Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

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DMZ is a good concept but needs a lot of work. The biggest issue with PvE is that the AI share a mind when they detect you and instantly lock onto you, have the ability to spawn on top of you (what's the point of the helicopter drops?), and seemingly can see and shoot you through walls (very noticeable on the train)

The problem with PvP is that the spawns are fucking retarded as shit, as seen by this map someone made.

ukklktv9lx2a1.png

You practically spawn on top of each other if you spawn in the southern part of the map, and in the north you can see each other. There's so much empty real estate in the middle they completely ignored.
 
MW2019 and MWII has a glaring issue with providing feedback to players after player performance.

1669906824973.png

The XP and medal appears in small yellow text next to the gun. Hell, they even removed in game player cards from MWII as shown above.

Meanwhile, Cold War displays a distinct "cha-ching" sound after each kill on top of performance medals and bold XP text visible for the player to see.

1669907108432.png

This feels much more rewarding and stimulating for players to perform. It has more personality to it.
 
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MW2019 and MWII has a glaring issue with providing feedback to players after player performance.

View attachment 3975240

The XP and medal appears in small yellow text next to the gun. Hell, they even removed in game player cards from MWII as shown above.

Meanwhile, Cold War displays a distinct "cha-ching" sound after each kill on top of performance medals and bold XP text visible for the player to see.

View attachment 3975252

This feels much more rewarding and stimulating for players to perform. It has more personality to it.
...what?

Generally the reward for me is the kill itself and not the splash of visual graffiti that might accompany it, but to each his own I guess.
 
...what?

Generally the reward for me is the kill itself and not the splash of visual graffiti that might accompany it, but to each his own I guess.
That's CoD's appeal with multiplayer. Always unlocking something through natural play. You think I would've kept playing if MW2 did not have that killer guitar riff upon completing a challenge?


You're right, to each their own.
 
It's really fucking weird because they went for a "realistic" mode that removes all HUD elements over a real "hardcore" mode, but the regular fucking mode barely has any HUD elements as it is.

So apparently there was an unannounced Double XP event for Playstation yesterday.

Today they announced that until tomorrow at 12 EST, there would be double XP for everyone. But when they made the announcement, they turned it off for everyone.

Jesus Christ, they fucked up a 2xp event right out the gate...
 
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DMZ is a good concept but needs a lot of work. The biggest issue with PvE is that the AI share a mind when they detect you and instantly lock onto you, have the ability to spawn on top of you (what's the point of the helicopter drops?), and seemingly can see and shoot you through walls (very noticeable on the train)

The problem with PvP is that the spawns are fucking retarded as shit, as seen by this map someone made.

View attachment 3974958

You practically spawn on top of each other if you spawn in the southern part of the map, and in the north you can see each other. There's so much empty real estate in the middle they completely ignored.
They can shoot through certain floor geometry of the map like sand dunes and shoot through delivery trucks.

Overall I think the AI is challenging but is capable of some hacking trickery if the server adjust the difficulty for you. Very variable. Buying a sniper from the buy station should be high priority after plate carrier and bag upgrades. I only play solo so getting cheapshoted by the AI stings more since there isn't a teammate to revive me.

My only real gripe with the mode is player spawns vary in quality for loot and distance from other players. Apparently it's possible to snipe someone immediately from spawn at the ports since both player spawns are within visual sight of each other with no cover.
 
I play on Xbox Series X. I decided to upgrade my TV for Xmas. I got it yesterday. Full 120hz instead of 60hz. Dolby vision and the upgraded sound. I was on 4k before but only 60hz and no Dolby vision or that other stuff.

Holy shit. What a difference. Better reaction times since I can see more frames with 120hz. I use headphones to play. I used to just hear gunshots in general directions. Now it's much more clear where they are shooting from and I can even have a good guess at how far away they are from the sound. Footsteps more clear, everything.

I won a few free for all matches. I usually am lucky to get in top 3, but I was top player. It was my hardware holding me back. Not my lack of skill.
 
Did they nerf Spec Ops in MW2019? Enemies can be braindead, but what makes it frustrating is how much the game throws at you with no logic.

You're in this massive map having to trek halfway across to defend one area with infinitely spawning enemies AROUND you for no rhyme or reason. No checkpoints either, you die, start over from the very beginning. Does that sound fun to you?
 
Did they nerf Spec Ops in MW2019?
Nope. The Spec Ops mode was a PlayStation exclusive for 1 year. By the time it became available for the rest of the playerbase (Xbox and PC), the post-launch support already ended.
 
Nope. The Spec Ops mode was a PlayStation exclusive for 1 year. By the time it became available for the rest of the playerbase (Xbox and PC), the post-launch support already ended.
I meant the operations. Large scale co-op missions that had a lore to it after the MW2019 story.

Meanwhile, Fireteam on Cold War is dead. I cannot find anybody to play with. Was that a mini battle royale or a small scale ground war game mode? This makes some challenges practically unobtainable.
 
I meant the operations. Large scale co-op missions that had a lore to it after the MW2019 story.
Oh yes that one. I don't think I got to play every mission. The one with the stadium was pretty much unplayable because of the way the enemy would spawn.
 
Oh yes that one. I don't think I got to play every mission. The one with the stadium was pretty much unplayable because of the way the enemy would spawn.
Was that the one where you had to defend and destroy server towers at one point? I remember they would spawn behind you.
 
Oh yes that one. I don't think I got to play every mission. The one with the stadium was pretty much unplayable because of the way the enemy would spawn.
lol this is my exact memory of that shit.

I played the first three co op missions in MWII. I tried playing the new one with the helicopter, but my friend was being a fucking retard and couldn't figure out that he had to destroy the servers or whatever even though I kept telling him and pinging them.
 
Oh yes that one. I don't think I got to play every mission. The one with the stadium was pretty much unplayable because of the way the enemy would spawn.
To this day, I'm 100% positive that the only reason I beat this mission was purely because the game forgot to spawn enemies outside of my line of view to shove a bucket of bullets up my ass.
 
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To this day, I'm 100% positive that the only reason I beat this mission was purely because the game forgot to spawn enemies outside of my line of view to shove a bucket of bullets up my ass.
You couldn't camp for a bit either because the game would spawn several juggernauts. I believe the only way to finish the mission was to respawn at the top of the stadium because that was the only place where the enemies couldn't spawn :lit:
 
Favorite CoD from these three eras?

Classic (360; CoD2 - Ghosts) - MW3. Great end to the MW trilogy, balanced multiplayer
PS4 (Ghosts - BO4) - WWII. Solid campaign, boots on the ground
Reboot (MW2019 - present) - Cold War. Refined arcade gameplay, thought-provoking campaign and trailer
 
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Caltech and Activision Publishing Team Up to Combat Bad Behavior Online​

Written by Emily Velasco, December 15th 2022

Whether it is trolling, racism, sexism, doxing, or just general harassment, the internet has a bad behavior problem. Researchers from Caltech and Activision Publishing, a video game publisher, are working together to bring their combined expertise to address this behavior in video games.​

Because this kind of toxic behavior makes the internet an unpleasant place to be, there have been many attempts over the years to make sure people behave themselves online. In the earlier days of the internet, websites often relied on moderators—volunteers or staff—who were trained to keep discussions and content civil and appropriate. But as the internet continued to grow and harmful behaviors became more extreme, it became apparent that moderators need better tools at their disposal.

Increasingly, the online world is moving toward automated moderation tools that can identify abusive words and behavior without the need for human intervention. Now, two researchers from Caltech, one an expert in artificial intelligence (AI) and the other a political scientist, are teaming up with Activision on a two-year research project that aims to create an AI that can detect abusive online behavior and help the company's support and moderation teams to combat it.

The sponsored research agreement involves Anima Anandkumar, the Bren Professor of Computing and Mathematical Sciences, who has trained AI to fly drones and study the coronavirus; Michael Alvarez, professor of political and computational social science, who has used machine learning tools to study political trends in social media; and Activision's data engineers, who will provide insight into player engagement and game-driven data.

Alvarez and Anandkumar have already worked together on training AI to detect trolling in social media. Their project with the team that works on the Call of Duty video games will allow them to develop similar technology for potential use in gaming.

"Over the past few years, our collaboration with Anima Anandkumar's group has been very productive," Alvarez says. "We have learned a great deal about how to use large data and deep learning to identify toxic conversation and behavior. This new direction, with our colleagues at Activision, gives us an opportunity to apply what we have learned to study toxic behavior in a new and important area—gaming."

For Anandkumar, the important questions this research will answer are: "How do we enable AI that is transparent, beneficial to society, and free of biases?" and "How do we ensure a safe gaming environment for everyone?"

She adds that working with Activision gives the researchers not only access to data about how people interact in online games, but also to their specialized knowledge.

"We want to know how players interact. What kind of language do they use? What kinds of biases do they have? What should we be looking for? That requires domain expertise," she says.

Michael Vance, Activision 's chief technology officer, says the firm is excited to work with Caltech.

"Our teams continue to make great progress in combating disruptive behavior, and we also want to look much further down the road," Vance says. "This collaboration will allow us to build upon our existing work and explore the frontier of research in this area."

... what? :story:
 
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Source | Archive

Caltech and Activision Publishing Team Up to Combat Bad Behavior Online​

Written by Emily Velasco, December 15th 2022

Whether it is trolling, racism, sexism, doxing, or just general harassment, the internet has a bad behavior problem. Researchers from Caltech and Activision Publishing, a video game publisher, are working together to bring their combined expertise to address this behavior in video games.​

Because this kind of toxic behavior makes the internet an unpleasant place to be, there have been many attempts over the years to make sure people behave themselves online. In the earlier days of the internet, websites often relied on moderators—volunteers or staff—who were trained to keep discussions and content civil and appropriate. But as the internet continued to grow and harmful behaviors became more extreme, it became apparent that moderators need better tools at their disposal.

Increasingly, the online world is moving toward automated moderation tools that can identify abusive words and behavior without the need for human intervention. Now, two researchers from Caltech, one an expert in artificial intelligence (AI) and the other a political scientist, are teaming up with Activision on a two-year research project that aims to create an AI that can detect abusive online behavior and help the company's support and moderation teams to combat it.

The sponsored research agreement involves Anima Anandkumar, the Bren Professor of Computing and Mathematical Sciences, who has trained AI to fly drones and study the coronavirus; Michael Alvarez, professor of political and computational social science, who has used machine learning tools to study political trends in social media; and Activision's data engineers, who will provide insight into player engagement and game-driven data.

Alvarez and Anandkumar have already worked together on training AI to detect trolling in social media. Their project with the team that works on the Call of Duty video games will allow them to develop similar technology for potential use in gaming.

"Over the past few years, our collaboration with Anima Anandkumar's group has been very productive," Alvarez says. "We have learned a great deal about how to use large data and deep learning to identify toxic conversation and behavior. This new direction, with our colleagues at Activision, gives us an opportunity to apply what we have learned to study toxic behavior in a new and important area—gaming."

For Anandkumar, the important questions this research will answer are: "How do we enable AI that is transparent, beneficial to society, and free of biases?" and "How do we ensure a safe gaming environment for everyone?"

She adds that working with Activision gives the researchers not only access to data about how people interact in online games, but also to their specialized knowledge.

"We want to know how players interact. What kind of language do they use? What kinds of biases do they have? What should we be looking for? That requires domain expertise," she says.

Michael Vance, Activision 's chief technology officer, says the firm is excited to work with Caltech.

"Our teams continue to make great progress in combating disruptive behavior, and we also want to look much further down the road," Vance says. "This collaboration will allow us to build upon our existing work and explore the frontier of research in this area."

... what? :story:

Watch the AI jannies get taken offline a week after launch after it pops niggers at 100x the rate of everybody else, just like every other attempt at automated rules enforcement.
 
Ok, I need some big time help so this is a call to action to all of the people who played custom World at War Nazi Zombie maps back in the day.

There used to be a YouTube group I got into called The Creatures back in 2011, sometime around there a fan made a custom zombie map based on one of the homes they stayed in but the map link died and it seemed to disappear off of the internet. Being an ex-fan I've been trying to get a hold of this custom map for years because I had no idea it existed until the link was dead. I know for a fact this map has to exist on someone's old HDD or backup folder for maps so if anyone out there in the magical land of Kiwi Farms happens to have this map please post because I've wanted to play this myself for a long time now and other people on the trailer video seem to be the same.

Speaking of, all we have is a trailer for the map and the video only has 4.4k views so we can imagine only about 2k or less downloaded the map.


The map zip should have been titled "nazi_zombies_ch1". Any help is appreciated, one day I hope to have a chance to play this. Many thanks!
 
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