Call of Duty Thread - Potential return to form? Or nothing but cope on the horizon? You decide!

The new call of duty season pass just dropped, ugly face, nose ring, dyed hair and shaved side, this reeks of made up pronouns.
They can't even wait a few months before they ruin the aesthetics of the game, huh?
Well, I'm glad I'm not playing this piece of shit. Hell, I wonder if people like Blame Truth are even going to touch it, now that XDefiant exists.
 
They can't even wait a few months before they ruin the aesthetics of the game, huh?
Well, I'm glad I'm not playing this piece of shit. Hell, I wonder if people like Blame Truth are even going to touch it, now that XDefiant exists.
"I'm tired of COD's cartoony, Fortnite-like aesthetics! I'm switching to XDefiant!"
XDefiant:
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"I'm tired of COD's cartoony, Fortnite-like aesthetics! I'm switching to XDefiant!"
XDefiant:
View attachment 6621561
I don't think anyone was expecting anything serious out of Ubisoft. XDefiant does play like more traditional COD, on the other hand. BO6 has the worst case of triple lane ADHD yet and the shootdodging mechanic makes or breaks the game for people. XDefiant is a safer bet, it plays like a mix of the best older COD games, plus it's free. You take away the shootdodge, and what does BO6 have that Cold War doesn't? Better yet, is it worth paying 70$ for whatever that might be?
 
I found XDef a lot more fun than CoD but good luck getting people to play it, it was woefully under marketed and people probably don't even know it exists for the most part. Not being on Steam doesn't help
 
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I found XDef a lot more fun than CoD but good luck getting people to play it, it was woefully under marketed and people probably don't even know it exists for the most part. Not being on Steam doesn't help
There is definitely a market for it from jaded COD players. This was always the plan, and it's not like new COD games will stop burning people out either. At this point, the only way the game dies is if Ubisoft does something retarded to it or goes out of business, both of which are very possible. Thankfully, if Tencent buys Ubisoft out, I doubt they will kill XDefiant since these chinks love free to play online games.
I've been seeing plenty of marketing for it in places where normalfags might see it, but it's definitely died down since it's launch. I would give it a little bit of time, once people start seeing cracks in BO6 or some shitty update is going to ruin everything, guess where disgruntled players will go, loudly telling everyone what they will be playing instead?
Besides, the game definitely has it's own shills, too. BlameTruth and JBowen for example, big FPS youtubers play/played it too.
 
MW2019 still has plenty of players. However, I'm a real stick in the mud about aesthetics and quit playing it when Jigsaw and Mike Myers showed up (the blue lasers had me close), and I quit MW2 when superheroes from The Boys showed up. Ultimately, I do not really blame Activision per se for what's happened to the series aesthetics; any other company would have done the exact same thing, because every other company does the exact same thing. Players love wacky personalization items. A cartoon duck skin will outsell an authentic 1990s Army Ranger skin 100% of the time.

At this point, the only way the game dies is if Ubisoft does something retarded to it
So the game is going to die, got it.

BO6 has the worst case of triple lane ADHD yet and the shootdodging mechanic makes or breaks the game for people.

This reminds me of why I hated BO4, and no, the barebones mode didn't save it:
First of all, I cut my FPS teeth on Ken's Labyrinth running on a 286 and set up a virtual peer-to-peer IPX network over 33.6 modems to run Doom before playing Quake over internet was a thing, so you can fuck right off with telling me I need to "get good" or "don't know FPS."

The reason I switched from arena shooters to COD was there was something about the way COD rewarded positioning over pure reflexes that scratched a certain itch for me. It wasn't bad at Quake or Doom. It was because the fast TTK, realistic maps littered with cover and with plenty ways to move through them, and create-a-class system made it feel fundamentally different from UT and Quake III, which prioritized high-flying acrobatics in open arenas. It wasn't a sim, but it just felt more grounded than Quake III there was something about covering a flag from a high position in Backlot or creeping through the side routes with a suppressed Mini-Uzi in Crossfire to take out snipers that made it feel like nothing else I'd ever played before. The aesthetics were part of that. Your character wasn't a spaceman in neon green. He was a soldier in camouflage, and if you held still in the right spot, you were pretty hard to see, which made being smart about your positioning and movement that much more important.

At some point, Treyarch decided that all this was bad and wrong. They wanted COD to be an arena shooter. They wanted you to jump and twirl off the walls while wearing your hot pink power armor as you whittle away each others' health bars with endless streams of weak bullets. Sure, they took away wall-running, but going "boots on the ground" didn't really change things. Compared to the CODs I liked:
  • Run speed and jump height were significantly increased. This fundamentally made the game more acrobatic, which meant that covering an area with an LMG or sniper rifle was far more difficult. I preferred playing where, if the enemy had an area locked down, your only realistic option was to try and flank him, not jump and slide like cartoon monkey.
  • Maps tended to have only one or two objects you could take cover behind. For example, on Icebreaker, there was barrel covering a lane that you could reliably get a kill by prefiring at, because there was literally nowhere else at all to take cover. Having so little cover that I can prefire at specific barrels and windows is terrible map design.
  • 3-lane autism had gotten really bad. On a map like Overgrown or Pipeline, enemy movement is much less predictable, and there's also lots of cover where enemies could be. It makes the combat feel more like a hunt, and there's much more tension. There are no surprises whatsoever on Frequency or Arsenal. There are three well-defined lanes, only a couple windows where an enemy sniper could be, and virtually no cover. You could almost play it blindfolded.
  • Another problem with the increased move speed is that it effectively shortens distances. Enemies are up your asshole 0.5 seconds after spawn on small to medium maps. But since Treyarch prioritized CQ fighting and didn't like to give snipers big fields of view, the large maps, like Casino and Lockdown, were some of the worst maps in the series. I could play Seelow or Overgrown all day.
  • They had no way to balance slow TTK with OHK weapons. The MOG-12 + Dragon's Breath was a win button. It felt like turning on God Mode to play with it because of how useless every other weapon was at close range. Since there was virtually no flinch, you could dominate with the Outlaw at ranges where traditionally, a SMG or AR should win.
  • The whole game looked like a Crayola-colored Pixar movie.
  • Weapon balance was shit for basically the entire game. COD's original weapon scheme and create-a-class was built on favoring first-to-fire in engagements and maps designed around positioning. The scheme doesn't really work for an arena shooter. In an arena shooter, you want the weapon with the lowest TTK. For quite a while, the Maddox was really the only weapon you should run if you wanted to win. They also banned a ton of weapons in competitive mode, which was an admission they could never get the balance to work.
So, not only did they make it an arena shooter, but due to the terrible maps and awful weapon balance, it wasn't even a good arena shooter. I remember when I quit the game. I was playing with the Outlaw on Masquerade and had just single-handedly taken out a group of enemies at one of the floats. And I realized that, despite kicking ass, I wasn't having fun. The map looked fucking gay. My gun looked like a Nerf toy. It didn't look or feel good. I was bored of enemies always being in predictable places. I did not enjoy the weapons; there were no hidden gems that just need some out-of-the-box thinking to be good with them, just shitty weapons and good weapons. That's what cemented in my mind this was a bad game. Getting good at it didn't make it fun. I decided I'd wasted enough of my life hours on a game that, in my estimation, had not provided a single continuous hour of enjoyment the entire time I had played it, uninstalled it, and never looked back.
 
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This reminds me of why I hated BO4, and no, the barebones mode didn't save it:
I don't think anything could save this disaster, but barebones was definitely one of the best things that happened to it.
Shame that COD is a yearly franchise, this is one of those games that could definitely have a comeback if it wasn't thrown to the wolves in a year's time.
MW2019 still has plenty of players. However, I'm a real stick in the mud about aesthetics and quit playing it when Jigsaw and Mike Myers showed up (the blue lasers had me close), and I quit MW2 when superheroes from The Boys showed up. Ultimately, I do not really blame Activision per se for what's happened to the series aesthetics; any other company would have done the exact same thing, because every other company does the exact same thing. Players love wacky personalization items. A cartoon duck skin will outsell an authentic 1990s Army Ranger skin 100% of the time.
I quit playing right when Warzone first came out, so thankfully I didn't get to experience this costume cringe.
This really made me rethink everything about online cosmetics. At this point I would rather stick with the boring old standard issue camo over all these retarded skins, not just because you get these by default but because I value good aesthetics and a cohesive art direction over stupid memes and streamer bait.
 
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I don't think anything could save this disaster, but barebones was definitely one of the best things that happened to it.
Shame that COD is a yearly franchise, this is one of those games that could definitely have a comeback if it wasn't thrown to the wolves in a year's time.

Disagree. All Barebones did was clarify that it was, at heart, a badly-designed arena shooter with a halfassed implementation of Overwatch heroes tacked on. Notice that I didn't even mention the operators. The entire design philosophy of the maps, weapons, and mechanics put it in a saddle point of badness. They should have either gone all-in on making it an arena shooter or just have sucked it up and accepted that COD players regard the MW series as definitive.
 
Disagree. All Barebones did was clarify that it was, at heart, a badly-designed arena shooter with a halfassed implementation of Overwatch heroes tacked on. Notice that I didn't even mention the operators. The entire design philosophy of the maps, weapons, and mechanics put it in a saddle point of badness. They should have either gone all-in on making it an arena shooter or just have sucked it up and accepted that COD players regard the MW series as definitive.
You're correct in that they had no clue what they were doing. This was originally going to be a jetpack game set in the future, when the mandate came to make it more grounded, both in setting and literally, by that time they were still not sure what they were doing and were still tweaking things. What we were left with was a poor attempt at mimicking Overwatch, Rainbow Six Siege and advanced movement even faster paced than in actual jetpack games.
Counterpoint: Game was fun as hell and Barebones was a chaotic mess. This is about as pure of an arcade three lane COD experience as you're going to get, I guess BO6 kinda replicates it but that's not quite it.
Barebones also highlighted what made the game truly broken: Operator abilities. Killstreaks were a culprit too, the game was originally not even going to have them but they were also forced in at the eleventh hour. There was no way to remove the killstreaks, but at least with removed abilities, the game had something resembling a balance. Again, a few more years of those kind of changes and the game may have become a cult classic.
I see BO4 as a last hurrah of the advanced movement era, before we settled into this "tacticool", "realistic" coma of nu-COD. I prefer something that is extremely unbalanced but fun over try-hard bullshit any day of the week.
 
This is about as pure of an arcade three lane COD experience as you're going to get, I guess BO6 kinda replicates it but that's not quite it.

I think BO2 did it better because the weapon balance wasn't completely fucked in that game like it was in BO4. Agreed that the operators made the game outright broken. The hate they get is entirely justified. That wasn't a matter of preference.

I see BO4 as a last hurrah of the advanced movement era, before we settled into this "tacticool", "realistic" coma of nu-COD. I prefer something that is extremely unbalanced but fun over try-hard bullshit any day of the week.

It's funny that you call it that, because it's still a lot more hyped-up and spastic than COD4 was. Gameplay-wise, MW2019 sits somewhere between COD4 & MW2, which to me was ideal.
 
I think BO2 did it better because the weapon balance wasn't completely fucked in that game like it was in BO4
Towards the end, the meta was balanced out somewhat. Most weapons were useful to a degree, and many weapons brought something completely unique to the table, much like the devs originally intended. Problem is that many of these powerful weapons were locked behind loot crates, at least you could trade in said lootcrates for guaranteed weapon drops towards the end, but by then it was too late.
Agreed that the operators made the game outright broken. The hate they get is entirely justified. That wasn't a matter of preference
The idea wasn't bad, only the execution. Keep in mind that originally, BO4 was going to have a large, open world like War mode, plus the game was more focused on building fortifications and keeping them repaired than in the final game. Treyarch ended up not having any time to properly re-balance the heroes, and the ones added later on(like the robot) only made matters worse. This is the fault of the game only being set on small, three lane 6 v 6 maps more than anything else.
I'm glad they removed the heroes going forward, the characters themselves got annoying anyways. BO3 set them up as having their own personalities, rivalries and stories, but they ended up doing nothing with them in BO4. Again, something that was on the cutting room floor, to the point where the single story campaign that was also cut was at one point entirely focused around them.
 
BO6 has the worst case of triple lane ADHD yet and the shootdodging mechanic makes or breaks the game for people. XDefiant is a safer bet, it plays like a mix of the best older COD games, plus it's free. You take away the shootdodge, and what does BO6 have that Cold War doesn't?
Let me stop you right here. XDefiant has issues of its own, which I have to judge harshly since it's touted as a "CoD killer." Hit detection in XDefiant is horrible, movement exploits are already present, progression is unrewarding with encouraging its players to grind endlessly.

At best, it's a curious alternative to run-and-gun shooters like Call of Duty without much barrier of entry. It's generic with no clear vision of what it wants to be. At its worse, it alienates classic Call of Duty fans by appealing to modern gaming tropes like horrible writing, zany cosmetics, poor progression and lack of identity.

Oh, and I have around 51 hours of playtime with XDefiant before uninstalling it.
 
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Let me stop you right here. XDefiant has issues of its own, which I have to judge harshly since it's touted as a "CoD killer." Hit detection in XDefiant is horrible, movement exploits are already present, progression is unrewarding with encouraging its players to grind endlessly.

At best, it's a curious alternative to run-and-gun shooters like Call of Duty without much barrier of entry. It's generic with no clear vision of what it wants to be. At its worse, it alienates classic Call of Duty fans by appealing to modern gaming tropes like horrible writing, zany cosmetics, poor progression and lack of identity.

Oh, and I have around 51 hours of playtime with XDefiant before uninstalling it.
XDefiant is an alternative to the diarrhea that COD has become, that's good enough for vast majority of COD OGs and burnt out players alike.
I'm still pissed that BO2 isn't available on current generation consoles. PS3's not doing too hot, and my PC's not much better.
Good luck getting it to work on your PC without getting some sort of malware. The older COD games on PC are only remotely playable with some sort of third party clients, like Plutonium.
 
XDefiant is an alternative to the diarrhea that COD has become, that's good enough for vast majority of COD OGs and burnt out players alike.
Sure, but not everybody in either camp may share that same sentiment. Contradiction time, I'm sure the people that made CoD what it is NOW would do the same on XDefiant.

MW2019 still has plenty of players. However, I'm a real stick in the mud about aesthetics and quit playing it when Jigsaw and Mike Myers showed up (the blue lasers had me close),
MW2019's Realism playlist highlighted the best of MW2019's slower, methodical gameplay.


No HUD was immersive in using your game knowledge to pick off enemy combatants around the maps.
 
Good luck getting it to work on your PC without getting some sort of malware. The older COD games on PC are only remotely playable with some sort of third party clients, like Plutonium.

Yeah, that's the main reason why I usually stick to console for Multiplayer games; PC is great, but I'd like to get less hackers, if possible. My PC has enough issues as is.

At least we still have some decent games like Ghosts, Advanced Warfare, BO3, etc.
 
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Yeah, that's the main reason why I usually stick to console for Multiplayer games; PC is great, but I'd like to get less hackers, if possible. My PC has enough issues as is.

At least we still have some decent games like Ghosts, Advanced Warfare, BO3, etc.
Console users have just as much hackers now, and lately even on the new games. MW6 had hackers even in the beta, since it's the same thing as MW5.
BTW, I got some bad news on all those games you listed...
 
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Yeah, that's the main reason why I usually stick to console for Multiplayer games; PC is great, but I'd like to get less hackers, if possible.
Legacy CoDs on console have hackers/modders as well. There's even a mod menu exploit on Black Ops II that allows them to revoke access to multiplayer, remove/lock your custom classes, spoof your gamertag, even freeze your console.


I think the file share exploits that can be shared across users are called "infections."
 
Console users have just as much hackers now, and lately even on the new games. MW6 had hackers even in the beta, since it's the same thing as MW5.
BTW, I got some bad news on all those games you listed...

Mind sharing the bad news? Genuine request, I've been out of the loop on the older CoDs for a minute.

Legacy CoDs on console have hackers/modders as well. There's even a mod menu exploit on Black Ops II that allows them to revoke access to multiplayer, remove/lock your custom classes, spoof your gamertag, even freeze your console.


I think the file share exploits that can be shared across users are called "infections."


I've played the above three games a while back; from my personal experience, Ghosts is dead but still gets the occasional TDM, Advanced Warfare is similar, and BO3 has good Zombies, at least. Granted, this was me playing on current gen, so it's probably much different for the first two on last gen. Didn't deal with any hackers on the three, has something changed over the past few months? On PS5, if that means anything.

And yes, the file share exploits are called "infections"; CoD kiddie types love them, because they can ruin the game for everyone else and that's apparently all that matters to these pricks.
 
Legacy CoDs on console have hackers/modders as well. There's even a mod menu exploit on Black Ops II that allows them to revoke access to multiplayer, remove/lock your custom classes, spoof your gamertag, even freeze your console.
Jesus, glad I didn't play the game for years then. I master prestiged twice, second time by reseting my rank for that stupid bandaid playercard I never used, and then I made my peace with it.
Mark my words, people would still play this game in the tens of thousands if not more, if only hackers would be dealt with. Fans didn't abandon the game, Activision did.
Mind sharing the bad news? Genuine request, I've been out of the loop on the older CoDs for a minute.
See above, you will get your console/PC bricked or your account hacked if you play these older games
 
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