering if this was just the final straw that broke the camel's back. It wasn't, they had a whole slew of shitty silly halloween costumes and most of the new skins looked just like this.
clown and luchador.webp
CoD: WWII had a Grim Reaper skin from a Halloween event.

1747063754905.webp

No scythe melee weapon, however. What do you think of it?
 
AW was fine at launch, it was the infamous "Clown Suit" update that ruined the cohesive nature of COD forever
Even the flashiest skins in Ghosts were at least felt grounded, Clown Suit was when we lost the plot forever after.

People were angry at weapon variants. I wasn't, you can get gud and just use normal weapons if you're good enough. This is what boiled my shit at the time, and I was right, the skins only got more and more ridiculous as the time went on.

From what I remember, it was mostly because the YouTubers who kept talking about how some guns were OP, while also praising and laughing at the cosmetics; these whales would spend tons of money to get the supply drops for what they want, and their fans followed suit.

Ironically enough, the unjustly hated Infinite Warfare was the last game with somewhat grounded aesthetics as well, made by the same people who made Ghosts.

Glad someone else noticed; while some of the skins were pretty bright, IW managed to hit a solid sweet spot between "flashy cosmetics and faster gameplay" and "somewhat grounded aesthetics and visibility". While not as good as MW2019's blend, it's still a solid option for gameplay... or was, as the game is mostly dead these days, sadly. Even Ghosts is more active.

CoD: WWII had a Grim Reaper skin from a Halloween event.

View attachment 7352684

No scythe melee weapon, however. What do you think of it?

Coloration is fairly dull overall, and the design isn't completely over-the-top; while it is a weird skin, it's not completely ridiculous like the above-mentioned luchador or clown outfits. The design also works decently well with WWII's gameplay design, as it provides decent camo and doesn't draw the eye as much as, say, Nicki Minaj in a snowy Shipment.

That said, the scythe is... a bit much.
 
Showing you got balls in COD can get you banned now.

View attachment 7356381

:story:

To be fair, most CoD kiddies are probably too busy running around like cracked-up jackrabbits on Shipment/Nuketown to even think about taunting others. That said, it's still a retarded change.

Speaking of CoD, finally managed to find a working copy of MW2019; been a bit mixed so far. Been playing mostly Ground War to try and get a challenge done - getting Longshot Headshot kills with a Sniper or Marksman Rifle - and it's been a bit more hectic than it should, as aside from constantly dealing with morons that don't seem to know how to play the objective, everyone loves using smoke to block vision on both teams. More specifically, I often have to continuously leave a decent sniping position to get on point because literally no one else seems to be playing it, which usually gets me killed because a single sniper isn't all that good at CQC against a full 4-man squad. Even when I don't have to play the objective, though, I still have difficulties sniping because of everyone on both team tossing smoke everywhere; whole damn match looks like Snoop Dog's daydreams, and switching to thermals doesn't help as just about everyone is running Cold Blooded.

Doesn't help that sniper glints are still visible through smoke, so I'll be getting counter-sniped by SMGs and ARs that I legit can't see. Also, for whatever reason I have an extreme difficulty in seeing glints on my side; I've looked directly at enemy snipers before and it's about 50/50 on whether I can see the shine.

Aside from that, though, the game's doing fairly well. Multiplayer is mostly just TDM these days, and I have to deal with plenty of players running fag flags, but the gameplay is still pretty solid. I've noticed that the current playerbase is surprisingly slow and methodical; I legit watched a group of players in TDM move really slowly and focus on clearing rooms before moving on to the next one. Honestly pretty fun.
 
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Reactions: The Last Stand
AW was fine at launch, it was the infamous "Clown Suit" update that ruined the cohesive nature of COD forever
Even the flashiest skins in Ghosts were at least felt grounded, Clown Suit was when we lost the plot forever after.
There was a ridiculous Luchador skin in the same update too btw, in case you're wondering if this was just the final straw that broke the camel's back. It wasn't, they had a whole slew of shitty silly halloween costumes and most of the new skins looked just like this.
View attachment 7351985
People were angry at weapon variants. I wasn't, you can get gud and just use normal weapons if you're good enough. This is what boiled my shit at the time, and I was right, the skins only got more and more ridiculous as the time went on. Ironically enough, the unjustly hated Infinite Warfare was the last game with somewhat grounded aesthetics as well, made by the same people who made Ghosts.
Anyone who thinks the "scary clown" aesthetic is cool or edgy should neck themselves in real life.

Doesn't help that sniper glints are still visible through smoke

I will just repeat that the flashlight-like "scope glint" introduced in BF4 is the dumbest effect in FPSes to go mainstream in ages. If you can't find a sniper from the killcam or are too stupid to stop running around in the open, you deserve the deaths.

People were angry at weapon variants. I wasn't, you can get gud and just use normal weapons if you're good enough.

Ironically, I did much better in AW when I stopped boost-jumping around like a retard and started baiting retards into a killbox instead.
 
Coloration is fairly dull overall, and the design isn't completely over-the-top; while it is a weird skin, it's not completely ridiculous like the above-mentioned luchador or clown outfits. The design also works decently well with WWII's gameplay design, as it provides decent camo and doesn't draw the eye as much as, say, Nicki Minaj in a snowy Shipment.

That said, the scythe is... a bit much.
Well, the scythe would be a tell that it IS a Grim Reaper skin instead of just a random cloaked, moody outfit. I have one; it's cool but I don't wear it. I could see something like that as a endgame reward. You're right; it's not as outlandish as pink Nicki Minaj. It's different enough to stand out as a gag without clashing with the overall theme.

Showing you got balls in COD can get you banned now.

balls.webp
I saw that making the rounds on social media. I'm betting on it being an elaborate fake; I cannot find official confirmation of Activision/Raven posting it. Odd that Treyarch's logo is not feature since the current CoD now is Black Ops 6. Still funny.

Speaking of CoD, finally managed to find a working copy of MW2019; been a bit mixed so far.
I'm replaying the single player on Veteran. So far, MW2019's checkpoints are generously spread out. You die quickly, but so far, I'm not at a position where I'm STUCK at a particular point. That may change halfway through when the levels open up.
 
Anyone who thinks the "scary clown" aesthetic is cool or edgy should neck themselves in real life.

Never could stand the clown thing, frankly; it always just looked ridiculous, even several decades ago.

I will just repeat that the flashlight-like "scope glint" introduced in BF4 is the dumbest effect in FPSes to go mainstream in ages. If you can't find a sniper from the killcam or are too stupid to stop running around in the open, you deserve the deaths.

It's because all the retards kept complaining that they kept dying to snipers; they think you should only be using them for "quickscoping".
 
  • Agree
Reactions: The Last Stand
I will just repeat that the flashlight-like "scope glint" introduced in BF4 is the dumbest effect in FPSes to go mainstream in ages. If you can't find a sniper from the killcam or are too stupid to stop running around in the open, you deserve the deaths.
I disagree. With the increased graphical fidelity in games nowadays, the glint helps balance long range engagements from being impossible to counter. Speaking of snipers, what I do have an issue with is how the aim assist allows snipers to be hitscan shotguns through "quickscoping."

It's because all the retards kept complaining that they kept dying to snipers; they think you should only be using them for "quickscoping".
Basically, yes. I cannot play any CoD where somebody properly uses a sniper because of the exploitable aim assist and the Gunsmith from newer CoDs that give sniper players increased ADS speed that is practically impossible to counter if one is "skilled" enough to exploit the sniper's capabilities with the aim assist/TTK/movement speed.
 
I disagree. With the increased graphical fidelity in games nowadays, the glint helps balance long range engagements from being impossible to counter.
We had plenty long ranges on Seelow and Overgrown BITD. The way you countered a sniper with a SMG in those games was not thinking you could win a gunfight with a Barett at 200m when you were armed with a Mini-Uzi.
 
We had plenty long ranges on Seelow and Overgrown BITD.
Compare the visual fidelity of Seelow:


To, say, a Ground War map in MW2019:


You may say it's not impossible to spot targets from a typical sniping range. Okay, fair enough, but the glint aids as a warning/tell that you're in a sniper's POV waiting to be picked off.
 
To, say, a Ground War map in MW2019:
None of the 6v6 maps in MW2019 are this big.

Also, Ground War in MW2019 sucks because Battlefield scale and zero-sway/zero-recoil shoulder-fired sniper rifles don't mix. We had no "scope glint" in BF3 and didn't need it, and the maps were just as big, it appeared in BF4 because faggots who can't git gud cried about getting picked off as they danced and twirled around with SMGs in the open and didn't use teamwork to advance. The actual fix is to design your game mechanics around a certain scale and stick to that scale in the game, not try to make two radically different scales work with the same mechanics. Battlefield 3 fucking sucked when they tried to make COD-style maps. COD fucking sucks on Battlefield-style maps.

You may say it's not impossible to spot targets from a typical sniping range. Okay, fair enough, but the glint aids as a warning/tell that you're in a sniper's POV waiting to be picked off.

The warning you might be picked off is you're in an open area with a 2000m sightline to a hill covered with rocks and bushes.
 
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